Thread View: comp.sys.ibm.pc.games.rpg
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Started by Justisaur
Tue, 21 May 2013 19:20
Torment: Tides of Numenera
Author: Justisaur
Date: Tue, 21 May 2013 19:20
Date: Tue, 21 May 2013 19:20
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https://torment.inxile-entertainment.com/ I'm surprised no one's mentioned this since Planescape: Torment was so well loved here (although I wasn't one of those who did, I liked the floating skull companion, that's about it.). It's Monte Cook's setting of Numenera, which I've never heard of before, instead of planescape, though. I'm wondering how this is going to work (as well with Wasteland 2) with the previous IP, I haven't read anything about licensing. - Justisaur
Re: Torment: Tides of Numenera
Author: Xocyll
Date: Tue, 21 May 2013 22:54
Date: Tue, 21 May 2013 22:54
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Justisaur <just...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >https://torment.inxile-entertainment.com/ > >I'm surprised no one's mentioned this since Planescape: Torment was so >well loved here (although I wasn't one of those who did, I liked the >floating skull companion, that's about it.). You didn't like Nordom, the box guy with the crossbows? >It's Monte Cook's setting of Numenera, which I've never heard of >before, instead of planescape, though. Never heard of it either, but since it appears to have funding, I guess we'll see someday. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Torment: Tides of Numenera
Author: Peter Huebner
Date: Wed, 22 May 2013 13:18
Date: Wed, 22 May 2013 13:18
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In article <ea9fecac-48d0-492e-a704- 29a1e5...@ow4g2000pbc.googlegroups.com>, just...@gmail.com says... > > https://torment.inxile-entertainment.com/ > > I'm surprised no one's mentioned this since Planescape: Torment was so > well loved here (although I wasn't one of those who did, I liked the > floating skull companion, that's about it.). > > It's Monte Cook's setting of Numenera, which I've never heard of > before, instead of planescape, though. > > I'm wondering how this is going to work (as well with Wasteland 2) > with the previous IP, I haven't read anything about licensing. > > - Justisaur Heh, I DID mention it the other day -- apparently it flew under the radar :-) It's being done by Brian Fargo's InExile, and he's managed to persuade a fair few folk of the original team into working on the sequel. It's quite a long way off though, at this point. -P.
Re: Torment: Tides of Numenera
Author: Justisaur
Date: Wed, 22 May 2013 23:52
Date: Wed, 22 May 2013 23:52
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On May 22, 6:18 am, Peter Huebner <no....@this.address> wrote: > In article <ea9fecac-48d0-492e-a704- > 29a1e5...@ow4g2000pbc.googlegroups.com>, just...@gmail.com says... > > > > >https://torment.inxile-entertainment.com/ > > > I'm surprised no one's mentioned this since Planescape: Torment was so > > well loved here (although I wasn't one of those who did, I liked the > > floating skull companion, that's about it.). > > > It's Monte Cook's setting of Numenera, which I've never heard of > > before, instead of planescape, though. > > > I'm wondering how this is going to work (as well with Wasteland 2) > > with the previous IP, I haven't read anything about licensing. > > > - Justisaur > > Heh, I DID mention it the other day -- apparently it flew under the > radar :-) Wow, I actually read that post and promptly forgot, then found the game surfing some other stuff. - Justisaur
Re: Torment: Tides of Numenera
Author: Seebs
Date: Thu, 23 May 2013 21:30
Date: Thu, 23 May 2013 21:30
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On 2013-05-21, Justisaur <just...@gmail.com> wrote: > https://torment.inxile-entertainment.com/ > > I'm surprised no one's mentioned this since Planescape: Torment was so > well loved here (although I wasn't one of those who did, I liked the > floating skull companion, that's about it.). > > It's Monte Cook's setting of Numenera, which I've never heard of > before, instead of planescape, though. > > I'm wondering how this is going to work (as well with Wasteland 2) > with the previous IP, I haven't read anything about licensing. I believe the answer is mostly "not touching the previous IP for legal reasons", but I may be confused. I backed the project without doing a ton of research, basically because I like the people working on it and want to see what they do. -s -- Copyright 2013, all wrongs reversed. Peter Seebach / usenet...@seebs.net http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures Autism Speaks does not speak for me. http://http://autisticadvocacy.org/ I am not speaking for my employer, although they do rent some of my opinions.
Re: Torment: Tides of Numenera
Author: Ubiquitous
Date: Fri, 24 May 2013 09:36
Date: Fri, 24 May 2013 09:36
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just...@gmail.com wrote: >https://torment.inxile-entertainment.com/ > >I'm surprised no one's mentioned this since Planescape: Torment was so >well loved here (although I wasn't one of those who did, I liked the >floating skull companion, that's about it.). > >It's Monte Cook's setting of Numenera, which I've never heard of >before, instead of planescape, though. > >I'm wondering how this is going to work (as well with Wasteland 2) >with the previous IP, I haven't read anything about licensing. Are you talking about a video game insteasd of D&D? I never heard of it before. -- Nick Gillispie describes the Obama-era media as "more prone to being lapdogs than watchdogs." That has a nice ring to it, but it seems to us the metaphor is a little off. The pro-Obama media are acting like watchdogs--but watchdogs whose master is Obama rather than the public.
Re: Torment: Tides of Numenera
Author: Peter Huebner
Date: Fri, 24 May 2013 15:05
Date: Fri, 24 May 2013 15:05
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In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says... > > just...@gmail.com wrote: > > >https://torment.inxile-entertainment.com/ > > > >I'm surprised no one's mentioned this since Planescape: Torment was so > >well loved here (although I wasn't one of those who did, I liked the > >floating skull companion, that's about it.). > > > >It's Monte Cook's setting of Numenera, which I've never heard of > >before, instead of planescape, though. > > > >I'm wondering how this is going to work (as well with Wasteland 2) > >with the previous IP, I haven't read anything about licensing. > > > Are you talking about a video game insteasd of D&D? > I never heard of it before. "Planescape Torment" is a famous computer role playing game, that stood out from the crowd with its very different/unusual story telling. It can be picked up at www.gog.com You might call it a classic. Many of us do. Granted, there have been other crpg since then with quirky storytelling .. but in its day it was a trailblazer. Particularly remarkable was that you have to make choices in dialogue that would decide your further options, not always with easily discernable/predictable results. "Tides of Numenera" is planned as the spiritual succesor to that game. -P.
Re: Torment: Tides of Numenera
Author: Justisaur
Date: Fri, 24 May 2013 15:22
Date: Fri, 24 May 2013 15:22
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On May 24, 8:05 am, Peter Huebner <no....@this.address> wrote: > In article <knnml5$96...@dont-email.me>, web...@polaris.net says... > > > > > > > > > > > > > just...@gmail.com wrote: > > > >https://torment.inxile-entertainment.com/ > > > >I'm surprised no one's mentioned this since Planescape: Torment was so > > >well loved here (although I wasn't one of those who did, I liked the > > >floating skull companion, that's about it.). > > > >It's Monte Cook's setting of Numenera, which I've never heard of > > >before, instead of planescape, though. > > > >I'm wondering how this is going to work (as well with Wasteland 2) > > >with the previous IP, I haven't read anything about licensing. > > > Are you talking about a video game insteasd of D&D? > > I never heard of it before. > > "Planescape Torment" is a famous computer role playing game, that stood > out from the crowd with its very different/unusual story telling. > It can be picked up atwww.gog.com > > You might call it a classic. Many of us do. Granted, there have been > other crpg since then with quirky storytelling .. but in its day it was > a trailblazer. Particularly remarkable was that you have to make choices > in dialogue that would decide your further options, not always with > easily discernable/predictable results. > > "Tides of Numenera" is planned as the spiritual succesor to that game. It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC. - Justisaur
Re: Torment: Tides of Numenera
Author: Ubiquitous
Date: Fri, 24 May 2013 16:08
Date: Fri, 24 May 2013 16:08
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just...@gmail.com wrote: >On May 24, 8:05�am, Peter Huebner <no.one@this.address> wrote: >> In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says... >> > just...@gmail.com wrote: >> > >https://torment.inxile-entertainment.com/ >> >> > >I'm surprised no one's mentioned this since Planescape: Torment was so >> > >well loved here (although I wasn't one of those who did, I liked the >> > >floating skull companion, that's about it.). >> >> > >It's Monte Cook's setting of Numenera, which I've never heard of >> > >before, instead of planescape, though. >> >> > >I'm wondering how this is going to work (as well with Wasteland 2) >> > >with the previous IP, I haven't read anything about licensing. >> >> > Are you talking about a video game insteasd of D&D? >> > I never heard of it before. >> >> "Planescape Torment" is a famous computer role playing game, that stood >> out from the crowd with its very different/unusual story telling. >> It can be picked up atwww.gog.com >> >> You might call it a classic. Many of us do. Granted, there have been >> other crpg since then with quirky storytelling .. but in its day it was >> a trailblazer. Particularly remarkable was that you have to make choices >> in dialogue that would decide your further options, not always with >> easily discernable/predictable results. >> >> "Tides of Numenera" is planned as the spiritual succesor to that game. > >It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC. I vaguely remember seeing a Platescrape Torment boxed set once, but since I dislike the campaign setting, I did not look at it. -- Nick Gillispie describes the Obama-era media as "more prone to being lapdogs than watchdogs." That has a nice ring to it, but it seems to us the metaphor is a little off. The pro-Obama media are acting like watchdogs--but watchdogs whose master is Obama rather than the public.
Re: Torment: Tides of Numenera
Author: Xocyll
Date: Sat, 25 May 2013 15:07
Date: Sat, 25 May 2013 15:07
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Ubiquitous <web...@polaris.net> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >just...@gmail.com wrote: >>On May 24, 8:05�am, Peter Huebner <no.one@this.address> wrote: >>> In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says... >>> > just...@gmail.com wrote: > >>> > >https://torment.inxile-entertainment.com/ >>> >>> > >I'm surprised no one's mentioned this since Planescape: Torment was so >>> > >well loved here (although I wasn't one of those who did, I liked the >>> > >floating skull companion, that's about it.). >>> >>> > >It's Monte Cook's setting of Numenera, which I've never heard of >>> > >before, instead of planescape, though. >>> >>> > >I'm wondering how this is going to work (as well with Wasteland 2) >>> > >with the previous IP, I haven't read anything about licensing. >>> >>> > Are you talking about a video game insteasd of D&D? >>> > I never heard of it before. >>> >>> "Planescape Torment" is a famous computer role playing game, that stood >>> out from the crowd with its very different/unusual story telling. >>> It can be picked up atwww.gog.com >>> >>> You might call it a classic. Many of us do. Granted, there have been >>> other crpg since then with quirky storytelling .. but in its day it was >>> a trailblazer. Particularly remarkable was that you have to make choices >>> in dialogue that would decide your further options, not always with >>> easily discernable/predictable results. >>> >>> "Tides of Numenera" is planned as the spiritual succesor to that game. >> >>It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC. > >I vaguely remember seeing a Platescrape Torment boxed set once, but since I >dislike the campaign setting, I did not look at it. I thought it was a nice change from the Forgotten Realms world that most D&D games are set in. Always though Planescape, and especially Sigil: the City of Doors, would make a perfect MMORPG hub, since those doors literally connect to every plane of existence. You could hang any kind of zone off that, fantasy, sci-fi, superheroes, whatever and it's consistent. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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