Article View: comp.sys.ibm.pc.games.space-sim
Article #104369Re: So is X3 THAT boring?
From: Lemming
Date: Fri, 18 Nov 2005 02:12
Date: Fri, 18 Nov 2005 02:12
82 lines
4298 bytes
4298 bytes
On Mon, 14 Nov 2005 05:42:57 +1100, Alex broden <notme.com.au> wrote: > > >NAts we related :) Judging from your use of English and your penchant for top-posting, yes, I think you probably are related to Stan. (That's a BAD thing, BTW). > >Iam going to try thegame hwne the uassie version is riped or the US >versionw ithout Securrom. 7. > >The game seems to remove fun from the game. The devlopers are RETARDED >when it comes to fun. Everyship should be able to fit FTL drives >atleast and at most jump drives. WHICH have reactors in the ships so >you can jump where ever you want and it takes a certian ammount of >time to chrage the jump engines to make jumps. longer tim the longer >the jump. Though each jump engine would have a certain range depending >on its charge ammount. And you can't fit huge jump engines to small >ships. > >That would make th egame more fun. throw in jump jammers and scanners >and Trgeting of sub systems like engines and the effects of taking out >specfic bits of enemy ships. now that would abe a cool game. And all >the possibilitys of missions types just with that. > >Like just stoping somoen getting to a contracrt signing on time or >somthing. Right up to assination or just being a pirate takingout the >engine sof a ship so you can go in and steal the cargo. The hitting >the comms so they can't call the for help, or jamming the siginal with >jammers. > > >They have missed SO MANY chances in this game. It just make sme cry. > > >ADD your mission tyoe here. > > > > > > > >On Sun, 13 Nov 2005 18:30:58 -0000, "Nats" ><nstutt@nstutt.freeserve.co.uk> wrote: > >>"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >>news:u0ien110v48n66cjaom0ndjtvst37nq40i@4ax.com... >>> On Sun, 13 Nov 2005 12:23:17 -0000, "Nats" <nstutt@nstutt.freeserve.co.uk> >>> wrote: >>> >>> You don't in X3 either with a Jump Drive, which funnily enough you are >>> given >>> at the start of the game. The only difference is you have to have visited >>> the >>> sector once before. Which makes sense really as how can you jump to >>> somewhere >>> if you don't know where it is. >> >>Well thats just plain stupid if you think about it. So we are supposed to be >>in the far future with space ships and massive stations and yet the >>navigation software doesnt even know any of the systems you are travelling >>to. I mean in Star Wars ofr example Han Solo programs his navigation >>software with known stellar features in order to navigate to his target. >>Similarly in Elite you have a huge database of known systems in your ships >>computer with just sketchy info on unknown systems. That to me is realistic. >>But here we are supposedly in the third segment of a game and the ships >>still dont know anyhting about their surroundings. Even to the point where >>you dont even know the known Argon sectors? How bloody stupid. It just shows >>that no one is thinking in the development team. Are they all on some kind >>of drug when they come up with the concepts for these games or something??!! >> >>God Im really gald I havent bought the game. What a load of crap. >> >>Nats Lemming -- Curiosity *may* have killed Schrodinger's cat.
Technical Details
Message-ID:
<u1eqn1ha1gpnqkfeme8pl2m01njv6godhg@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.r-kom.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mailReferences:
<07OdneIWBYbTk-_eRVnyvw@giganews.com> <4f84n19m1to62a9nek6ihs328crto0dlpp@4ax.com> <dl4vj4$qko$1@newsg1.svr.pol.co.uk> <43769da9$0$9972$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <dl7b7k$ske$1@news8.svr.pol.co.uk> <u0ien110v48n66cjaom0ndjtvst37nq40i@4ax.com> <dl80p1$m6o$1@newsg4.svr.pol.co.uk> <gt1fn15dhund4ph682et4t8c7o08s2j1l3@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.r-kom.de!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Lemming <thiswillbounce@bumblbee.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: So is X3 THAT boring? Date: Fri, 18 Nov 2005 02:12:41 +0000 Lines: 82 Message-ID: <u1eqn1ha1gpnqkfeme8pl2m01njv6godhg@4ax.com> References: <07OdneIWBYbTk-_eRVnyvw@giganews.com> <4f84n19m1to62a9nek6ihs328crto0dlpp@4ax.com> <dl4vj4$qko$1@newsg1.svr.pol.co.uk> <43769da9$0$9972$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <dl7b7k$ske$1@news8.svr.pol.co.uk> <u0ien110v48n66cjaom0ndjtvst37nq40i@4ax.com> <dl80p1$m6o$1@newsg4.svr.pol.co.uk> <gt1fn15dhund4ph682et4t8c7o08s2j1l3@4ax.com> Mime-Version: 1.0 X-Trace: individual.net zV6dggbYG1MUMZCMMHyUZQRAi8d7KGkqf2rlInv9dPVhm1WZ0= X-Newsreader: Forte Agent 1.93/32.576 English (American) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit