Article View: comp.sys.ibm.pc.games.space-sim
Article #105723Re: Why is my 1964 VW beetle and .22 pistol in an empty Walmart Parking lot....
From: Walter Mitty
Date: Wed, 28 Feb 2007 20:32
Date: Wed, 28 Feb 2007 20:32
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2521 bytes
Kanda' Jalen Eirsie <kandaje@NOYB.net> writes: > Greetings... > > On Wed, 28 Feb 2007 00:21:21 +0000, Lemming <thiswillbounce@bumblbee.demon.co.uk> wrote: > >>He is? Man, he'll fit in well here. > >>Welcome, Kanda. > >>Lemming > > > Thanx Lem - > > Actually I've been lurking here for over a decade... > > No really! I'm completely serious! If you do the math on the numbers that you can pick > up in the current crop of so-called space sims these days - without fail, nearly every > game - 3D. 2D. it doesn't matter - The physics seem to always equate to very nearly always > the same empirical results: > ================ > Your average 'SHIP' cruises along in the game universe at a max speed (why is there a max > speed? Well, that's obvious!) of between 30-100 m/s In other words - 35 - 110 > MILES/HOUR. Some games let you boost speed up into the 300's m/s but really - So the fuck > what? My VW can cruise faster than some silly starship.... Are you just conjuring all this rubbish out of a hat or did you actually think it all out? Nearly beef you appear to have is based on some fictional parallel universe that only you inhabit.
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From: Walter Mitty <mitticus@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Why is my 1964 VW beetle and .22 pistol in an empty Walmart Parking lot....
Date: Wed, 28 Feb 2007 21:32:09 +0100
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Message-ID: <871wkavx9y.fsf@gmail.com>
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