Article View: comp.sys.ibm.pc.games.rpg
Article #721070Re: Here are three simple questions...
From: Rin Stowleigh
Date: Wed, 29 Jul 2015 22:25
Date: Wed, 29 Jul 2015 22:25
51 lines
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4150 bytes
On Wed, 29 Jul 2015 22:06:44 GMT, Warewolf <warewol...@shaw.ca> wrote: >1) What would be your dream game(s)? A game that is not only fun in itself, but offers infinite replay value through tools that make it easy for the player community to mod it. What makes a game fun is of course a discussion in itself and perhaps more what you're looking for, but I see fun and infinite replay value via modifiability as two separate check boxes. A game can be intense fun for a while but a week later you're no longer interested, so to me it's not even approaching "dream game" status. A dream game would always need to be multiplayer for me. Programmed AI will never be able to match the tactical possibilities of playing against humans. >2) Which games have come closest to your definition? The approach to user-modification that Far Cry 2 took was a giant leap in the right direction. They literally made it so that people with very little technical skill could create their own competitive multiplayer maps. Not only that, they made it so that with even a little bit of effort, noobs could make maps that didn't suck and were actually worth playing. Skilled map makers could make absolute masterpieces that were beyond what the creators of the map making tools envisioned. IMO the success has not yet been duplicated. Far Cry 4 for example gives map making tools, but since none of the maps can be played competitively (co-op only) it doesn't do much toward satisfying the need for human rather than artificial intelligence and tactical possibilities I mentioned before. Doom 4 is supposed to have really easy to use modding tools built in, so there's hope there. We will have to wait and see. Back in the day some really good stuff came from the original Quake community. Actually some of the work in the multiplayer community that took place helped shape first person gaming as we know it. It was not a matter of built-in modding tools though, so one could argue that's out of scope of what I've been discussing. >3) If you don't have the time (or programming skill) to make it yourself, >would you be willing/able to support it on Kickstarter or a similar >crowdfunding site? To date, no. I want to spend my bucks on a finished product rather than a prayer.
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X-Received: by 10.152.27.130 with SMTP id t2mr16660425lag.2.1438208731554; Wed, 29 Jul 2015 15:25:31 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.152.5.200 with SMTP id u8ls103804lau.55.gmail; Wed, 29 Jul 2015 15:25:29 -0700 (PDT) X-Received: by 10.152.182.226 with SMTP id eh2mr16648807lac.0.1438208729805; Wed, 29 Jul 2015 15:25:29 -0700 (PDT) Path: mbox-mo1.pugleaf.net!ze9ni138827lbb.0!nntp.google.com!goblin1!goblin3!goblin.stu.neva.ru!news.ripco.com!news.glorb.com!peer03.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Wed, 29 Jul 2015 17:25:28 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: Here are three simple questions... Date: Wed, 29 Jul 2015 18:25:30 -0400 Message-ID: <0vjirahvqp00s2772t8tm8vm3egu0h9fc6@4ax.com> References: <XnsA4E699BCABD8Bwarewolfshawca@69.16.179.21> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 51 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-OvS6VWRUPhWewA88BBTxBjfwDW7YGoxgC7jAn3CKUN5GLJPqgEXsBhkbSIev3XGiyrJc0cCxWmqEjYp!jcKCoIcQa2wMZ1YKInHOuXXEFj5JfzrpP+RT0csY06tWZetVqA/o0UZGkXdra1sPug7knfn9 X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 3422 X-Received-Bytes: 3534 X-Received-Body-CRC: 3456194836 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit