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Article View: comp.sys.ibm.pc.games.space-sim
Article #106052

Re: Freelancer

#106052
From: Eman
Date: Thu, 12 Mar 2009 11:51
43 lines
3803 bytes
On Mar 12, 12:08 am, Daniel Damouth <damo...@san.rr.com> wrote:
> "Jonah Falcon" <jonahny...@mindspring.com> wrote innews:uaKdnYsXMsd6nwLUnZ2dnUVZ_tmWnZ2d@earthlink.com:
>
> >>Check it outhttp://www.spacesimcentral.com
>
> > Stop spamming your site. Just kidding. I've been to the site many
> > times before. It's sort of sad that the space sim is a dead genre
> > because...
>
> > ...
>
> > ... actually, I have no fucking idea why it's a dead genre. I
> > mean, with PC processing power today, how come there's no FPS
> > space shooters, let alone space flight sims?
>
> Seems like there should be a Battlestar Galactica game, given the name
> recognition of the franchise and the fact that the modern version of
> the TV show is still on.
>
> -DD

There's a FS2 mod out there called Beyond the Red Line that is
Battlestar based.  Just google 'Battlestar flight sim' and there's
quite a few fan made things floating around.  But no stand alone
products aside from the arcade game released on Xbox.

I think the genre died because there was a wide split between the avid
experienced fans and fans new to the genre.  The die hards that have
been playing space sims for a while want newtonian physics, complex
mission structures with branches, and a wide variety of ships.  These
are things that players new to a genre won't pick up easily.  The fans
of the genre have most likely "grown up" with them.  So with no new
fans going back and playing the Elites, Wing Commanders, Privateers, I-
Wars, FS and getting up to speed, and the aging avid space sim fan
base getting older and most likely finding other ways to spend their
time and money, who do developers design games for?  Trying to appeal
to both end up with games with extremely steep learning curves like
the X-series.  Or games like Freelancer, which was fun, but was like
the Diablo of space sims.  With the mechanics of these games there's
no way to have an easy mode.  I think that is why FPS and RTS games
have continued to be pretty popular, because with the easy mode, a
child can beat them.  You think a child could beat I-War 2 or FS2?
Maybe one with the patience.  But how rare is that?
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From: Eman <supreme.evolutionary@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Freelancer
Date: Thu, 12 Mar 2009 04:51:02 -0700 (PDT)
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