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Article #721023

Re: Sword Coast Legends and the DM

#721023
From: Justisaur
Date: Wed, 24 Jun 2015 15:22
57 lines
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On Wednesday, June 24, 2015 at 2:34:20 AM UTC-7, DMP wrote:
> On 6/23/2015 12:19 PM, Justisaur wrote:
> > On Tuesday, June 23, 2015 at 6:39:53 AM UTC-7, Spalls Hurgenson wrote:
> >> On Tue, 23 Jun 2015 06:03:30 -0400, DMP <D...@nodomain.com> wrote:
> >>
> >>> I am really looking forward to this game after reading this article
> >>> about customizing characters and quests in Sword Coast Legends.
> >>>
> >>>  From "the Escapist"
> >>>
> >>> http://www.escapistmagazine.com/articles/view/video-games/conferences/e3-2015/14164-Dungeons-Dragons-Sword-Coast-Legends-Dungeon-Master-Mode-Preview
> >>
> >>
> >> Much the same has been said about earlier games with similar features
> >> (hearkening all the way back to Vampire:TM Redemption) but in the end
> >> the "live DM" feature was rarely as easy-to-use as they made it out to
> >> be in the previews, and almost never gave the DM as much control over
> >> the game as you'd expect (I've heard that in SC:L the map-editing is
> >> very limited, for instance). So I'm not holding my breath that this
> >> game will be any different.
> >>
> >> Personally, I just want access to the Witcher's map-editor. Not to
> >> create new levels and adventures; I just want to create a new world,
> >> Minecraft creative-style. I want to see my imaginings realized in
> >> beautifully rendered 3D using the game resources. Sadly, Projekt Red
> >> (the developers) apparently does not intend to support modding so
> >> these tools are unlikely to be forthcoming.
> >
> > I tried some live online DM'd games in NWN and found them very weird.  Couldn't get into them.
> >
> > The NWN tools to create your own adventures were really very good though, I did try a couple of the higher rated fan made ones and they were better than the original adventure, though not as good as the expansions.  I had one I made I really liked, but lost it, I'm not sure what happened to it.  It was really the best I've ever seen.
> >
> > The NWN 2 tools never worked for me, and from what I'd seen of them they were far more difficult to use than the NWN tools.
> >
> > Hopefully the SCL tools will be better, but I don't have much hope.
> >
> > - Justisaur
> >
> 
> I have "0" experience with a Dungeon Master mode as explained in the 
> article about SCL, but it did seem like it would be fun to try. The 
> article made it sound simple, but it might not be.
> 
> If it becomes a chore, then it's not gaming anymore, IMHO.
> 

Have you seen roll20.net?  Works pretty well as a virtual tabletop.  I've run a few games there, it can require a bit of prep, well as much as you want to do.

> D.
> 
> BTW, I'm still trying to enjoy The Witcher. Not getting very far, but 
> haven't given up yet. I must be the 1 in a million whose not overly 
> enthralled with it.

Eh, I didn't even like 1, so haven't gone with 2 or 3, from what I've heard each is slightly worse than the one before.

- Justisaur
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Subject: Re: Sword Coast Legends and the DM
From: Justisaur <just...@gmail.com>
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