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Article View: comp.sys.ibm.pc.games.rpg
Article #884

Re: Programming RPGs

#884
From: pmc... PAGAN LORD
Date: Sun, 11 Dec 1994 21:46
35 lines
2179 bytes
lza...@io.org writes:

>	Hey all...

>	I'd like to get sudgestions on what programming language best 
>suits RPG programming and the likes... I'm trying to start one with a 
>fiew freinds, Y'know, a PD thing, and I'd like advice from experienced 
>people.... Thanx!


>-- 
>\|/
> o0    - J S C -
>  P  /
>  <      lzaird at io, org!

  Let's see.  I would sugest C++ with its object orientated programing.  I
am envolved with a couple of projects at the moment, of which I am in
charge of teh RPG, and I was originally going to program it in AMOS, a
type of BASIC for the Amiga but very powerful, and as I learned more about
C and C++, AVL, SPLAY trees, linked lists, etc. , I have come to realize
to the most part C is the most capable of handling large banks of
information for NPCs and data maps.  This is just my suggestion, but
really you should choose what ever language you are most comfortable at. 
An example of that is a a particular programming contest, a guy
programming in PASCAL beat everybody using C because he was just used to
that language.  His programs were pretty long though ;)

`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
|  Phillip J. McCartney  -------------------------
|  C.S. Major   Arkansas State University --------
|  pmc...@quapaw.astate.edu ---------------------
|  "Some people may be able to write a program, but not all can make a game."
|  ----------------------------      --- ME
,----------------------------------------------------------------------------,
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From: pmc...@quapaw.astate.edu (PAGAN LORD)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Programming RPGs
Date: 11 Dec 1994 15:46:30 -0600
Organization: Arkansas State University
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