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Article #887

Re: Programming RPGs

#887
From: rgr... Robert Shannon Gregg
Date: Sun, 11 Dec 1994 22:15
28 lines
1885 bytes
In article <3cdnli$m...@ionews.io.org>, lza...@io.org writes:
|> 	Hey all...
|> 
|> 	I'd like to get sudgestions on what programming language best 
|> suits RPG programming and the likes... I'm trying to start one with a 
|> fiew freinds, Y'know, a PD thing, and I'd like advice from experienced 
|> people.... Thanx!

I've never programmed an rpg... but I play one on TV! <g>

I would personally stick to either Pascal or C, because a) there are loads of
good public domain (ie. free) tools available for both; b) there are existing
rpg "kits" you could use to start from, and c) both have a certain level of
portability - if your game is a big pc hit, and you want the Internetters to
play it, you'll want to be able to move it to UNIX.

My favorite is C, because of its level of flexibility.  But if you're just 
learning to program, you're probably going to want to use Pascal - it teaches
some good fundamental techniques of structured programming and typing.
Some people would say to use an object oriented language, but I think that
learning good design technique is far more important, and unless you've learned
the OO design techniques in school, it's easy to abuse.  

Just avoid BASIC, okay? ;)

-Robert,
Underworld Dragon
  --=(UDIC)=--
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From: rgr...@GS201.SP.CS.CMU.EDU (Robert Shannon Gregg)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Programming RPGs
Date: 11 Dec 1994 22:15:05 GMT
Organization: Carnegie Mellon University
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