Thread View: comp.sys.ibm.pc.games.space-sim
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6 total messages
Started by Demian Rose
Tue, 05 May 1998 00:00
WCP mission question
Author: Demian Rose
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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hey folks, I'm gettin' pretty frustrated. I'm on mission #12-13 or thereabouts, the one where you have to destroy the fighter cover before the marines can dock at the Kilrathi starbase. My mission is simple: destroy all fighters at nav point one and return to the Midway...problem is, the mission always stops at about 3 min point and says "failed" (not always at exact same moment)...I don't understand: am I actually supposed to destrot ALL of the fighters encountered before the 3 minute mark (highly improbable)? The mission then continues (I eventually wipe up the bugs, never losing even a wingman) and always ends with the Midway gettin destroyed (long before I can even engage any enemy)...what am I missing? thanx in advance, demian __________________________________________________________________________ He never spoke with any bitterness at all, no matter how awful the things he said. Are there really people without resentment, without hate, she wondered. People who never go cross-grained to the universe? Who recognize evil, and resist evil, and yet are utterly unaffected by it? -Ursula K. Le Guin, "The Lathe of Heaven"
Re: WCP mission question
Author: Christopher Reid
Date: Thu, 07 May 1998 00:00
Date: Thu, 07 May 1998 00:00
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Demian Rose wrote: > > I'm gettin' pretty frustrated. I'm on mission #12-13 or thereabouts, > the one where you have to destroy the fighter cover before the marines > can dock at the Kilrathi starbase. My mission is simple: destroy all > fighters at nav point one and return to the Midway...problem is, the > mission always stops at about 3 min point and says "failed" (not > always at exact same moment)...I don't understand: am I actually > supposed to destrot ALL of the fighters encountered before the 3 > minute mark (highly improbable)? The mission then continues (I > eventually wipe up the bugs, never losing even a wingman) and always > ends with the Midway gettin destroyed (long before I can even engage > any enemy)...what am I missing? You have six minutes. You must eliminate all fighters and autopilot home before six minutes pass and Dula Seven explodes taking everything at the nav point with it. Chris Reid CRei...@aol.com
Re: WCP mission question
Author: kelv... Kelvin Lim
Date: Fri, 08 May 1998 00:00
Date: Fri, 08 May 1998 00:00
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On Thu, 07 May 1998 23:53:29 -0700, Christopher Reid
<CRei...@aol.com> wrote:
>Demian Rose wrote:
>>
>> I'm gettin' pretty frustrated. I'm on mission #12-13 or thereabouts,
>> the one where you have to destroy the fighter cover before the marines
>> can dock at the Kilrathi starbase. My mission is simple: destroy all
>> fighters at nav point one and return to the Midway...problem is, the
>> mission always stops at about 3 min point and says "failed" (not
>> always at exact same moment)...I don't understand: am I actually
>> supposed to destrot ALL of the fighters encountered before the 3
>> minute mark (highly improbable)? The mission then continues (I
>> eventually wipe up the bugs, never losing even a wingman) and always
>> ends with the Midway gettin destroyed (long before I can even engage
>> any enemy)...what am I missing?
>
> You have six minutes. You must eliminate all fighters and autopilot
>home before six minutes pass and Dula Seven explodes taking everything
>at the nav point with it.
Chris, it sounds like he's talking more about T'lan Meth 425.0: No
Survivors, not T'lan Meth 427.2: Storming the Rock. :)
/*======================================================================*/
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
/*======================================================================*/
Re: WCP mission question
Author: kelv... Kelvin Lim
Date: Fri, 08 May 1998 00:00
Date: Fri, 08 May 1998 00:00
27 lines
1868 bytes
1868 bytes
On Tue, 5 May 1998 20:57:11 -0500, Demian Rose
<dd-...@students.uiuc.edu> wrote:
>I'm gettin' pretty frustrated. I'm on mission #12-13 or thereabouts, the
>one where you have to destroy the fighter cover before the marines can
>dock at the Kilrathi starbase. My mission is simple: destroy all fighters
>at nav point one and return to the Midway...problem is, the mission always
>stops at about 3 min point and says "failed" (not always at exact same
>moment)...I don't understand: am I actually supposed to destrot ALL of the
>fighters encountered before the 3 minute mark (highly improbable)? The
>mission then continues (I eventually wipe up the bugs, never losing even a
>wingman) and always ends with the Midway gettin destroyed
>(long before I can even engage any enemy)...what am I missing?
Is this T'lan Meth 425.0: No Survivors? You're probably letting some
of the Lampreys at Nav 1 get away and alert the alien fleet, which
will then send a bomber strike force against the Midway. Make sure you
go after all three Lampreys as soon as you reach the nav point, and
you shouldn't have any problems.
/*======================================================================*/
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
/*======================================================================*/
Re: WCP mission question
Author: Demian Rose
Date: Fri, 08 May 1998 00:00
Date: Fri, 08 May 1998 00:00
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> Is this T'lan Meth 425.0: No Survivors? You're probably letting some > of the Lampreys at Nav 1 get away and alert the alien fleet, which > will then send a bomber strike force against the Midway. Make sure you > go after all three Lampreys as soon as you reach the nav point, and > you shouldn't have any problems. That's the mission. Thanx for the advice...I won it yesterday on accident (the lampreys just happened to be the ships I attacked first this time). Which brings me to a more general question: -when faced with a large alien force with many different craft types, which do you target first (taking into account different types of missions)? thanx in advance, demian p.s. I almost always target the ones that look like gold fish first, since they seem to shoot missiles at me the most...after that, usually the easy kills, then on to the big multi-part ships.
Re: WCP mission question
Author: kelv... Kelvin Lim
Date: Sun, 10 May 1998 00:00
Date: Sun, 10 May 1998 00:00
69 lines
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3678 bytes
On Fri, 8 May 1998 12:38:34 -0500, Demian Rose
<dd-...@students.uiuc.edu> wrote:
>> Is this T'lan Meth 425.0: No Survivors? You're probably letting some
>> of the Lampreys at Nav 1 get away and alert the alien fleet, which
>> will then send a bomber strike force against the Midway. Make sure you
>> go after all three Lampreys as soon as you reach the nav point, and
>> you shouldn't have any problems.
>
> That's the mission. Thanx for the advice...I won it yesterday on
>accident (the lampreys just happened to be the ships I attacked first this
>time). Which brings me to a more general question:
>
>-when faced with a large alien force with many different craft types,
>which do you target first (taking into account different types of
>missions)?
In a general strike situation, it is probably best to attack enemies
in order of descending danger posed to you:
1. I would go after Devil Rays first of all, since these are aces and
moreover will always be going after you and you alone.
2. Stingray clusters and Mantas are probably the next most dangerous
enemies, as they possess plasma guns that can cause you severe damage,
especially the Stingray clusters' Heavy Plasma guns. Take out the
Stingrays from each cluster as well.
3. Next on your hit list should be Squids, whose Quantum Disruptor
guns are pretty nasty. While you're at it, breaking up Skate clusters
is a good idea, especially since they do not reform once you've broken
them up.
4. Finally, destroy the Morays, any remaining Skates, and Lampreys, in
that general order, but watch out for the Lampreys' Shield Killer
guns. As clean-up, take out the Rays, making sure you eliminate all
the Remoras from each one before proceeding to the next Ray.
In a general capital ship defence or escort situation, you might want
to proceed in this order:
1. Make Skate-T clusters and Red Mantas (they have a reddish hue that
distinguishes them from normal Mantas) your top priority, as these are
the only alien fighters that are capable of launching Poseidon
torpedoes against capital ships.
2. After that, go after Stingray clusters (and individual Stingrays)
and regular Mantas, as their plasma guns can penetrate capital ships'
phase shields as well. If there are any Devil Rays in the vicinity,
you should attack them as well; as far as WCP is concerned, we never
see Devil Rays in escort/defence missions, but this may change in
Secret Operations.
3. No other fighters can damage capital ships, so take care of the
rest in the order detailed above, ie. Squids, other Skate clusters,
Morays, individual Skates, Lampreys and Rays.
Of course, you may have to vary this depending on the mission
specifics and the ship you're flying, but this is a good general rule
to follow IMHO.
/*======================================================================*/
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
/*======================================================================*/
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