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Thread View: comp.sys.ibm.pc.games.rpg
4 messages
4 total messages Started by Warewolf Wed, 29 Jul 2015 22:06
Here are three simple questions...
#721069
Author: Warewolf
Date: Wed, 29 Jul 2015 22:06
13 lines
1820 bytes
1) What would be your dream game(s)?

2) Which games have come closest to your definition?

3) If you don't have the time (or programming skill) to make it yourself, 
would you be willing/able to support it on Kickstarter or a similar 
crowdfunding site?

Thank you for your answers, folks ^_^

Signed,
Warewolf
who has long since mastered the One Finger Death Punch. ~_^
Re: Here are three simple questions...
#721070
Author: Rin Stowleigh
Date: Wed, 29 Jul 2015 22:25
51 lines
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On Wed, 29 Jul 2015 22:06:44 GMT, Warewolf <warewol...@shaw.ca>
wrote:

>1) What would be your dream game(s)?

A game that is not only fun in itself, but offers infinite replay
value through tools that make it easy for the player community to mod
it.

What makes a game fun is of course a discussion in itself and perhaps
more what you're looking for, but I see fun and infinite replay value
via modifiability as two separate check boxes.  A game can be intense
fun for a while but a week later you're no longer interested, so to me
it's not even approaching "dream game" status.

A dream game would always need to be multiplayer for me.  Programmed
AI will never be able to match the tactical possibilities of playing
against humans.

>2) Which games have come closest to your definition?

The approach to user-modification that Far Cry 2 took was a giant leap
in the right direction.  They literally made it so that people with
very little technical skill could create their own competitive
multiplayer maps.  Not only that, they made it so that with even a
little bit of effort, noobs could make maps that didn't suck and were
actually worth playing.  Skilled map makers could make absolute
masterpieces that were beyond what the creators of the map making
tools envisioned.

IMO the success has not yet been duplicated.  Far Cry 4 for example
gives map making tools, but since none of the maps can be played
competitively (co-op only) it doesn't do much toward satisfying the
need for human rather than artificial intelligence and tactical
possibilities I mentioned before.

Doom 4 is supposed to have really easy to use modding tools built in,
so there's hope there.  We will have to wait and see.

Back in the day some really good stuff came from the original Quake
community.  Actually some of the work in the multiplayer community
that took place helped shape first person gaming as we know it.  It
was not a matter of built-in modding tools though, so one could argue
that's out of scope of what I've been discussing.

>3) If you don't have the time (or programming skill) to make it yourself, 
>would you be willing/able to support it on Kickstarter or a similar 
>crowdfunding site?

To date, no.  I want to spend my bucks on a finished product rather
than a prayer.
Re: Here are three simple questions...
#721071
Author: Justisaur
Date: Thu, 30 Jul 2015 15:23
19 lines
2650 bytes
On Wednesday, July 29, 2015 at 3:06:45 PM UTC-7, Warewolf wrote:
> 1) What would be your dream game(s)?

City of Heroes (well really CoV, the classes worked better, just make CoH use the CoV classes).  Get rid of the crafting crap though, and make something like thrown together instances of what I have the understanding that's in Wow.  As well as ability to play even high level content solo if I want.  

There's room for more than one game though, I think having only one is really boring.  Fallout 2 - completely different than that, My favorite single player game, along with MoM, Star Control, Wing Commander III, and plenty of games I only played for a couple weeks, all very different.  

> 2) Which games have come closest to your definition?

City of Heroes/Villains 

> 
> 3) If you don't have the time (or programming skill) to make it yourself, 
> would you be willing/able to support it on Kickstarter or a similar 
> crowdfunding site?

Meh.  You make it, I'll buy it.  I'm not buying into any game before it's made, I've seen too much crap that's no good after tons of hype, lots of companies have tried to make ripoffs of MoM, but they all suck horribly in comparison.    I'd buy into buying up and restarting the servers for CoV that's about it.

- Justisaur
Re: Here are three simple questions...
#721072
Author: rms
Date: Fri, 31 Jul 2015 02:43
18 lines
2212 bytes
1) What would be your dream game(s)?

   A Singleplayer SciFi FPS/RPG, with a strong central story arc & 
mythology, and multiple approaches to solve problems, melee+ranged combat, 
with good movement options

2) Which games have come closest to your definition?

    Thief 1, DeusEx3, FO3, SystemShock1, Stalker

3) If you don't have the time (or programming skill) to make it yourself,
would you be willing/able to support it on Kickstarter or a similar
crowdfunding site?

   I've funded several titles, but a AAA fps is usually too big for 
kickstarter

rms 
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