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Article View: comp.sys.ibm.pc.games.space-sim
Article #104221

Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?

#104221
From: Xan
Date: Tue, 25 Oct 2005 23:01
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"Jeff Holinski" <nospam_Holinski@shaw.ca> wrote in message 
news:h9isl1903bnftentdu6atjdibta4u0q5tj@4ax.com...
> As for Nexus, I reinstalled the demo last night to give it another
> look. Went through the readme and made a bunch of notes on how to play
> then fired up the demo. Eventually I managed to get a battle started,
> but then I was totally lost. I managed to get all my ships attacking
> one of the enemy ships, but didn't manage to kill it in the hour that
> I let the battle go on. Sometimes it's sheilds would drop, then
> recharge before I really hurt it's hull.

It's not so easy to take down a ship, even if you know how. The walkthrough for 
the old demo [when it was IG3] went like this: gang up on an enemy ship by using 
shield-draining weapons, then switch to missiles once its shields are depleted. 
You can also send in bombers, but they're easily mopped up by Phalanx turrets, 
so those need to be taken out first if you want your bombers to stay intact. The 
subsystem list on top of the screen lets you choose which devices you want your 
ships to attack.

// Xan, Ph.D.
// I worship His Shadow. 
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From: "Xan" <me@1.com>
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Subject: Re: Space based RTS: Homeworld2 or Nexus:the Jupiter Project?
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