Article View: comp.sys.ibm.pc.games.rpg
Article #719457Re: SKYRIM - horse wanders off when I dismount
From: Dimensional Traveler
Date: Sun, 17 Feb 2013 02:21
Date: Sun, 17 Feb 2013 02:21
83 lines
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5255 bytes
On 2/16/2013 12:33 PM, Xocyll wrote: > "Trimble Bracegirdle" <no-spam@never.spam> looked up from reading the > entrails of the porn spammer to utter "The Augury is good, the signs > say: > >> I suspect that warrior is one of the games Randomly generated elements. >> She was entirely on her own with no connection to any event. >> >> Tho its sounds as though that horse in your game has a bug. >> >> Yes I hate the 'sudden' can't go that way invisible walls . >> Shows a lack of imagination from the designers. >> That far South-East arch is so distinctive that I suspect it was the >> original >> planned entrance for Dawngaurd which logically should be >> visible beyond it to the east but is not. >> >> Its possible to go past that gate into the landscape beyond with the correct >> Console Commands. Just sort of big & empty landscape. >> >> I'm going to try to swim from the very far North East to see if its possible >> to get to >> Dragonborns Solstheim that way. >> I did that in Morrowind as a useful way to build up an extra level or two. >> There we could swim & swim & etc. indefinitely with the Day/Night cycle & >> varying Water Creatures . I don't think Morrowind has any invisible walls. >> >> IMO the Elder Scrolls games have always been mean & illogical re. theft . >> If our Hero is attacked then we should be 'allowed' to keep the >> property of the attacker AND there horse as ours. > > No they haven't. > > That started with Morrowind, where if you stole, for instance a Soul > Gem, completely undetected, not only did someone on the other side of > the island (or in the 2 addons) instantly know it was stolen, all soul > gems of that type became flagged as stolen. > > However in Daggerfall you could steal to your heart's content and easily > sell the stuff. > I looted entire shops at night (required the cart), then waited until > morning and sold the contents back to the shop owner in Daggerfall. > > Of course if you got _caught_ stealing or attacking or picking a lock > the guards would swarm on you like you'd just kicked over a Guard-hive. > > Pretty sure it was like that in Arena as well, but it's been so long > since I've played that I can't say for sure. > > > Morrowind is where the unrealistic morality/property rights got bolted > onto the game. > > Maybe it's as simple as "yeah you were attacked and defended yourself, > but that doesn't make your attacker's gear and horse yours, it belongs > to his/her heirs now." > But that relative moralism belongs in Ultima, not the Elder Scrolls. > Your and my attitude is simply "she attacked me, she dies, all her stuff > is mine now as a penalty for her unwarranted attack." > > If they wanted to do this kind of thing properly, they make things like > horses of randomly spawned warriors recognized as that warrior's by a > few NPCs in the game - the guy who sold it to her, her friends, etc. > They and they alone would recognize that the horse was "stolen". > > Ever wonder if this kind of idiotic stuff is a kind of DRM brainwashing > trial? > It can't be come yours because you took it or found it or got it by > killing someone who attacked you, only if it was sold to you. > A subtle little bit of "property rights" propaganda. > No, it was simply a way of keeping the amount of programming necessary down to somewhere in the neighborhood of what there was time and money for. The constant addition and tinkering with features like this is one of the things that keeps a lot of vanity game projects from ever being finished. -- The 'Enterprise' crew in the 2009 Star Trek are adrenaline addicted, hyper-active teenagers with ADD whose Ritalin got replaced with methamphetamine, displaying a level of discipline that a Somali pirate wouldn't tolerate.
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X-Received: by 10.66.88.200 with SMTP id bi8mr1583382pab.13.1361067711080; Sat, 16 Feb 2013 18:21:51 -0800 (PST) Path: mbox-mo1.pugleaf.net!ov8ni5153pbb.1!nntp.google.com!news.glorb.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!nx02.iad01.newshosting.com!newshosting.com!novia!posts.news.sonic.net!nnrp1.nntp.sonic.net!not-for-mail Date: Sat, 16 Feb 2013 18:21:54 -0800 From: Dimensional Traveler <dtr...@sonic.net> User-Agent: Mozilla/5.0 (Windows NT 5.1; rv:17.0) Gecko/20130107 Thunderbird/17.0.2 MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: SKYRIM - horse wanders off when I dismount References: <SbWdnVcQPPs8tIHMnZ2dnUVZ8ridnZ2d@bt.com> <MPG.2b8769743edfde259896e8@news.individual.net> <muqdnWm_wpTW7YPMnZ2dnUVZ7sednZ2d@bt.com> <kfmro4$glh$1@speranza.aioe.org> <d6mdnRUESq2jNILMnZ2dnUVZ7r-dnZ2d@bt.com> <kfofgv$jrs$1@speranza.aioe.org> <kfpvh8ljclrfit2qgqo37601cs8tfnr2sk@4ax.com> In-Reply-To: <kfpvh8ljclrfit2qgqo37601cs8tfnr2sk@4ax.com> Lines: 83 Message-ID: <51203ebe$0$80181$742ec2ed@news.sonic.net> Organization: Sonic.Net NNTP-Posting-Date: 17 Feb 2013 02:21:50 GMT NNTP-Posting-Host: 2ff94763.news.sonic.net X-Trace: DXC=i:Y5LnmCIQV0I\iJJUi5MTm4K\QM1CV^P1OYf0H`?;XQi;U?D@R73]PCCd9<aL]eOXE0nKVURN9[X X-Complaints-To: ab...@sonic.net X-Received-Bytes: 5003 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit