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Article View: comp.sys.ibm.pc.games.rpg
Article #885

Re: Programming RPGs

#885
From: l... CLEMMONS LAURA L
Date: Tue, 13 Dec 1994 22:00
50 lines
2786 bytes
In article <pmccart....@quapaw.astate.edu>, pmc...@quapaw.astate.edu (PAGAN LORD) writes:
> lza...@io.org writes:
> 
>>	Hey all...
> 
>>	I'd like to get sudgestions on what programming language best 
>>suits RPG programming and the likes... I'm trying to start one with a 
>>fiew freinds, Y'know, a PD thing, and I'd like advice from experienced 
>>people.... Thanx!
> 
> 
>>-- 
>>\|/
>> o0    - J S C -
>>  P  /
>>  <      lzaird at io, org!
> 
>   Let's see.  I would sugest C++ with its object orientated programing.  I
> am envolved with a couple of projects at the moment, of which I am in
> charge of teh RPG, and I was originally going to program it in AMOS, a
> type of BASIC for the Amiga but very powerful, and as I learned more about
> C and C++, AVL, SPLAY trees, linked lists, etc. , I have come to realize
> to the most part C is the most capable of handling large banks of
> information for NPCs and data maps.  This is just my suggestion, but
> really you should choose what ever language you are most comfortable at. 
> An example of that is a a particular programming contest, a guy
> programming in PASCAL beat everybody using C because he was just used to
> that language.  His programs were pretty long though ;)
> 
> `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
> |  Phillip J. McCartney  -------------------------
> |  C.S. Major   Arkansas State University --------
> |  pmc...@quapaw.astate.edu ---------------------
> |  "Some people may be able to write a program, but not all can make a game."
> |  ----------------------------      --- ME
> ,----------------------------------------------------------------------------,

c and c++ are both good languages to use.  They can easily handle an 
immense amount of data and graphics.  The main thing to remember if you
use them is that ANSI C doesn't bounds check arrays for you.  Course, if
you know C well enough to program an rpg in it you'll already know that.
:)  Visual Basic is also a pretty good language for games and is fairly
easy to learn if you don't know it already.  C gets a bit confusing at 
times.  If you don't know C or C++ very well, use a language that you
already know or look into visual basic.
Happy Programming

Laura
> 
> 
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!howland.reston.ans.net!gatech!usenet.ufl.edu!gnv.ifas.ufl.edu!llc
From: l...@gnv.ifas.ufl.edu (CLEMMONS, LAURA L)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Programming RPGs
Message-ID: <1994Dec13.170016.5951@tower>
Date: 13 Dec 94 17:00:16 -0500
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