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Article View: comp.sys.ibm.pc.games.space-sim
Article #99418

Re: UC ships to retailers at $19.99

#99418
From: FLY135
Date: Tue, 10 Feb 2004 18:55
54 lines
4681 bytes
"br d" <one1@two2.fsnet.co.uk> wrote in message
news:2q7i20lm78974lq74kt07gkhbhrbtnmbbj@4ax.com...
>
> You'll notice I said that if you wanted to tell people it was full of
> bugs then fine, hardly "getting at you", the rest of the post I was
> referring to BCM, and more pointedly, to the fact that you readily
> offer critical opinions on something you haven't had any experience
> of. How the game we still don't know, if it's buggy as fuck then
> great, you made the right call, although I never said I expected it
> not to be, I said BCM was now "mostly stable".

I've been playing the game for about a total of 1.5 hours.  I've had one CTD
and one point in the game where it stops responding to a lot of keyboard
commands but it was still running (I couldn't even exit the game, so a CTD
would have welcome at that point).

Is the game full of bugs.  Not if what others perceive as a bug, you
perceive as a feature.  There is no question it's buggy, but that doesn't
mean you can't overlook the bugs and still have fun.  Collision detection is
certainly wanting in the FPS mode.  You can expect lots of graphics
anomalies.  It's defintitely detracts from the game when you look at at
nicely modeled shoreline (Yes, believe it or not *some* of the modeling
looks good), and then it converts to a bunch of hard edged polygons like
your Z-buffer ram went haywire.

Good things?  Well I liked the dynamics of the VTOL aircraft that you fly
around on the planet.

Totally bizzare things?  I landed and hopped out in 1st person mode and
there's a bunch of animals (horses, tigers, and either gorillas or
Neanderthal men) all wandering around as if on Qauludes (how else can you
explain tigers and horses wandering with no interaction).  What made it even
more bizzare was that they were all just *white*.  As if he made the model
but decided not to bother making textures for them.  If this was a polar
planet it might have made sense.  Not that I'm insinuating that DS does
drugs, but I can imagine a bunch of stoners sitting around thinking that
this would be cool to just throw in the game.

Whereas most games pick a feature set and attempt to polish and make that
feature set as correct as possible;  UC is more like an ad hoc collection of
programming experiments that are thrown togeather into DS's imaginary world.
Nothing actually looks to be completed.  A common programming saying is that
the last 10% needed to complete a program takes 90% of the time.  It seems
that DS takes every idea and implements everything but that last 10%.

BTW, you will probably never hear say any game is crap.  They all have some
merit.  It's just that not all games have developers that consistantly boast
about how the next release will be the do all and end all of games in his
genre, and then follow thru with something that's more the gaming equivilent
of the "Rocky Horror Picture Show".

I will say that given the printed manual/keycard and the $20 price tag, that
UC is the first worthwhile buy in the series for people who actually want to
see what it's all about.
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From: "FLY135" <fly_135(@ hot not not)notmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
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Subject: Re: UC ships to retailers at $19.99
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