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Article #106083

Re: X3:TC

#106083
From: Peter Huebner
Date: Mon, 26 Oct 2009 23:44
55 lines
3870 bytes
In article <4c70b108-3a93-4d28-aba4-
657179eaba2e@l35g2000vba.googlegroups.com>, 
supreme.evolutionary@gmail.com says...
> 
> On Oct 22, 3:55 pm, DarkOne <ad...@spacesimcentral.com> wrote:
> > On Oct 20, 3:18 pm, EMan <supreme.evolution...@gmail.com> wrote:
> >
> > > If anybody was hold off on buying X3 The Terran Conflict because of
> > > the DRM.  The 2.5 patch just removed it and you can install it on as
> > > many computers as you like.
> >
> > I thought you could also play it without the DVD with patch 2.0? I
> > know with 2.0a you need it, can't remember now but it will be a nice
> > package once 2.5 comes out. EgoSoft just needs to start working on
> > something new :)
> 
> They need to get on with the X:MMO.  Although I'm not sure what they
> would be able to offer beyond Eve.

Is this X3 Terran Conflict different from X3 Reunion? Not that I'm 
tempted at the moment, I still haven't gotten well into Reunion yet, 
since I found other timesinks shortly after buying it (see below).

***

As for the MMO: I'd be interested in an alternative to Eve. There are a 
couple of things about the design & playerbase of Eve that made me drop 
my subscription after the first cycle and vow never to go back: One is 
how pvp is viewed/treated in Eve (no discussion will be entered into by 
me, it's been threshed out sufficiently before -- I don't like the 
mechanism and I don't like the general attitude: in other mmos I've 
played senior players generally help out, or ignore noobs, in Eve they 
'teach you a valuable lesson' by shooting newbs of their ships, 
destroying weeks' worth of grinding in one fell swoop, and the community 
goes 'yeah, right, whatever, that's life in Eve, learn to live with 
it'), the other aspect is how I can see in the design of the Eve 
Universe that there are numerous mechanisms that try to lock and force 
you into p(l)aying for a very very long time to be able to achieve 
anything much in the game beyond noobishness. It's not how well you 
play, or how hard you practice, it's tied to how long a time you've been 
subscribed. Good trick guys, but this sucker's seen through it.

I'm not advocating a system like GuildWars here, where I can powerplay 
to max. level in 1-3 days: but in Anarchy Online I have managed max 
level in 6 months (not with my first toon, mind!), and I'm not generally 
a powergamer (albeit I spend a fair amount of time).  After 3 years I 
have barely learned 1/2 of AOnline and I've never, ever been troubled by 
pvp griefers ... if someone can make a space-sim mmorpg along those 
lines, I'd happily hand over some readies and go explore. Particularly 
if one's rewarded for the role playing side ... I'm getting more than a 
bit tired of zerg raid kill kill zerg raid kill as the ONLY mechanism of 
advancement and xp gain. The skilled trading factor and faction standing 
in X3 would fall into that bracket, for instance.

-P.
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From: Peter Huebner <no.one@this.address>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: X3:TC
Date: Tue, 27 Oct 2009 12:44:33 +1300
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