Article View: comp.sys.ibm.pc.games.space-sim
Article #93530Re: BCM 1.08 RC36 "patch"
From: Brad Martin
Date: Thu, 20 Mar 2003 20:43
Date: Thu, 20 Mar 2003 20:43
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On 20 Mar 2003 20:07:19 GMT, shing...@aol.com (Shingen036) wrote: >this may be premature, but playmod 1.08 RC33 ssems to work ( at least on my >kit) AFTER stardate 04/04/3010 14:00... ( please don't ask why.. ) > >it crashed the game before this time-frame several times.. but on a brain-fart, >I tried it after said time-frame and it's been running like beer-shits... > >note: for some reason #1 pilot wasn't altered by playmod as well as #1 >marine... ( go figure ) > There are problems with playmod recognising certain officers and crewman. If I recall, offices run from 0-7, whilst marines and engineers will run from 1-20. For this reason I tend to leave out certain NPC's to avoid crashes. I'll send you my mod file, it is tuned for a BC Mark III, it will crash if you use another asset because the number of flight engineers or other NPC will differ, so as soon as you try to access one outside the range it's goodnight vienna. Any chance of sending me that playmod 1.08 RC33? mis...@TAKEOUTnildram.co.uk br d
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!nntp.theplanet.net!inewsm1.nntp.theplanet.net!zen.net.uk!lon1-news.nildram.net!195.149.20.147.MISMATCH!mercury.nildram.co.uk!not-for-mail From: Brad Martin <br...@zakalwe.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: BCM 1.08 RC36 "patch" Date: Thu, 20 Mar 2003 20:43:35 +0000 Message-ID: <8d9k7v0f8eqinua1msfpf2am3rujl2qta0@4ax.com> References: <20030318142125.19881.00000117@mb-fw.aol.com> <20030320150719.03338.00000171@mb-fu.aol.com> X-Newsreader: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 25 NNTP-Posting-Host: 81.6.252.164 X-Trace: 1048193012 mercury.nildram.net 59858 81.6.252.164 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit