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Article #721099

Re: Procedural Generation Question

#721099
From: Ross Ridge
Date: Fri, 07 Aug 2015 22:20
18 lines
1766 bytes
Brian  <brian...@yahoo.com> wrote:
>Hi, I know games like Minecraft that use procedural generation to
>generate the game worlds use a seed to determine the layout of the game
>world, but what determines how many areas are in each game world that
>gets generated?

In Minecraft, as I understand it, new areas (chunks) are automatically
added to the world as the player moves near them.

					Ross Ridge



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From: Ross Ridge <rri...@csclub.uwaterloo.ca>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Procedural Generation Question
Date: Fri, 07 Aug 2015 18:20:03 -0400
Organization: University of Waterloo
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