Article View: comp.sys.ibm.pc.games.strategic
Article #308337Re: CaesarIII - Market and granaries / warehouse problems
From: Calvin Kong
Date: Mon, 26 Oct 1998 00:00
Date: Mon, 26 Oct 1998 00:00
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1398 bytes
Granaries are suppose to be bad for community . Cannot be put too close to housing area . And further more , the new granaries will be too far from the farm . I'm now on the level where on a very rocky map ( peaceful ) . The fertile land is totally separated from my starting area and between that , is a group of barbarians . In this map , I have built various community everywhere in the map due to rocky terrain . The far most area from the fertile land just can't get a chance to get the food . And I can't beat this level because my prosperity is very low ( 29 and 50 is needed ) because my house standard is very lousy due to unavailable of food supply in most of the housing area . How to play this level ? I had met the requirement for others except prosperity . Thanks Calvin
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From: "Calvin Kong" <ypk...@tm.net.my> Subject: Re: CaesarIII - Market and granaries / warehouse problems Date: 1998/10/26 Message-ID: <36343b5a.0@news1.tm.net.my> X-Deja-AN: 405123361 X-NNTP-Posting-Host: 202.188.95.15 References: <36334ca6.0@news1.tm.net.my> <363390d9.202945839@news.mindspring.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Trace: 26 Oct 1998 17:05:30 +0800, wmu-51-49.tm.net.my Organization: TMnet Malaysia Newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit