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Article #719926

Re: Torment: Tides of Numenera

#719926
From: Xocyll
Date: Sat, 25 May 2013 15:07
54 lines
3868 bytes
Ubiquitous <web...@polaris.net> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>just...@gmail.com wrote:
>>On May 24, 8:05�am, Peter Huebner <no.one@this.address> wrote:
>>> In article <knnml5$96q$1...@dont-email.me>, web...@polaris.net says...
>>> >  just...@gmail.com wrote:
>
>>> > >https://torment.inxile-entertainment.com/
>>>
>>> > >I'm surprised no one's mentioned this since Planescape: Torment was so
>>> > >well loved here (although I wasn't one of those who did, I liked the
>>> > >floating skull companion, that's about it.).
>>>
>>> > >It's Monte Cook's setting of Numenera, which I've never heard of
>>> > >before, instead of planescape, though.
>>>
>>> > >I'm wondering how this is going to work (as well with Wasteland 2)
>>> > >with the previous IP, I haven't read anything about licensing.
>>>
>>> > Are you talking about a video game insteasd of D&D?
>>> > I never heard of it before.
>>>
>>> "Planescape Torment" is a famous computer role playing game, that stood
>>> out from the crowd with its very different/unusual story telling.
>>> It can be picked up atwww.gog.com
>>>
>>> You might call it a classic. Many of us do. Granted, there have been
>>> other crpg since then with quirky storytelling .. but in its day it was
>>> a trailblazer. Particularly remarkable was that you have to make choices
>>> in dialogue that would decide your further options, not always with
>>> easily discernable/predictable results.
>>>
>>> "Tides of Numenera" is planned as the spiritual succesor to that game.
>>
>>It's also AD&D - 2e, somewhat similar to Balder's Gate IIRC.
>
>I vaguely remember seeing a Platescrape Torment boxed set once, but since I 
>dislike the campaign setting, I did not look at it.

I thought it was a nice change from the Forgotten Realms world that most
D&D games are set in.

Always though Planescape, and especially Sigil: the City of Doors, would
make a perfect MMORPG hub, since those doors literally connect to every
plane of existence.  You could hang any kind of zone off that, fantasy,
sci-fi, superheroes, whatever and it's consistent.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.rpg,rec.games.frp.dnd
Subject: Re: Torment: Tides of Numenera
Date: Sat, 25 May 2013 10:07:51 -0500
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