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Thread View: comp.sys.ibm.pc.games.space-sim
7 messages
7 total messages Started by Jonah Falcon Wed, 18 Feb 2009 23:54
Freelancer
#106047
Author: Jonah Falcon
Date: Wed, 18 Feb 2009 23:54
1 lines
1349 bytes
Anyone still play it?
Re: Freelancer
#106053
Author: Carl
Date: Thu, 19 Feb 2009 08:23
3 lines
1729 bytes
I've reinstalled it last week, but haven't got round to having another look 
at it just yet. I'll probably go looking to see if there's any mods for it. 
The problem I have with most of these games is that they aren't Elite! 
Re: Freelancer
#106048
Author: DarkOne
Date: Thu, 19 Feb 2009 14:35
9 lines
1730 bytes
On Feb 18, 6:54 pm, "Jonah Falcon" <jonahny...@mindspring.com> wrote:
> Anyone still play it?

I have it loaded on my machine as well. I have a website with some
patches and mods for Freelancer and you can also try MODDB they have
FL mods as well. My website tries to cover all space sims in general.
Check it out http://www.spacesimcentral.com

-D1-
Re: Freelancer
#106049
Author: Carl
Date: Fri, 20 Feb 2009 10:52
1 lines
1625 bytes
Smashing Mr Dark One, I'll have a look as well if you don't mind!         
Re: Freelancer
#106050
Author: Jonah Falcon
Date: Fri, 20 Feb 2009 19:22
10 lines
1952 bytes
>Check it out http://www.spacesimcentral.com

Stop spamming your site. Just kidding. I've been to the site many times 
before. It's sort of sad that the space sim is a dead genre because...

...

... actually, I have no fucking idea why it's a dead genre. I mean, with PC 
processing power today, how come there's no FPS space shooters, let alone 
space flight sims? 
Re: Freelancer
#106051
Author: Daniel Damouth
Date: Thu, 12 Mar 2009 04:08
20 lines
1628 bytes
"Jonah Falcon" <jonahnynla@mindspring.com> wrote in
news:uaKdnYsXMsd6nwLUnZ2dnUVZ_tmWnZ2d@earthlink.com: 

>>Check it out http://www.spacesimcentral.com
> 
> Stop spamming your site. Just kidding. I've been to the site many
> times before. It's sort of sad that the space sim is a dead genre
> because... 
> 
> ...
> 
> ... actually, I have no fucking idea why it's a dead genre. I
> mean, with PC processing power today, how come there's no FPS
> space shooters, let alone space flight sims? 

Seems like there should be a Battlestar Galactica game, given the name 
recognition of the franchise and the fact that the modern version of 
the TV show is still on.

-DD
Re: Freelancer
#106052
Author: Eman
Date: Thu, 12 Mar 2009 11:51
43 lines
3803 bytes
On Mar 12, 12:08 am, Daniel Damouth <damo...@san.rr.com> wrote:
> "Jonah Falcon" <jonahny...@mindspring.com> wrote innews:uaKdnYsXMsd6nwLUnZ2dnUVZ_tmWnZ2d@earthlink.com:
>
> >>Check it outhttp://www.spacesimcentral.com
>
> > Stop spamming your site. Just kidding. I've been to the site many
> > times before. It's sort of sad that the space sim is a dead genre
> > because...
>
> > ...
>
> > ... actually, I have no fucking idea why it's a dead genre. I
> > mean, with PC processing power today, how come there's no FPS
> > space shooters, let alone space flight sims?
>
> Seems like there should be a Battlestar Galactica game, given the name
> recognition of the franchise and the fact that the modern version of
> the TV show is still on.
>
> -DD

There's a FS2 mod out there called Beyond the Red Line that is
Battlestar based.  Just google 'Battlestar flight sim' and there's
quite a few fan made things floating around.  But no stand alone
products aside from the arcade game released on Xbox.

I think the genre died because there was a wide split between the avid
experienced fans and fans new to the genre.  The die hards that have
been playing space sims for a while want newtonian physics, complex
mission structures with branches, and a wide variety of ships.  These
are things that players new to a genre won't pick up easily.  The fans
of the genre have most likely "grown up" with them.  So with no new
fans going back and playing the Elites, Wing Commanders, Privateers, I-
Wars, FS and getting up to speed, and the aging avid space sim fan
base getting older and most likely finding other ways to spend their
time and money, who do developers design games for?  Trying to appeal
to both end up with games with extremely steep learning curves like
the X-series.  Or games like Freelancer, which was fun, but was like
the Diablo of space sims.  With the mechanics of these games there's
no way to have an easy mode.  I think that is why FPS and RTS games
have continued to be pretty popular, because with the easy mode, a
child can beat them.  You think a child could beat I-War 2 or FS2?
Maybe one with the patience.  But how rare is that?
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