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Article View: comp.sys.ibm.pc.games.strategic
Article #164661

Re: Dungeon Keeper -- Enemy Keeper Mining Gold???

#164661
From: Brando
Date: Fri, 04 Jul 1997 00:00
41 lines
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P. Schaaf <sch...@u.washington.edu> wrote in article
<Pine.OSF.3.96.970703...@saul7.u.washington.edu>...
> 
> 
> On 2 Jul 1997, Ed Kloskowski wrote:
> 
> > That'd be "BULLFROG'S" Part not Blizzard.  Actually I have found the AI
> > good enough in this game that I welcome the opportunity for an
advantage,
> > but don't forget you may be missing a GEM deposit somewhere in which
case
> > there is no need to mine gold.
> 
> Do the Gems EVER run out?  I'm doing the single player game and the last
> game I did had gems that never ran out the whole time.  I ended up with
> over half of my area earmarked (sorry Tyson) for treasure rooms.  BTW,

That *should* be "sorry Evander".  No, Gems do not run out.  The limiting
factor of gems is how much access you have to them.  If there is only one
side to get at, and the gems are in an out-of-the-way place, it is still
difficult because of the time involved.  I know the level you speak of,
it's in one of the first training levels, already in your treasury and
there are two gems next to each other.

> does having larger libraries, workshops, etc... speed up R&D on spells,
> bridges, and so forth?  In that same mission, I had built out to
encompass
> all of the buildable terraign and had to sit there doing nothing for
about
> 20 minutes before I discovered the damned bridge :(  I was about ready to
> give up.

I think so.  It is definately dependant on how many people you have
researching.  If I have nothing more to do, I usually cast a haste spell on
my researching creatures...


Brandon
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From: "Brando" <nospamtacan@prodigy.net.nospam>
Subject: Re: Dungeon Keeper -- Enemy Keeper Mining Gold???
Date: 1997/07/04
Message-ID: <01bc882d$442f7d00$1c3eedcc@brandonm>
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