Article View: comp.sys.ibm.pc.games.space-sim
Article #106052Re: Freelancer
From: Eman
Date: Thu, 12 Mar 2009 11:51
Date: Thu, 12 Mar 2009 11:51
43 lines
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3803 bytes
On Mar 12, 12:08 am, Daniel Damouth <damo...@san.rr.com> wrote: > "Jonah Falcon" <jonahny...@mindspring.com> wrote innews:uaKdnYsXMsd6nwLUnZ2dnUVZ_tmWnZ2d@earthlink.com: > > >>Check it outhttp://www.spacesimcentral.com > > > Stop spamming your site. Just kidding. I've been to the site many > > times before. It's sort of sad that the space sim is a dead genre > > because... > > > ... > > > ... actually, I have no fucking idea why it's a dead genre. I > > mean, with PC processing power today, how come there's no FPS > > space shooters, let alone space flight sims? > > Seems like there should be a Battlestar Galactica game, given the name > recognition of the franchise and the fact that the modern version of > the TV show is still on. > > -DD There's a FS2 mod out there called Beyond the Red Line that is Battlestar based. Just google 'Battlestar flight sim' and there's quite a few fan made things floating around. But no stand alone products aside from the arcade game released on Xbox. I think the genre died because there was a wide split between the avid experienced fans and fans new to the genre. The die hards that have been playing space sims for a while want newtonian physics, complex mission structures with branches, and a wide variety of ships. These are things that players new to a genre won't pick up easily. The fans of the genre have most likely "grown up" with them. So with no new fans going back and playing the Elites, Wing Commanders, Privateers, I- Wars, FS and getting up to speed, and the aging avid space sim fan base getting older and most likely finding other ways to spend their time and money, who do developers design games for? Trying to appeal to both end up with games with extremely steep learning curves like the X-series. Or games like Freelancer, which was fun, but was like the Diablo of space sims. With the mechanics of these games there's no way to have an easy mode. I think that is why FPS and RTS games have continued to be pretty popular, because with the easy mode, a child can beat them. You think a child could beat I-War 2 or FS2? Maybe one with the patience. But how rare is that?
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!xlned.com!feeder1.xlned.com!news-out2.kabelfoon.nl!newsfeed.kabelfoon.nl!xindi.nntp.kabelfoon.nl!198.186.194.249.MISMATCH!news-out.readnews.com!transit3.readnews.com!postnews.google.com!a12g2000yqm.googlegroups.com!not-for-mail From: Eman <supreme.evolutionary@gmail.com> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Freelancer Date: Thu, 12 Mar 2009 04:51:02 -0700 (PDT) Organization: http://groups.google.com Lines: 44 Message-ID: <23ad82fa-d99a-4e5e-8195-2e3f496f3047@a12g2000yqm.googlegroups.com> References: <y-idnVTEla8pAgHUnZ2dnUVZ_q3inZ2d@earthlink.com> <a819e5b0-65fa-42fb-939b-36d633f7dc1a@q25g2000vbn.googlegroups.com> <uaKdnYsXMsd6nwLUnZ2dnUVZ_tmWnZ2d@earthlink.com> <Xns9BCBD7221CA4damouthsanrrcom@69.16.186.8> NNTP-Posting-Host: 129.9.163.234 Mime-Version: 1.0 X-Trace: posting.google.com 1236858662 14680 127.0.0.1 (12 Mar 2009 11:51:02 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Thu, 12 Mar 2009 11:51:02 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: a12g2000yqm.googlegroups.com; posting-host=129.9.163.234; posting-account=8YK7pgoAAAAEPJil3L1pRpdsxS-ebnFs User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; ~0C11771E3F1A40087C2D330C75326B; dcadev01; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; dcadev01; dcadev01),gzip(gfe),gzip(gfe) X-HTTP-Via: 1.1 nceshd02 (NetCache NetApp/6.0.4) Bytes: 3821 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit