Article View: comp.sys.ibm.pc.games.rpg
Article #721316Re: Daggerfall: Saving game crashes?
From: Rin Stowleigh
Date: Sat, 18 Mar 2017 15:40
Date: Sat, 18 Mar 2017 15:40
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4735 bytes
On Sat, 18 Mar 2017 09:34:04 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >And the poster is correct; Bethesda games /have/ always been very >buggy. Daggerfall was the absolute worst of all their games, though; >it was so bad they included cheat codes in the game so players could >get past the broken parts of the game. I am not sure if this is a >fault of the expansiveness of their worlds and complex interactions of >its various systems that make comprehensive testing impossible, This. >just bad coding practices at Bethesda HQ (or possibly an intended >feature to differentiate their games from everyone else? :-) but >Bethesda is famous for its roster of bugs. Most of Bethesda's *action* games that I've played (admittedly not all) have been better than average in QA out the door. Because Bethesda is most known for their open-world RPGs, you're right that they've come known for bugs. It's exactly your first guess. In software development, the more effort you put into trying to create an open game with that sense of "anything can happen" (whether its regarding physics, or how quests are completed, the degree of variation of interaction with NPCs or the environment), the more permissive the game is with possible ways to play it, the greater the exponential expansion of possible test cases. At some point when you make the game big enough to give players what they've been asking for, the cost of play-testing with 100% coverage (particularly on multiple platforms) becomes outside of the realms of human possibilities, both in terms of time and cost. A directed or guided experience that doesn't let the player just go anywhere and do anything is much easier to test. Multiplayer games are harder and costlier than a directed single player game because of course the unexpected network conditions that can occur in an online game, but because the playing field is usually limited to a map, it's not as difficult to QA as a huge open world RPG, where something as simple as the character attributes or loadout of a player can invoke strange consequences in an actual play test session that would not be detectable with standard unit-testing practices, or any other method other than the remote chance that the play tester happened to build and progress their character the exact same way, make the exact same choices, and follow the exact same sequence of keystrokes/mouse moves with the exact same timing. In reality, typical play testing can eliminate a huge number of problems, and sometimes it's amazing it all works as well as it does. But usually that last 5% of bugs are the ones that take up 95% of the testing time to investigate, reproduce and fix. Then, when less than 1% of players are ever likely to encounter that bug, some reasonable judgement calls have to be made.
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X-Received: by 10.99.124.80 with SMTP id l16mr4702018pgn.158.1489851641829; Sat, 18 Mar 2017 08:40:41 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.157.6.74 with SMTP id 68ls1221537otn.3.gmail; Sat, 18 Mar 2017 08:40:41 -0700 (PDT) X-Received: by 10.129.103.134 with SMTP id b128mr11249300ywc.14.1489851641077; Sat, 18 Mar 2017 08:40:41 -0700 (PDT) Path: mbox-mo1.pugleaf.net!m191ni1979itc.0!nntp.google.com!peer01.iad!feed-me.highwinds-media.com!news.highwinds-media.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!buffer1.nntp.dca1.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 18 Mar 2017 10:40:36 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Daggerfall: Saving game crashes? Date: Sat, 18 Mar 2017 11:40:37 -0400 Message-ID: <q6kqcch971ri1lpf4am0ahvef7j6rp1iir@4ax.com> References: <55vn8d$shk@news.iastate.edu> <199cab33-2b3f-46dd-bf7c-d7dde2bcfb66@googlegroups.com> <oai7o0$dsi$1@dont-email.me> <h73qcchflifimmg3isqhre7tqe3vh20uvd@4ax.com> <jtcqccl4n3urmeojk6fge052t75trhep29@4ax.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 53 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-K3110ka7Bi8tK6dyDhAaIIydV+Lx5BIQezPhQEP8ZtH1BNwkt9RJkWKjqsfkn9ofEWBXYWh+Tf5ZnyI!n2ZHpBKikPsW/N5RhTzur6ToQPIwV2R/SOJh4Gfo9tEoSlxQAEmhByVwRYSIsAPUCzAmnjE= X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4161 X-Original-Bytes: 4099 X-Received-Bytes: 4190 X-Received-Body-CRC: 1638886479 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit