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Article #106088

Re: X3:TC

#106088
From: Angus
Date: Wed, 09 Dec 2009 23:21
30 lines
2368 bytes
In article <hf99b4$u4p$1@rumours.uwaterloo.ca>, 
rridge@csclub.uwaterloo.ca says...
> 
> EMan wrote:
> > They need to get on with the X:MMO.  Although I'm not sure what they
> > would be able to offer beyond Eve.
>  
> John Slade wrote:
> >      I suspect X:MMO would not last long. That kind of simulation/RPG 
> > has been done and it won't last long. I remember the game Auto Assault, 
> > showed great promise but as a MMOARPG it turned out to be a flop and 
> > quickly.
>  
> rochrist  <rochrist@charter.net> wrote:
> > Eve Online?
> 
> Eve Online (which was already mentioned), isn't a simulation/RPG.
> Gameplay-wise it's pretty much a standard MMORPG set in space.  Eve's
> player run economy makes it different from most MMORPGs, but its combat
> works more like EverQuest than a joystick controlled space sim game like
> X3: Reunion or Elite.
> 
> An example of a more or less successful space sim MMO would be Jumpgate:
> The Reconstruction Initiative.  It's got a sequel in the works, Jumpgate:
> Evolution so it can't be doing too badly.
> 


As somebody knew to PC space sims, where would you say Freelancer, which 
I'm currently playing and enjoying, fits into the genre?
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From: Angus <angus@_ANTISPEM_angusm.demon.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: X3:TC
Message-ID: <MPG.258a207e51d78aa49896af@news.demon.co.uk>
References: <abb7862f-e174-4d76-805d-4bc83f302001@e34g2000vbm.googlegroups.com> <4c70b108-3a93-4d28-aba4-657179eaba2e@l35g2000vba.googlegroups.com> <hept2c$5lu$1@news.eternal-september.org> <KiRRm.40294$cd7.5044@newsfe04.iad> <hf99b4$u4p$1@rumours.uwaterloo.ca>
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