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Article #1231

Re: Origin & "Pushing the limits"

#1231
From: con... Conor Hunt
Date: Mon, 19 Dec 1994 11:51
34 lines
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>PS One complaint about Shock. If Shodan is so all powerful on that 
>station, why doesn't he disable life support. Hmmm? He'd get rid of
>his little problem, but then the story would end rather quickly.
>Oh well. 

I hate cynics :-) I always wondered why he didn't just jettison one of the 
groves while you were in it. 

>I believe in your opinion to a point. Doom definitely plays faster than 
>Shock on a comparable machine. But Shock is a true RPG while Doom; 
>well Doom is a glorified video game. Except for finding secret passages 
>and weapons, Doom doesn't compare to Shock in complexity. 
>In Shock, you've gotta think about the storyline, read and analyze all
>data, and use what you've learned to solve puzzles. I'm not a game
>programmer, but I think System Shock does push the envelope in regards
>to simulating a "real world" situation

I really think that Origin's programmers could optimize this a bit more 
though, maybe they really are pushing the limits but I have a feeling that 
programmers for big companies are being rushed. A game has to be released as 
quickly as possible (However many delays there are!) and perhaps now there is 
less time for optimization?  
	I can't wait to see how Quake runs on your average 486 I have a feeling that 
this will not be anywhere near full speed. System shock cannot be compared to 
Doom as you say. I much prefer System Shock's style it has much more depth to 
it and of course I am a sucker for any sort of Cyberpunk theme. 

<ono/-

  ______________________________________
/* Hey have YOU finished System Shock yet ? */
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From: con...@thhc.internet-eireann.ie (Conor Hunt)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Origin & "Pushing the limits"
Date: Mon, 19 Dec 1994 21:51:32 +1000
Organization: Hunt Family
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