Article View: comp.sys.ibm.pc.games.rpg
Article #887Re: Programming RPGs
From: rgr... Robert Shannon Gregg
Date: Sun, 11 Dec 1994 22:15
Date: Sun, 11 Dec 1994 22:15
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In article <3cdnli$m...@ionews.io.org>, lza...@io.org writes: |> Hey all... |> |> I'd like to get sudgestions on what programming language best |> suits RPG programming and the likes... I'm trying to start one with a |> fiew freinds, Y'know, a PD thing, and I'd like advice from experienced |> people.... Thanx! I've never programmed an rpg... but I play one on TV! <g> I would personally stick to either Pascal or C, because a) there are loads of good public domain (ie. free) tools available for both; b) there are existing rpg "kits" you could use to start from, and c) both have a certain level of portability - if your game is a big pc hit, and you want the Internetters to play it, you'll want to be able to move it to UNIX. My favorite is C, because of its level of flexibility. But if you're just learning to program, you're probably going to want to use Pascal - it teaches some good fundamental techniques of structured programming and typing. Some people would say to use an object oriented language, but I think that learning good design technique is far more important, and unless you've learned the OO design techniques in school, it's easy to abuse. Just avoid BASIC, okay? ;) -Robert, Underworld Dragon --=(UDIC)=--
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!howland.reston.ans.net!news2.near.net!das-news2.harvard.edu!cantaloupe.srv.cs.cmu.edu!GS201.SP.CS.CMU.EDU!rgregg From: rgr...@GS201.SP.CS.CMU.EDU (Robert Shannon Gregg) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Programming RPGs Date: 11 Dec 1994 22:15:05 GMT Organization: Carnegie Mellon University Lines: 28 Distribution: world Message-ID: <3cftl9$fip@cantaloupe.srv.cs.cmu.edu> References: <3cdnli$mmb@ionews.io.org> NNTP-Posting-Host: gs201.sp.cs.cmu.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit