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10 messages
10 total messages Started by Justisaur Tue, 21 May 2013 19:20
Torment: Tides of Numenera
#719917
Author: Justisaur
Date: Tue, 21 May 2013 19:20
13 lines
1598 bytes
https://torment.inxile-entertainment.com/

I'm surprised no one's mentioned this since Planescape: Torment was so
well loved here (although I wasn't one of those who did, I liked the
floating skull companion, that's about it.).

It's Monte Cook's setting of Numenera, which I've never heard of
before, instead of planescape, though.

I'm wondering how this is going to work (as well with Wasteland 2)
with the previous IP, I haven't read anything about licensing.

- Justisaur
Re: Torment: Tides of Numenera
#719918
Author: Xocyll
Date: Tue, 21 May 2013 22:54
23 lines
2325 bytes
Justisaur <just...@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>https://torment.inxile-entertainment.com/
>
>I'm surprised no one's mentioned this since Planescape: Torment was so
>well loved here (although I wasn't one of those who did, I liked the
>floating skull companion, that's about it.).

You didn't like Nordom, the box guy with the crossbows?

>It's Monte Cook's setting of Numenera, which I've never heard of
>before, instead of planescape, though.

Never heard of it either, but since it appears to have funding, I guess
we'll see someday.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
Re: Torment: Tides of Numenera
#719919
Author: Peter Huebner
Date: Wed, 22 May 2013 13:18
26 lines
2251 bytes
In article <ea9fecac-48d0-492e-a704-
29a1e5...@ow4g2000pbc.googlegroups.com>, just...@gmail.com says...
> 
> https://torment.inxile-entertainment.com/
> 
> I'm surprised no one's mentioned this since Planescape: Torment was so
> well loved here (although I wasn't one of those who did, I liked the
> floating skull companion, that's about it.).
> 
> It's Monte Cook's setting of Numenera, which I've never heard of
> before, instead of planescape, though.
> 
> I'm wondering how this is going to work (as well with Wasteland 2)
> with the previous IP, I haven't read anything about licensing.
> 
> - Justisaur


Heh, I DID mention it the other day -- apparently it flew under the 
radar :-)  

It's being done by Brian Fargo's InExile, and he's managed to persuade a 
fair few folk of the original team into working on the sequel. It's 
quite a long way off though, at this point.

-P.
Re: Torment: Tides of Numenera
#719920
Author: Justisaur
Date: Wed, 22 May 2013 23:52
27 lines
2149 bytes
On May 22, 6:18 am, Peter Huebner <no....@this.address> wrote:
> In article <ea9fecac-48d0-492e-a704-
> 29a1e5...@ow4g2000pbc.googlegroups.com>, just...@gmail.com says...
>
>
>
> >https://torment.inxile-entertainment.com/
>
> > I'm surprised no one's mentioned this since Planescape: Torment was so
> > well loved here (although I wasn't one of those who did, I liked the
> > floating skull companion, that's about it.).
>
> > It's Monte Cook's setting of Numenera, which I've never heard of
> > before, instead of planescape, though.
>
> > I'm wondering how this is going to work (as well with Wasteland 2)
> > with the previous IP, I haven't read anything about licensing.
>
> > - Justisaur
>
> Heh, I DID mention it the other day -- apparently it flew under the
> radar :-)

Wow, I actually read that post and promptly forgot, then found the
game surfing some other stuff.

- Justisaur
Re: Torment: Tides of Numenera
#719921
Author: Seebs
Date: Thu, 23 May 2013 21:30
24 lines
2569 bytes
On 2013-05-21, Justisaur <just...@gmail.com> wrote:
> https://torment.inxile-entertainment.com/
>
> I'm surprised no one's mentioned this since Planescape: Torment was so
> well loved here (although I wasn't one of those who did, I liked the
> floating skull companion, that's about it.).
>
> It's Monte Cook's setting of Numenera, which I've never heard of
> before, instead of planescape, though.
>
> I'm wondering how this is going to work (as well with Wasteland 2)
> with the previous IP, I haven't read anything about licensing.

I believe the answer is mostly "not touching the previous IP for legal
reasons", but I may be confused. I backed the project without doing a ton
of research, basically because I like the people working on it and want
to see what they do.

-s
-- 
Copyright 2013, all wrongs reversed.  Peter Seebach / usenet...@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
Autism Speaks does not speak for me.  http://http://autisticadvocacy.org/
I am not speaking for my employer, although they do rent some of my opinions.
Re: Torment: Tides of Numenera
#719922
Author: Ubiquitous
Date: Fri, 24 May 2013 09:36
23 lines
2178 bytes
just...@gmail.com wrote:

>https://torment.inxile-entertainment.com/
>
>I'm surprised no one's mentioned this since Planescape: Torment was so
>well loved here (although I wasn't one of those who did, I liked the
>floating skull companion, that's about it.).
>
>It's Monte Cook's setting of Numenera, which I've never heard of
>before, instead of planescape, though.
>
>I'm wondering how this is going to work (as well with Wasteland 2)
>with the previous IP, I haven't read anything about licensing.


Are you talking about a video game insteasd of D&D?
I never heard of it before.

-- 
Nick Gillispie describes the Obama-era media as "more prone to 
being lapdogs than watchdogs." That has a nice ring to it, but it seems 
to us the metaphor is a little off. The pro-Obama media are acting like 
watchdogs--but watchdogs whose master is Obama rather than the public.
Re: Torment: Tides of Numenera
#719923
Author: Peter Huebner
Date: Fri, 24 May 2013 15:05
33 lines
2423 bytes
In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says...
> 
> just...@gmail.com wrote:
> 
> >https://torment.inxile-entertainment.com/
> >
> >I'm surprised no one's mentioned this since Planescape: Torment was so
> >well loved here (although I wasn't one of those who did, I liked the
> >floating skull companion, that's about it.).
> >
> >It's Monte Cook's setting of Numenera, which I've never heard of
> >before, instead of planescape, though.
> >
> >I'm wondering how this is going to work (as well with Wasteland 2)
> >with the previous IP, I haven't read anything about licensing.
> 
> 
> Are you talking about a video game insteasd of D&D?
> I never heard of it before.

"Planescape Torment" is a famous computer role playing game, that stood 
out from the crowd with its very different/unusual story telling.
It can be picked up at www.gog.com 

You might call it a classic. Many of us do. Granted, there have been 
other crpg since then with quirky storytelling .. but in its day it was 
a trailblazer. Particularly remarkable was that you have to make choices 
in dialogue that would decide your further options, not always with 
easily discernable/predictable results.

"Tides of Numenera" is planned as the spiritual succesor to that game.

-P.
Re: Torment: Tides of Numenera
#719924
Author: Justisaur
Date: Fri, 24 May 2013 15:22
45 lines
2757 bytes
On May 24, 8:05 am, Peter Huebner <no....@this.address> wrote:
> In article <knnml5$96...@dont-email.me>, web...@polaris.net says...
>
>
>
>
>
>
>
>
>
>
>
> > just...@gmail.com wrote:
>
> > >https://torment.inxile-entertainment.com/
>
> > >I'm surprised no one's mentioned this since Planescape: Torment was so
> > >well loved here (although I wasn't one of those who did, I liked the
> > >floating skull companion, that's about it.).
>
> > >It's Monte Cook's setting of Numenera, which I've never heard of
> > >before, instead of planescape, though.
>
> > >I'm wondering how this is going to work (as well with Wasteland 2)
> > >with the previous IP, I haven't read anything about licensing.
>
> > Are you talking about a video game insteasd of D&D?
> > I never heard of it before.
>
> "Planescape Torment" is a famous computer role playing game, that stood
> out from the crowd with its very different/unusual story telling.
> It can be picked up atwww.gog.com
>
> You might call it a classic. Many of us do. Granted, there have been
> other crpg since then with quirky storytelling .. but in its day it was
> a trailblazer. Particularly remarkable was that you have to make choices
> in dialogue that would decide your further options, not always with
> easily discernable/predictable results.
>
> "Tides of Numenera" is planned as the spiritual succesor to that game.

It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC.

- Justisaur
Re: Torment: Tides of Numenera
#719925
Author: Ubiquitous
Date: Fri, 24 May 2013 16:08
42 lines
3362 bytes
just...@gmail.com wrote:
>On May 24, 8:05�am, Peter Huebner <no.one@this.address> wrote:
>> In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says...
>> >  just...@gmail.com wrote:

>> > >https://torment.inxile-entertainment.com/
>>
>> > >I'm surprised no one's mentioned this since Planescape: Torment was so
>> > >well loved here (although I wasn't one of those who did, I liked the
>> > >floating skull companion, that's about it.).
>>
>> > >It's Monte Cook's setting of Numenera, which I've never heard of
>> > >before, instead of planescape, though.
>>
>> > >I'm wondering how this is going to work (as well with Wasteland 2)
>> > >with the previous IP, I haven't read anything about licensing.
>>
>> > Are you talking about a video game insteasd of D&D?
>> > I never heard of it before.
>>
>> "Planescape Torment" is a famous computer role playing game, that stood
>> out from the crowd with its very different/unusual story telling.
>> It can be picked up atwww.gog.com
>>
>> You might call it a classic. Many of us do. Granted, there have been
>> other crpg since then with quirky storytelling .. but in its day it was
>> a trailblazer. Particularly remarkable was that you have to make choices
>> in dialogue that would decide your further options, not always with
>> easily discernable/predictable results.
>>
>> "Tides of Numenera" is planned as the spiritual succesor to that game.
>
>It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC.

I vaguely remember seeing a Platescrape Torment boxed set once, but since I 
dislike the campaign setting, I did not look at it.

-- 
Nick Gillispie describes the Obama-era media as "more prone to 
being lapdogs than watchdogs." That has a nice ring to it, but it seems 
to us the metaphor is a little off. The pro-Obama media are acting like 
watchdogs--but watchdogs whose master is Obama rather than the public.
Re: Torment: Tides of Numenera
#719926
Author: Xocyll
Date: Sat, 25 May 2013 15:07
54 lines
3868 bytes
Ubiquitous <web...@polaris.net> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>just...@gmail.com wrote:
>>On May 24, 8:05�am, Peter Huebner <no.one@this.address> wrote:
>>> In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says...
>>> >  just...@gmail.com wrote:
>
>>> > >https://torment.inxile-entertainment.com/
>>>
>>> > >I'm surprised no one's mentioned this since Planescape: Torment was so
>>> > >well loved here (although I wasn't one of those who did, I liked the
>>> > >floating skull companion, that's about it.).
>>>
>>> > >It's Monte Cook's setting of Numenera, which I've never heard of
>>> > >before, instead of planescape, though.
>>>
>>> > >I'm wondering how this is going to work (as well with Wasteland 2)
>>> > >with the previous IP, I haven't read anything about licensing.
>>>
>>> > Are you talking about a video game insteasd of D&D?
>>> > I never heard of it before.
>>>
>>> "Planescape Torment" is a famous computer role playing game, that stood
>>> out from the crowd with its very different/unusual story telling.
>>> It can be picked up atwww.gog.com
>>>
>>> You might call it a classic. Many of us do. Granted, there have been
>>> other crpg since then with quirky storytelling .. but in its day it was
>>> a trailblazer. Particularly remarkable was that you have to make choices
>>> in dialogue that would decide your further options, not always with
>>> easily discernable/predictable results.
>>>
>>> "Tides of Numenera" is planned as the spiritual succesor to that game.
>>
>>It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC.
>
>I vaguely remember seeing a Platescrape Torment boxed set once, but since I 
>dislike the campaign setting, I did not look at it.

I thought it was a nice change from the Forgotten Realms world that most
D&D games are set in.

Always though Planescape, and especially Sigil: the City of Doors, would
make a perfect MMORPG hub, since those doors literally connect to every
plane of existence.  You could hang any kind of zone off that, fantasy,
sci-fi, superheroes, whatever and it's consistent.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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