Article View: comp.sys.ibm.pc.games.rpg
Article #721099Re: Procedural Generation Question
From: Ross Ridge
Date: Fri, 07 Aug 2015 22:20
Date: Fri, 07 Aug 2015 22:20
18 lines
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1766 bytes
Brian <brian...@yahoo.com> wrote: >Hi, I know games like Minecraft that use procedural generation to >generate the game worlds use a seed to determine the layout of the game >world, but what determines how many areas are in each game world that >gets generated? In Minecraft, as I understand it, new areas (chunks) are automatically added to the world as the player moves near them. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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