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Thread View: comp.sys.ibm.pc.games.space-sim
10 messages
10 total messages Started by banpeikun Wed, 16 Aug 2006 23:45
help identify an old (~15 yrs) space sim game
#105540
Author: banpeikun
Date: Wed, 16 Aug 2006 23:45
27 lines
2723 bytes
I played this game a long time ago, it had VGA graphics. It's like a
space colonization/conquest game. You take over planets and they
produce different kinds of spaceships based on (i think) your
technology level. The part I remember best is the battle screens. The
attacking army files in from the top of the screen in a snaking path
toward the bottom which is the planet surface. The defending army is
composed of turrets/shield generators etc on the bottom of the screen.
Each unit shoots a white dot at the other army every so many seconds,
with the stronger units shooting bigger dots and the weaker units
shooting smaller dots. Anyone ever played this? I thought it was pretty
fun and was wondering if it was still around or remade.

Another space game I liked (even more primitive) was a game that ran in
text mode (the good old 80x25). The playing field was a rectangular
field of periods and planets were represented by upper and lower case
letters. Each planet could make a number of fighters per turn, and was
more or less desirable depending on how productive it was. Planets were
different ANSI colors depending on ownership. When you sent a fleet to
a planet, it would be "in transit" for a number of turns depending on
distance. On the side of the map was a list of all the planets (a...z
etc) and their production and strength numbers. Play could be
multi-player, but you would have to leave the computer for someone else
to play since you are not supposed to be privvy to their planets' data.
Another fun game for its time.

Thanks in advance for anyone who reads my post. I haven't been on the
usenet in ages.
Re: help identify an old (~15 yrs) space sim game
#105541
Author: Brendan
Date: Thu, 17 Aug 2006 12:48
30 lines
2720 bytes
banpeikun wrote:
> I played this game a long time ago, it had VGA graphics. It's like a
> space colonization/conquest game. You take over planets and they
> produce different kinds of spaceships based on (i think) your
> technology level. The part I remember best is the battle screens. The
> attacking army files in from the top of the screen in a snaking path
> toward the bottom which is the planet surface. The defending army is
> composed of turrets/shield generators etc on the bottom of the screen.
> Each unit shoots a white dot at the other army every so many seconds,
> with the stronger units shooting bigger dots and the weaker units
> shooting smaller dots. Anyone ever played this? I thought it was pretty
> fun and was wondering if it was still around or remade.
> 
> Another space game I liked (even more primitive) was a game that ran in
> text mode (the good old 80x25). The playing field was a rectangular
> field of periods and planets were represented by upper and lower case
> letters. Each planet could make a number of fighters per turn, and was
> more or less desirable depending on how productive it was. Planets were
> different ANSI colors depending on ownership. When you sent a fleet to
> a planet, it would be "in transit" for a number of turns depending on
> distance. On the side of the map was a list of all the planets (a...z
> etc) and their production and strength numbers. Play could be
> multi-player, but you would have to leave the computer for someone else
> to play since you are not supposed to be privvy to their planets' data.
> Another fun game for its time.
> 
> Thanks in advance for anyone who reads my post. I haven't been on the
> usenet in ages.
> 
This is a complete guess but is it Maelstrom?
Re: help identify an old (~15 yrs) space sim game
#105542
Author: Benjamin S
Date: Fri, 18 Aug 2006 10:46
11 lines
1445 bytes
Brendan wrote:
> This is a complete guess but is it Maelstrom?

The age (~15 yrs) is about right, but...
The game described is definitely not Maelstrom. I have that game still 
and it's nothing like that. In Maelstrom you play the role of 'Overlord' 
and head honcho of a mining planet - in which you must battle 
(strategic, espionage and economically) against the "Syndicate". You can 
not truly take over any other planet, but you can help other planets 
resist the Syndicate and get them on your side. Unlike your enemy, the 
only planet you can own is your base of operations.
Re: help identify an old (~15 yrs) space sim game
#105543
Author: banpeikun
Date: Sun, 20 Aug 2006 05:24
1 lines
1318 bytes
thanks for the responses! i guess i'm still looking heh
Re: help identify an old (~15 yrs) space sim game
#105544
Author: John Noory
Date: Mon, 21 Aug 2006 02:55
36 lines
2851 bytes
I've not played it in a decade, but wasn't the combat in Armada 2525 
something like this?  I want to say, though, that the action was from 
side-to-side, not top-to-bottom.



banpeikun wrote:
> I played this game a long time ago, it had VGA graphics. It's like a
> space colonization/conquest game. You take over planets and they
> produce different kinds of spaceships based on (i think) your
> technology level. The part I remember best is the battle screens. The
> attacking army files in from the top of the screen in a snaking path
> toward the bottom which is the planet surface. The defending army is
> composed of turrets/shield generators etc on the bottom of the screen.
> Each unit shoots a white dot at the other army every so many seconds,
> with the stronger units shooting bigger dots and the weaker units
> shooting smaller dots. Anyone ever played this? I thought it was pretty
> fun and was wondering if it was still around or remade.
>
> Another space game I liked (even more primitive) was a game that ran in
> text mode (the good old 80x25). The playing field was a rectangular
> field of periods and planets were represented by upper and lower case
> letters. Each planet could make a number of fighters per turn, and was
> more or less desirable depending on how productive it was. Planets were
> different ANSI colors depending on ownership. When you sent a fleet to
> a planet, it would be "in transit" for a number of turns depending on
> distance. On the side of the map was a list of all the planets (a...z
> etc) and their production and strength numbers. Play could be
> multi-player, but you would have to leave the computer for someone else
> to play since you are not supposed to be privvy to their planets' data.
> Another fun game for its time.
>
> Thanks in advance for anyone who reads my post. I haven't been on the
> usenet in ages.
>
>   
Re: help identify an old (~15 yrs) space sim game
#105545
Author: banpeikun
Date: Mon, 21 Aug 2006 04:35
6 lines
1464 bytes
wow, score! that's it, thanks a lot!

John Noory wrote:
> I've not played it in a decade, but wasn't the combat in Armada 2525
> something like this?  I want to say, though, that the action was from
> side-to-side, not top-to-bottom.
Re: help identify an old (~15 yrs) space sim game
#105546
Author: banpeikun
Date: Thu, 24 Aug 2006 00:12
7 lines
1556 bytes
we were actually both right... the fleet to fleet battles were side to
side, and the fleet to planet battles were top to bottom.

John Noory wrote:
> I've not played it in a decade, but wasn't the combat in Armada 2525
> something like this?  I want to say, though, that the action was from
> side-to-side, not top-to-bottom.
Re: help identify an old (~15 yrs) space sim game
#105547
Author: John Noory
Date: Thu, 24 Aug 2006 00:41
19 lines
1640 bytes
It was a terrific little game.  It is available on the underdogs website 
for download.  There was, apparently, a Deluxe version but I couldn't 
get that to run on my computer.  Regular Armada 2525 was fine though.

John


banpeikun wrote:
> we were actually both right... the fleet to fleet battles were side to
> side, and the fleet to planet battles were top to bottom.
>
> John Noory wrote:
>   
>> I've not played it in a decade, but wasn't the combat in Armada 2525
>> something like this?  I want to say, though, that the action was from
>> side-to-side, not top-to-bottom.
>>     
>
>   
Re: help identify an old (~15 yrs) space sim game
#105548
Author: magnate
Date: Tue, 29 Aug 2006 09:27
15 lines
1977 bytes
John Noory wrote:
> It was a terrific little game.  It is available on the underdogs website
> for download.  There was, apparently, a Deluxe version but I couldn't
> get that to run on my computer.  Regular Armada 2525 was fine though.

After reading this thread I went to HotU and downloaded it, fired it up
in DosBox and came to one very strong conclusion:

Steve Barcia *must* have played this game before he wrote the original
MoO. It has so many similarities it can't just be coincidence.

A nice little game (it's actually a 4X, not a space sim), but doesn't
have much to offer anyone who has played MoO. 

CC
Re: help identify an old (~15 yrs) space sim game
#105549
Author: John Noory
Date: Sat, 02 Sep 2006 11:24
28 lines
2052 bytes
I've now been able to get Armada 2525 Deluxe running on my computer in 
two ways:  through DOSBox and by running the executable file in Windows 
95 mode.  It is a spruced up version of the original release with more 
options.

John Noory


magnate wrote:
> John Noory wrote:
>   
>> It was a terrific little game.  It is available on the underdogs website
>> for download.  There was, apparently, a Deluxe version but I couldn't
>> get that to run on my computer.  Regular Armada 2525 was fine though.
>>     
>
> After reading this thread I went to HotU and downloaded it, fired it up
> in DosBox and came to one very strong conclusion:
>
> Steve Barcia *must* have played this game before he wrote the original
> MoO. It has so many similarities it can't just be coincidence.
>
> A nice little game (it's actually a 4X, not a space sim), but doesn't
> have much to offer anyone who has played MoO. 
>
> CC
>
>   
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