Article View: comp.sys.ibm.pc.games.strategic
Article #164662Re: Dungeon Keeper -- Enemy Keeper Mining Gold???
From: Robert Xemu Fermier
Date: Fri, 11 Jul 1997 00:00
Date: Fri, 11 Jul 1997 00:00
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> According to the docs, everyone performing a task such as research or > training takes up one square of dungeon space, and the efficiency of the > square depends primarily on what's around it. A library square that's > completely surrounded by library squares is more effective than one on > the edge of the room. For that reason alone, you should build rooms > somewhat bigger than necessary. Actually, an interesting tidbit from the strategy guide is that reinforced walls at the edges of a room tile also make it more efficient. So a perfectly square room in the middle of a vast cavern is less efficient than one which is in a proper "room". -- Rob "Xemu" Fermier Irrational Games, Inc. xe...@earthlink.net
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From: "Robert \"Xemu\" Fermier" <xe...@earthlink.net> Subject: Re: Dungeon Keeper -- Enemy Keeper Mining Gold??? Date: 1997/07/11 Message-ID: <01bc8e14$d8d59f60$f2612499@xemu.earthlink.net> X-Deja-AN: 256221425 References: <01bc8680$f564efa0$7178d9ce@#ineluki> <33b956c6.4798877@news.earthlink.net> <01bc8716$977e7a50$8c0e6d87@LTOPSedkloskows> <Pine.OSF.3.96.970703082142.19172B-100000@saul7.u.washington.edu> <01bc882d$442f7d00$1c3eedcc@brandonm> <33C2C563.35F2@earthweb.com> Organization: EarthLink Network, Inc. Newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit