Article View: comp.sys.ibm.pc.games.space-sim
Article #104368Re: So is X3 THAT boring?
From: Alex broden
Date: Sun, 13 Nov 2005 18:42
Date: Sun, 13 Nov 2005 18:42
73 lines
4050 bytes
4050 bytes
NAts we related :) Iam going to try thegame hwne the uassie version is riped or the US versionw ithout Securrom. 7. The game seems to remove fun from the game. The devlopers are RETARDED when it comes to fun. Everyship should be able to fit FTL drives atleast and at most jump drives. WHICH have reactors in the ships so you can jump where ever you want and it takes a certian ammount of time to chrage the jump engines to make jumps. longer tim the longer the jump. Though each jump engine would have a certain range depending on its charge ammount. And you can't fit huge jump engines to small ships. That would make th egame more fun. throw in jump jammers and scanners and Trgeting of sub systems like engines and the effects of taking out specfic bits of enemy ships. now that would abe a cool game. And all the possibilitys of missions types just with that. Like just stoping somoen getting to a contracrt signing on time or somthing. Right up to assination or just being a pirate takingout the engine sof a ship so you can go in and steal the cargo. The hitting the comms so they can't call the for help, or jamming the siginal with jammers. They have missed SO MANY chances in this game. It just make sme cry. ADD your mission tyoe here. On Sun, 13 Nov 2005 18:30:58 -0000, "Nats" <nstutt@nstutt.freeserve.co.uk> wrote: >"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >news:u0ien110v48n66cjaom0ndjtvst37nq40i@4ax.com... >> On Sun, 13 Nov 2005 12:23:17 -0000, "Nats" <nstutt@nstutt.freeserve.co.uk> >> wrote: >> >> You don't in X3 either with a Jump Drive, which funnily enough you are >> given >> at the start of the game. The only difference is you have to have visited >> the >> sector once before. Which makes sense really as how can you jump to >> somewhere >> if you don't know where it is. > >Well thats just plain stupid if you think about it. So we are supposed to be >in the far future with space ships and massive stations and yet the >navigation software doesnt even know any of the systems you are travelling >to. I mean in Star Wars ofr example Han Solo programs his navigation >software with known stellar features in order to navigate to his target. >Similarly in Elite you have a huge database of known systems in your ships >computer with just sketchy info on unknown systems. That to me is realistic. >But here we are supposedly in the third segment of a game and the ships >still dont know anyhting about their surroundings. Even to the point where >you dont even know the known Argon sectors? How bloody stupid. It just shows >that no one is thinking in the development team. Are they all on some kind >of drug when they come up with the concepts for these games or something??!! > >God Im really gald I havent bought the game. What a load of crap. > >Nats >
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From: Alex broden <notme.com.au> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: So is X3 THAT boring? Date: Mon, 14 Nov 2005 05:42:57 +1100 Organization: Alex B Reply-To: Alex b Message-ID: <gt1fn15dhund4ph682et4t8c7o08s2j1l3@4ax.com> References: <07OdneIWBYbTk-_eRVnyvw@giganews.com> <4f84n19m1to62a9nek6ihs328crto0dlpp@4ax.com> <dl4vj4$qko$1@newsg1.svr.pol.co.uk> <43769da9$0$9972$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <dl7b7k$ske$1@news8.svr.pol.co.uk> <u0ien110v48n66cjaom0ndjtvst37nq40i@4ax.com> <dl80p1$m6o$1@newsg4.svr.pol.co.uk> X-Newsreader: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 74 NNTP-Posting-Host: 202.22.168.239 X-Trace: 1131907373 un-2park-reader-01.sydney.pipenetworks.com.au 13321 202.22.168.239:19132 X-Complaints-To: Abuse, including message IDs to abuse@pipenetworks.com Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nntp.waia.asn.au!202.72.130.18.MISMATCH!quokka.wn.com.au!token.pipenetworks.com!218.100.2.59.MISMATCH!not-for-mail Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit