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Article #721034

Re: Isometric rpg games - Why r The Characters Always The Same Size ?

#721034
From: Andres
Date: Fri, 05 Feb 2016 04:58
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"Trimble Bracegirdle" <no-spam@never.spam> wrote in
news:mmfpmg$35g$1...@speranza.aioe.org: 

> Isometric rpg games - Why r The Characters Always The Same Size ?
> 
> I've missed out a lot of quality titles over the years .
> Diablo, Baulders Gate, Icewind Dale, Neverwinter Nights
> 1st...etc...Fallout ...etc..Pillars Of Eternity ..etc..
> Almost entirely because I can't get into the small characters display
> style. I'm constantly aware that I can't see them or what there doing
> properly. 
> 
> I've been roaming around looking at many titles & I'm puzzled why the
> characters are all shown about the same (little) size.
> Is there some graphic 'standard' these games are designed to ?


It does seem a bit disappointing when playing a roguelike and your 
character takes up the same amount of space, one sqaure, as the giant hydra 
you are battling.
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From: Andres <BeefEat...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
Subject: Re: Isometric rpg games - Why r The Characters Always The Same Size ?
Date: Fri, 5 Feb 2016 04:58:23 -0000 (UTC)
Organization: A noiseless patient Spider
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