Article View: comp.sys.ibm.pc.games.space-sim
Article #93531Re: BCM 1.08 RC36 "patch"
From: shing... Shingen036
Date: Thu, 20 Mar 2003 21:05
Date: Thu, 20 Mar 2003 21:05
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>From: Brad Martin br...@zakalwe.demon.co.uk >Date: 3/20/03 2:43 PM Central Standard Time >it will crash if you use another asset because the >number of flight engineers or other NPC will differ, it's been my experience that modifing Flight Engs, Medics, and/or System Engs., will cause the game to crash/wig-out, no matter what... ( this being either BC3K 2.09 and/or BCM ) >Any chance of sending me that playmod 1.08 RC33? I'll send u my playmod.zip file though.. or do you want the *.bat files I use?? ( set for BC MKIII )
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news.cis.ohio-state.edu!ngpeer.news.aol.com!audrey-m1.news.aol.com!not-for-mail Lines: 14 X-Admin: ne...@aol.com From: shing...@aol.com (Shingen036) Newsgroups: comp.sys.ibm.pc.games.space-sim Date: 20 Mar 2003 21:05:04 GMT References: <8d9k7v0f8eqinua1msfpf2am3rujl2qta0@4ax.com> Organization: AOL http://www.aol.com Subject: Re: BCM 1.08 RC36 "patch" Message-ID: <20030320160504.18481.00000164@mb-cj.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit