Article View: comp.sys.ibm.pc.games.space-sim
Article #105769Some X3 questions..........
From: Jeff Holinski
Date: Sat, 17 Mar 2007 01:47
Date: Sat, 17 Mar 2007 01:47
52 lines
3434 bytes
3434 bytes
I've had this game for quite a while, but the near vertical learning curve and confusing interface has always kept me from getting into it. Now I'm trying again. After struggling through the first couple of missions I'm starting to see what some of the appeal is. I"ve finished Freelancer and have a couple of years in EVE and can see a lot of similarities in X3, but am a bit frustrated looking for features that I liked in those games and can't find in X3. I've patched to version 2.0.02 and added a mod to enable the old X2 cockpits. I've done the first 2 missions and have a few questions: 1. Mouse control. I"ve tried the joystick and the mouse to fly and I prefer the mouse by a large margin. I recently discovered that you can double click in space to head in that direction. (just like in EVE) What I can't find is any way to move the camera around with the mouse. Is there a button I've missed or a mod to give me a mouselook function? A padlock view would be nice too. :^) Also, when I fly the Buster with a mouse it seems a bit twitchy like it's TOO sensitive to the input. Is there a mouse filter like you see in some FPS games? Or is the only solution to fly bigger ships? 2. Is there supposed to be some sort of an animation when you jump between sectors. I used to like how Freelancer hid the transition between systems and it would be nice to see something other than a black screen. I saw something about that in the manual, but once I'm in the game the ONLY graphic option I have is ACQ on or off. 3. What's the recommended cockpit mod? I'm using one that brings back the X2 cockpits, and they look good, but you can easily tell that they're not the right ones for the ships. (windows are the wrong shape and location, ect. I've also tried one that added new cockpits that have the correct shape, but they don't look as nice. (too bright, low res textures, ect) There's a billion people making cockpits for MS Flightsim. There must be at least ONE nice mod for X3. 4. Making money. What's the best way to make cash in the early game? So far I've been doing cargo runs in the mercury you start with. It's pretty low profit stuff though and a lot of the time, by the time I get to the station with the good deals, someone else has already bought all the stock or filled the demand and prices have gone back to normal. I've been using satellites to watch prices in other sectors, but it still seems pretty slow making money. :^( Any advice from more advanced players would be appreciated. Remove nospam_ to reply by email Jeff H........
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!pd7cy1no!pd7cy2no!shaw.ca!pd7urf2no.POSTED!53ab2750!not-for-mail X-Trace-PostClient-IP: 70.71.1.147 From: Jeff Holinski <nospam_Holinski@shaw.ca> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Some X3 questions.......... Message-ID: <ngl6v2tu1glrc5rhfnu7gn2s3kjnhtt4e2@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Lines: 52 Date: Sat, 17 Mar 2007 01:47:24 GMT NNTP-Posting-Host: 64.59.144.75 X-Complaints-To: abuse@shaw.ca X-Trace: pd7urf2no 1174096044 64.59.144.75 (Fri, 16 Mar 2007 19:47:24 MDT) NNTP-Posting-Date: Fri, 16 Mar 2007 19:47:24 MDT Organization: Shaw Residential Internet Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit