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Thread View: comp.sys.ibm.pc.games.space-sim
10 messages
10 total messages Started by Jeff Holinski Mon, 24 Oct 2005 06:15
Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104212
Author: Jeff Holinski
Date: Mon, 24 Oct 2005 06:15
30 lines
2044 bytes
I've been thinking of getting a new RTS game. The last few days I've
been playing the demo of Homeworld 2. 
I liked the original HW and the new one looks like it's got some cool
new features. Nicer graphics, upgradable ships, the ability to
hyperspace around the map. 

I've also tried the demo of Nexus. It looked really nice and sounds
like it might have some neat features, (upgradable ships) but I didn't
have the slightest clue what I was doing in the demo. (I've played a
lot of RTS games)

I was wondering if anyone has any comment on these 2 games. 
Is Nexus any easier to learn if you start from the beginning? How's
the story in HW2?  

I've also noticed a couple of glitches in the HW2 demo. Sometimes if
you tell your ships to stay docked in either the mothership or a
carrier they autolaunch anyways. Is this bug in the full game as well?
Also, since carriers don't have as many module or production slots,
you end up fitting them differently. Is there any way to name them
differently so you can tell them apart?

 
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Jeff H........


Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104213
Author: Kate Fisher
Date: Mon, 24 Oct 2005 18:03
46 lines
2470 bytes

Homeworld 2 is a BORE feast.

Want a challange go Nexus. I to had No idea what i was doing :)

Still don't as i dont have the time to play it. But ive seen some
video of battles and they look very very cool.

Give it a go.



On Mon, 24 Oct 2005 06:15:09 GMT, Jeff Holinski
<nospam_Holinski@shaw.ca> wrote:

>I've been thinking of getting a new RTS game. The last few days I've
>been playing the demo of Homeworld 2. 
>I liked the original HW and the new one looks like it's got some cool
>new features. Nicer graphics, upgradable ships, the ability to
>hyperspace around the map. 
>
>I've also tried the demo of Nexus. It looked really nice and sounds
>like it might have some neat features, (upgradable ships) but I didn't
>have the slightest clue what I was doing in the demo. (I've played a
>lot of RTS games)
>
>I was wondering if anyone has any comment on these 2 games. 
>Is Nexus any easier to learn if you start from the beginning? How's
>the story in HW2?  
>
>I've also noticed a couple of glitches in the HW2 demo. Sometimes if
>you tell your ships to stay docked in either the mothership or a
>carrier they autolaunch anyways. Is this bug in the full game as well?
>Also, since carriers don't have as many module or production slots,
>you end up fitting them differently. Is there any way to name them
>differently so you can tell them apart?
>
> 
>Remove nospam_ to reply by email
>
>Jeff H........
>
>
>Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
>He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104214
Author: Jeff Holinski
Date: Mon, 24 Oct 2005 23:59
12 lines
1276 bytes
Seems the decision's been taken out of my hands. Homeworld 2's been
discontinued and I can't find it in stock anywhere. 
The ironic thing is that you can still buy the oringal Homeworld and
Cataclism as "classic editions"  :(

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Jeff H........


Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104215
Author: Kate Fisher
Date: Tue, 25 Oct 2005 03:14
20 lines
1523 bytes
I can get all of them localy. But cataclysm is hard to get. Had to
download thatone :)


On Mon, 24 Oct 2005 23:59:57 GMT, Jeff Holinski
<nospam_Holinski@shaw.ca> wrote:

>Seems the decision's been taken out of my hands. Homeworld 2's been
>discontinued and I can't find it in stock anywhere. 
>The ironic thing is that you can still buy the oringal Homeworld and
>Cataclism as "classic editions"  :(
>
>Remove nospam_ to reply by email
>
>Jeff H........
>
>
>Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
>He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104216
Author: Jeff Holinski
Date: Tue, 25 Oct 2005 03:27
18 lines
1415 bytes
On Tue, 25 Oct 2005 13:14:14 +1000, Kate Fisher <Myemail.com.uk>
wrote:

>
>I can get all of them localy. But cataclysm is hard to get. Had to
>download thatone :)
>
>
Too bad you don't live in the Vancouver, BC area. I can't find any
copies of HW2 here.  :(
 
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Jeff H........


Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104217
Author: Ceowulf
Date: Tue, 25 Oct 2005 08:34
32 lines
2769 bytes
"Jeff Holinski" <nospam_Holinski@shaw.ca> wrote in message 
news:jnrql1lss68alqphbon1nggbummfistr0h@4ax.com...
> Seems the decision's been taken out of my hands. Homeworld 2's been
> discontinued and I can't find it in stock anywhere.
> The ironic thing is that you can still buy the oringal Homeworld and
> Cataclism as "classic editions"  :(

No way, that can't be? I seen copies at all the EB's that I've been to in 
Australia (Perth for me, but if we have em then the rest of Australia does 
too).

Homeworld 2 is not a bore fest, Kate was a bit harsh I think. It follows the 
same tradition of Homeworld and I enjoyed it. It perhaps wasn't as good... 
I'm not sure why, I think it was primarily that you didn't get time at the 
end of the map to build your army etc etc, it just auto finishes it for you 
now. I'm glad I own all the Relic Homeworlds, we need to encourage people to 
make more space based RTS's.

As for Nexus, I enjoyed it very much as well. Its not really an RTS, more 
like part RPG in that you have to develop your ships, if you don't you die 
big time in the later missions. The problem here is that if your not overly 
great with these kind of games you can get overwhelmed, it requires a great 
deal of micromanagement. You only have a few ships in your fleet so you 
wouldn't think this is an issue but believe me its a tough job managing that 
fleet. If you want a true sense of massive ships pounding at each other, 
this is a game like no either. Its awesome just to sit and watch these 
mammoth ships hurtling rail slugs and energy shells at each other.

I'd go for but, even if you try to get Homeworld 2 online from relic.com.

Ceo- 
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104218
Author: Jeff Holinski
Date: Tue, 25 Oct 2005 15:23
72 lines
4527 bytes
On Tue, 25 Oct 2005 16:34:43 +0800, "Ceowulf" <ceo@NOSPAMii.ATALLnet>
wrote:

>
>No way, that can't be? I seen copies at all the EB's that I've been to in 
>Australia (Perth for me, but if we have em then the rest of Australia does 
>too).
>
>Homeworld 2 is not a bore fest, Kate was a bit harsh I think. It follows the 
>same tradition of Homeworld and I enjoyed it. It perhaps wasn't as good... 
>I'm not sure why, I think it was primarily that you didn't get time at the 
>end of the map to build your army etc etc, it just auto finishes it for you 
>now. I'm glad I own all the Relic Homeworlds, we need to encourage people to 
>make more space based RTS's.
>
>As for Nexus, I enjoyed it very much as well. Its not really an RTS, more 
>like part RPG in that you have to develop your ships, if you don't you die 
>big time in the later missions. The problem here is that if your not overly 
>great with these kind of games you can get overwhelmed, it requires a great 
>deal of micromanagement. You only have a few ships in your fleet so you 
>wouldn't think this is an issue but believe me its a tough job managing that 
>fleet. If you want a true sense of massive ships pounding at each other, 
>this is a game like no either. Its awesome just to sit and watch these 
>mammoth ships hurtling rail slugs and energy shells at each other.
>
>I'd go for but, even if you try to get Homeworld 2 online from relic.com.
>
>Ceo- 
>
I was pretty surprised to see it vanish too. Last time I noticed it on
a shelf it was still a full price game.

As for Nexus, I reinstalled the demo last night to give it another
look. Went through the readme and made a bunch of notes on how to play
then fired up the demo. Eventually I managed to get a battle started,
but then I was totally lost. I managed to get all my ships attacking
one of the enemy ships, but didn't manage to kill it in the hour that
I let the battle go on. Sometimes it's sheilds would drop, then
recharge before I really hurt it's hull. 
I also got the sense that the ships weren't really maneuvering, but
just sort of tumbling randomly while they fired. That could have been
due to the camera controls which I still don't get. 
After an hour of watching the battle the final score was no ships
destroyed on either side and I was totally bored.
I also found hte demo to be very dark. I suppose it's more realistic
that way, but what's the point of having nice detailed ship models if
you can't see them?

I've played other space games, (Homeworld, Hegemonia, EVE online) and
Nexus is the only one that looked nice but couldn't hold my interest
long enough for me to figure out. Of course the others only took me 5
or 10 minutes to figure out the basic movement/firing controls. I
guess I'll pass on Nexus.

As for buying Homeworld2 online, that's not really an option. When you
get something shipped to Canada you pay huge brokerage fees to the
courier. Last time I bought a program it cost me $30CDN  PLUS the
shipping fee. (this was just from UPS for shipping. The cost of the
program was billed seperatly)  Since UPS is the only shipping option
most US companies will use I'd end up paying more for HW2 now that it
was selling for when it first came out.
I'll just have to wait till I can find one in stock somewhere or find
a used copy localy.  :(


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Jeff H........


Lies, All lies. Don't believe a word Difool/sayNO/steamKiller says.
He fears the truth!
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104219
Author: Bret Ripley
Date: Tue, 25 Oct 2005 16:15
14 lines
1495 bytes
On Tue, 25 Oct 2005 15:23:25 GMT, Jeff Holinski wrote:

> As for buying Homeworld2 online, that's not really an option. When you
> get something shipped to Canada you pay huge brokerage fees to the
> courier. Last time I bought a program it cost me $30CDN  PLUS the
> shipping fee.

Jeff,

How about EBay?  They show several copies available -- 2 of them are in
Canada, so no fees for customs brokerage.  (Shipping rates for Canada were
listed at US$4.00 and US$5.50 for delivery in Canada).

Bret
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104220
Author: Goomich
Date: Tue, 25 Oct 2005 16:32
23 lines
2150 bytes
Bret Ripley <ripley@olywa.net> naskrobał/a w
news:1homjh8v2y9k5$.1vwa38kyxhul2.dlg@40tude.net: 

> How about EBay?  They show several copies available -- 2 of them are
> in Canada, so no fees for customs brokerage.  (Shipping rates for
> Canada were listed at US$4.00 and US$5.50 for delivery in Canada).

Maybe this:

http://www.interactcd.com/

Homeworld 2:

http://tinyurl.com/awect  

Shipping to Canada via US Air Mail: first Title - US $5 with box, US $3 
without box.

-- 
Pozdrawiam
Krzysztof "Goomich" Ferenc
goomich@usun.to.wp.pl   UIN: 6750153
Most people would rather die than think; in fact, they do so.
Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
#104221
Author: Xan
Date: Tue, 25 Oct 2005 23:01
20 lines
2279 bytes
"Jeff Holinski" <nospam_Holinski@shaw.ca> wrote in message 
news:h9isl1903bnftentdu6atjdibta4u0q5tj@4ax.com...
> As for Nexus, I reinstalled the demo last night to give it another
> look. Went through the readme and made a bunch of notes on how to play
> then fired up the demo. Eventually I managed to get a battle started,
> but then I was totally lost. I managed to get all my ships attacking
> one of the enemy ships, but didn't manage to kill it in the hour that
> I let the battle go on. Sometimes it's sheilds would drop, then
> recharge before I really hurt it's hull.

It's not so easy to take down a ship, even if you know how. The walkthrough for 
the old demo [when it was IG3] went like this: gang up on an enemy ship by using 
shield-draining weapons, then switch to missiles once its shields are depleted. 
You can also send in bombers, but they're easily mopped up by Phalanx turrets, 
so those need to be taken out first if you want your bombers to stay intact. The 
subsystem list on top of the screen lets you choose which devices you want your 
ships to attack.

// Xan, Ph.D.
// I worship His Shadow. 
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