Article View: comp.sys.ibm.pc.games.space-sim
Article #93646Re: An offer for space simmers
From: shing... Shingen036
Date: Sun, 23 Mar 2003 18:56
Date: Sun, 23 Mar 2003 18:56
28 lines
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1947 bytes
>From: Brad Martin br...@zakalwe.demon.co.uk >Date: 3/23/03 11:46 AM Central Standard Time >however, with the latest patch, RC36 (and yes, i've lost count too >bp!) it really seems to be largely stable. same here... RC36 seems to be rather stable now that I've got my kit set to run it... have u ran up against the save-game thingy yet? >Now, the criticisms most >people have with BCM is the steep learning curve, the difficulty of >actually getting into the game perhaps it's time to make a BCM game FAQ for people that AREN'T able to put with all the 3000AD propogada and/or bullshit that fills the 3000Ad forums... >Yes, the first person stuff is crap, and >yes, it still has many annoyances - the interface being the obvious >one - but godammit, overall it really is a satisfying space romp, i agree.. BCM is still one of the best space-sims ever made.. ( even though some of the coding also makes it one of the worst... oxymoron I know...) >If you think this is a pointless exercise, and that i'm talking out of >my arse, then please direct your vitriol to Shingen, who's not so >subtle arm twisting got me back into the bastard thing. suuure, blame it one me... I can take the heat... bring it on =P
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!sn-xit-08!supernews.com!newsfeed.news2me.com!newsfeed2.easynews.com!newsfeed1.easynews.com!easynews.com!easynews!c03.atl99!news.webusenet.com!ngpeer.news.aol.com!audrey-m2.news.aol.com!not-for-mail Lines: 28 X-Admin: ne...@aol.com From: shing...@aol.com (Shingen036) Newsgroups: comp.sys.ibm.pc.games.space-sim Date: 23 Mar 2003 18:56:20 GMT References: <mtqr7vcsm1qekvu4dnnohsbu28b4fnm2ov@4ax.com> Organization: AOL http://www.aol.com Subject: Re: An offer for space simmers Message-ID: <20030323135620.27780.00000336@mb-ml.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit