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Article #1230

Re: Origin & "Pushing the limits"

#1230
From: wh... Wilhelm Elmore
Date: Mon, 19 Dec 1994 14:51
39 lines
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In article <Pine.SGI.3.90.941219...@umbc8.umbc.edu>, "wootton kenneth ( bse meng)" <kwo...@gl.umbc.edu> says:

>AMEN, finally someone who feels the same about Origin as me!  Granted 
>some of their games are "pushing the envelope like WCIII, other games 
>like System Shock, while good seem to show laziness on the part of the 
>programmers.  Soon I'm going to need a Pentium to even run their "updated 
>version" of Pac Man.  Doom still kills System Shock for the simple reason 
>that the you can enjoy it on the 486 that you bought a year.  Let's hope 
>that Ultima 9 can run on a 486, without needing a Pentium to enjoy it.  
>How many times have you read an article on a Origin game saying, "Well, 
>it will work on a high end 486...with the graphics on super low, playing 
>in a 1" window, without the sound on."?
>SHEESH
>

I believe in your opinion to a point. Doom definitely plays faster than 
Shock on a comparable machine. But Shock is a true RPG while Doom; 
well Doom is a glorified video game. Except for finding secret passages 
and weapons, Doom doesn't compare to Shock in complexity. 
In Shock, you've gotta think about the storyline, read and analyze all
data, and use what you've learned to solve puzzles. I'm not a game
programmer, but I think System Shock does push the envelope in regards
to simulating a "real world" situation.

Actually a lot of performance problems with Origin games could be 
solved by adding more RAM to your existing system. Last year, I bought
U8 when I had 8 megabytes of RAM, and it ran s-l-o-w-l-y. Shortly
thereafter, I increased my memory to 16 and I saw a marked increase. 
I felt it was a better investment than spending a lot more on a
Pentium system ( good thing too, when looked at in hindsight ).
It seems that Origin games are very dependent on extended memory.

willi
wh...@cornell.edu

PS One complaint about Shock. If Shodan is so all powerful on that 
station, why doesn't he disable life support. Hmmm? He'd get rid of
his little problem, but then the story would end rather quickly.
Oh well. 
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From: wh...@cornell.edu (Wilhelm Elmore)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Origin & "Pushing the limits"
Date: 19 Dec 1994 14:51:37 GMT
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