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Article View: comp.sys.ibm.pc.games.space-sim
Article #93531

Re: BCM 1.08 RC36 "patch"

#93531
From: shing... Shingen036
Date: Thu, 20 Mar 2003 21:05
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>From: Brad Martin br...@zakalwe.demon.co.uk 
>Date: 3/20/03 2:43 PM Central Standard Time

>it will crash if you use another asset because the
>number of flight engineers or other NPC will differ,

it's been my experience that modifing Flight Engs, Medics, and/or System Engs.,
will cause the game to crash/wig-out, no matter what... ( this being either
BC3K 2.09 and/or BCM )

>Any chance of sending me that playmod 1.08 RC33?

I'll send u my playmod.zip file though.. or do you want the *.bat files I use??
( set for BC MKIII )
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From: shing...@aol.com (Shingen036)
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Date: 20 Mar 2003 21:05:04 GMT
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Subject: Re: BCM 1.08 RC36 "patch"
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