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Article View: comp.sys.ibm.pc.games.rpg
Article #721315

Re: Daggerfall: Saving game crashes?

#721315
From: Spalls Hurgenson
Date: Sat, 18 Mar 2017 13:34
55 lines
4618 bytes
On Sat, 18 Mar 2017 06:33:42 -0400, Mike S. <Mik...@nowhere.com>
wrote:

>On Fri, 17 Mar 2017 20:01:08 -0700, Dimensional Traveler
><dtr...@sonic.net> wrote:
>
>>You're responding with that to a 21 year old post?
>
>I noticed that it is always gmail users who do that. Anyone know why?

They use Google Groups.

Google Groups, among other things, contains an archive of all Usenet
posts (well, big-8 newsgroups anyway) and has a Usenet gateway. What
it does not have is a very good interface that makes it evident that
some of these posts are five, ten, or twenty years old. So people
start reading some of these older groups - often re-directed there by
a search query - and think the comments are new, and respond as they
would to any new post, unaware that they are necro-posting.

Google is aware of the problem (I am sure I am not the only one to
have sent them an email about the issue) but apparently refuses to do
anything with it. I wish they'd give the Usenet archive to somebody
like archive.org and then kill their usenet gateway entirely, since it
just causes confusion.

With that said, I think the better option is not to chastise
googlegroups posters for their error but instead welcome them to the
group, try to answer their question, and only then explain the problem
(and possible solutions). Snarky answers just sour them on the Usenet
experience and we could use all the traffic we can get here ;-)

And the poster is correct; Bethesda games /have/ always been very
buggy. Daggerfall was the absolute worst of all their games, though;
it was so bad they included cheat codes in the game so players could
get past the broken parts of the game. I am not sure if this is a
fault of the expansiveness of their worlds and complex interactions of
its various systems that make comprehensive testing impossible, or
just bad coding practices at Bethesda HQ (or possibly an intended
feature to differentiate their games from everyone else? :-) but
Bethesda is famous for its roster of bugs. 

They've gotten a lot better about it, though; Skyrim still had a lot
of bugs but most of them were fairly minor in comparison. You could
actually finish the game without it crashing on you! l-)

Anyway, to the original googlegroups poster, welcome to Usenet; thanks
for your "insightful" comment (hey, some snarky is expected as part of
the usenet experience). As noted, you are responding to a 21 year old
post but that's not your fault. However, in future you may be better
of using a proper Usenet client and provider; I recommend
http://www.eternal-september.org/ (it's free!). Also, you're likely to
find more traffic on c.s.i.p.rpg's sister newsgroup,
comp.sys.ibm.pc.games.action (which, despite its name, accepts
discussion on all genres of game, not just action titles)
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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Daggerfall: Saving game crashes?
Date: Sat, 18 Mar 2017 09:34:04 -0400
Message-ID: <jtcqccl4n3urmeojk6fge052t75trhep29@4ax.com>
References: <55vn8d$shk@news.iastate.edu> <199cab33-2b3f-46dd-bf7c-d7dde2bcfb66@googlegroups.com> <oai7o0$dsi$1@dont-email.me> <h73qcchflifimmg3isqhre7tqe3vh20uvd@4ax.com>
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