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Article #721070

Re: Here are three simple questions...

#721070
From: Rin Stowleigh
Date: Wed, 29 Jul 2015 22:25
51 lines
4150 bytes
On Wed, 29 Jul 2015 22:06:44 GMT, Warewolf <warewol...@shaw.ca>
wrote:

>1) What would be your dream game(s)?

A game that is not only fun in itself, but offers infinite replay
value through tools that make it easy for the player community to mod
it.

What makes a game fun is of course a discussion in itself and perhaps
more what you're looking for, but I see fun and infinite replay value
via modifiability as two separate check boxes.  A game can be intense
fun for a while but a week later you're no longer interested, so to me
it's not even approaching "dream game" status.

A dream game would always need to be multiplayer for me.  Programmed
AI will never be able to match the tactical possibilities of playing
against humans.

>2) Which games have come closest to your definition?

The approach to user-modification that Far Cry 2 took was a giant leap
in the right direction.  They literally made it so that people with
very little technical skill could create their own competitive
multiplayer maps.  Not only that, they made it so that with even a
little bit of effort, noobs could make maps that didn't suck and were
actually worth playing.  Skilled map makers could make absolute
masterpieces that were beyond what the creators of the map making
tools envisioned.

IMO the success has not yet been duplicated.  Far Cry 4 for example
gives map making tools, but since none of the maps can be played
competitively (co-op only) it doesn't do much toward satisfying the
need for human rather than artificial intelligence and tactical
possibilities I mentioned before.

Doom 4 is supposed to have really easy to use modding tools built in,
so there's hope there.  We will have to wait and see.

Back in the day some really good stuff came from the original Quake
community.  Actually some of the work in the multiplayer community
that took place helped shape first person gaming as we know it.  It
was not a matter of built-in modding tools though, so one could argue
that's out of scope of what I've been discussing.

>3) If you don't have the time (or programming skill) to make it yourself, 
>would you be willing/able to support it on Kickstarter or a similar 
>crowdfunding site?

To date, no.  I want to spend my bucks on a finished product rather
than a prayer.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: Here are three simple questions...
Date: Wed, 29 Jul 2015 18:25:30 -0400
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