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Article View: comp.sys.ibm.pc.games.space-sim
Article #106084

Re: X3:TC

#106084
From: DarkOne
Date: Wed, 28 Oct 2009 16:44
69 lines
5256 bytes
On Oct 26, 7:44 pm, Peter Huebner <no....@this.address> wrote:
> In article <4c70b108-3a93-4d28-aba4-
> 657179eab...@l35g2000vba.googlegroups.com>,
> supreme.evolution...@gmail.com says...
>
>
>
> > On Oct 22, 3:55 pm, DarkOne <ad...@spacesimcentral.com> wrote:
> > > On Oct 20, 3:18 pm, EMan <supreme.evolution...@gmail.com> wrote:
>
> > > > If anybody was hold off on buying X3 The Terran Conflict because of
> > > > the DRM.  The 2.5 patch just removed it and you can install it on as
> > > > many computers as you like.
>
> > > I thought you could also play it without the DVD with patch 2.0? I
> > > know with 2.0a you need it, can't remember now but it will be a nice
> > > package once 2.5 comes out. EgoSoft just needs to start working on
> > > something new :)
>
> > They need to get on with the X:MMO.  Although I'm not sure what they
> > would be able to offer beyond Eve.
>
> Is this X3 Terran Conflict different from X3 Reunion? Not that I'm
> tempted at the moment, I still haven't gotten well into Reunion yet,
> since I found other timesinks shortly after buying it (see below).
>
> ***
>
> As for the MMO: I'd be interested in an alternative to Eve. There are a
> couple of things about the design & playerbase of Eve that made me drop
> my subscription after the first cycle and vow never to go back: One is
> how pvp is viewed/treated in Eve (no discussion will be entered into by
> me, it's been threshed out sufficiently before -- I don't like the
> mechanism and I don't like the general attitude: in other mmos I've
> played senior players generally help out, or ignore noobs, in Eve they
> 'teach you a valuable lesson' by shooting newbs of their ships,
> destroying weeks' worth of grinding in one fell swoop, and the community
> goes 'yeah, right, whatever, that's life in Eve, learn to live with
> it'), the other aspect is how I can see in the design of the Eve
> Universe that there are numerous mechanisms that try to lock and force
> you into p(l)aying for a very very long time to be able to achieve
> anything much in the game beyond noobishness. It's not how well you
> play, or how hard you practice, it's tied to how long a time you've been
> subscribed. Good trick guys, but this sucker's seen through it.
>
> I'm not advocating a system like GuildWars here, where I can powerplay
> to max. level in 1-3 days: but in Anarchy Online I have managed max
> level in 6 months (not with my first toon, mind!), and I'm not generally
> a powergamer (albeit I spend a fair amount of time).  After 3 years I
> have barely learned 1/2 of AOnline and I've never, ever been troubled by
> pvp griefers ... if someone can make a space-sim mmorpg along those
> lines, I'd happily hand over some readies and go explore. Particularly
> if one's rewarded for the role playing side ... I'm getting more than a
> bit tired of zerg raid kill kill zerg raid kill as the ONLY mechanism of
> advancement and xp gain. The skilled trading factor and faction standing
> in X3 would fall into that bracket, for instance.
>
> -P.

I think after the 2.5 patch that X3TC will be hands down the best of
them all, I think it is right now personally. I know I have been
having this discussion on my site spacesimcentral.com on what Egosoft
should do next? I don't think a MMO will do it for them, because of
the MMO climate right now and with EVE coming with some expansions,
Jumpgate Evolution, Black Prophecy, Star Trek Online, Infinity, Miner
Wars, etc.. that space is going to fill up soon. I know I have been
leaning to have them keep a lot of the concepts of X universe but make
the gameplay a bit faster like a freelancer style game. With Egosoft's
great modeling and art style I think it would do well.
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From: DarkOne <admin@spacesimcentral.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: X3:TC
Date: Wed, 28 Oct 2009 09:44:03 -0700 (PDT)
Organization: http://groups.google.com
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