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Article #721321

Re: Daggerfall: Saving game crashes?

#721321
From: Mike S.
Date: Tue, 21 Mar 2017 14:33
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On Tue, 21 Mar 2017 09:00:03 -0400, Xocyll <Xoc...@gmx.com> wrote:

>At one point you have a meeting, and if you miss that meeting, the main
>quest is over.  

You and I touched on this before, we'll agree to disagree on this one.
The player should always be able to finish the game, no matter what
choices he makes, period. You describe this as  a positive. It is a
negative to me. But I appreciate the reminder. I will keep it in mind
if or when I get around to playing Daggerfall.

>Everything Arena had, Daggerfall has more of.

I know this. This is why I know Daggerfall is a better game. Well
that, and that the controls are better in Daggerfall.  The things you
mention here in your post (other then what I quoted above) does sound
interesting. I just hope Daggerfall does not feel overly generic the
way Arena did. That was Arena's biggest failing for me. And why I got
bored of it after10 or so levels.

But while I have your attention, what is your opinion on Daggerfall's
automap? Reviews I read of this game, even when very positive, often
complains about the automap making dungeon exploring more confusing
then it needs to be. Did you ever get lost in the dungeons? Did the
automap suffice for you?
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From: Mike S. <Mik...@nowhere.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Daggerfall: Saving game crashes?
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