Article View: comp.sys.ibm.pc.games.rpg
Article #721013Re: Fallout 4 - Nobody's discussing it here yet?
From: Justisaur
Date: Wed, 24 Jun 2015 15:45
Date: Wed, 24 Jun 2015 15:45
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7647 bytes
On Tuesday, June 23, 2015 at 9:35:40 PM UTC-7, Rin Stowleigh wrote: > On Tue, 23 Jun 2015 09:14:00 -0700 (PDT), Justisaur > <just...@gmail.com> wrote: > > >On Thursday, June 18, 2015 at 10:15:50 PM UTC-7, Rin Stowleigh wrote: > >> Surprised nobody has brought this up before now. Looks like some of > >> you old farts are getting rusty :) > >> > >> https://www.youtube.com/watch?v=i7QK_yEgsV0 > >> > >> Definitely a more colorful look than FO:3 or FO:NV. I kind of liked > >> the gritty color palette of those games, shouldn't feel like > >> Disneyland IMO. But this looks like fun too. > > > >I'd heard about it, haven't bothered looking into it yet though, I'd rather just wait until it's out. Preferably until after all the DLCs and I can buy them on sale all at once. > > > >I re-bought Fallout 3 awhile ago with all the DLCs as it was cheaper than buying just the DLCs... go figure. I then got tired of the game before even getting to any of the DLCs. Might have something to do with some of the mods I'd installed though, one added a ton areas to explore in the city, and a ton of crap to pick up. > > > >I also did the same with Borderlands 2, though I got slightly into the first DLC, but found it way too hard, and technically did get more use out of it as I played the Psycho up to about 55. > > > >I'm getting really tired of all the DLC business, I just want to buy a game that's got everything in it already. > > I have no real use for DLC in single player titles, which is why I > pretty much never buy it unless it is included in an on-sale late > purchase. > > A good example is Dying Light. I enjoyed the SP game thoroughly, but > when I finished the campaign I was finished. No desire to spend more > for add-on missions. I needed a break from the long campaign by the > time I was done, was not looking for encore performances. Even if > they release an all-inclusive version with all DLC for a fraction of > the cost of the DLC itself, I'll still probably never play it again. > > I see single-player DLC as mostly the waste product of the gaming > process. Someone has taken all the content that didn't seem good > enough to be judged in release ratings, or the crap that seemed oddly > disconnected from the main game, and found a way to repackage it. > > Kind of like these mystery-meat spam-like food products. It's like > "ok, here's all the shit that came flying off the animal while the > prime cuts were being butchered, so lets grind it up and shape it into > something that looks fit for human consumption and sell it at a higher > profit margin than the primary product". > > The exception for me is in multiplayer games where DLC equates to more > maps to play. Number of quality maps is everything. DICE is one > example where the DLC model has replaced what was previously > "expansion packs", and done so successfully. They are one of the few > companies that live up to the promises they make by extending the life > of their games through expansion pack updates (although admittedly > their premium editions which include all DLC are pricey by most folk's > standards). > > One of those "in-between" cases that comes to mind is FarCry4. I > bought the season pass mostly for the promised multiplayer additions, > most of which turned out to not be worth the extra cost. Most of the > single player DLC I haven't even loaded up. On the other hand, the > fact that this franchise has mechanisms that allow users to create > their own levels (co-op only unfortunately) and easily publish them > for others to play makes me want to support them with my dollars. I > really wish they would open the user created maps to competitive play, > but the fact that they basically offer "infinite DLC" with the > community-maps model is something to be commended in this day of > gaming. Reminds me of the old days of community mods. > > Yes, sometimes DLC multiplayer content is actually worth the asking > price. Sometimes the maps themselves are well designed, and while I > doubt many in these 2 newsgroups will be able to relate, the > multiplayer community knows that sometimes there is actually a benefit > to not releasing too many maps at once. If you release a game with 20 > maps, the folks that buy it on release tend to focus on the 4 or 5 > best ones and ignore the rest and the game kind of carves out it's > niche around them. The other 15 get ignored and just fall out of the > loop. However, if you release them incrementally, like four at a time > right around the time the community has tired of the first four, you > can provide an experience that results in hundreds of hours of > playtime, ongoing friends made, and so forth. Only problem is, all > maps must be of decent quality of course level design and testing is > different with today's detailed environments. This incremental map > release cycle is what DICE really shines at. Valve has also been > great with their ongoing success of Team Fortress 2. That game is now > 8 years old, free to play, yet has an un-ending supply of people > playing it. You can't get much more bang for your buck than that in > gaming. Borderlands 1 DLCs, they hugely improved the game, I enjoyed the DLC stories far more than the original game. The only other similar one I can think of is NWN, the additional adventures were also far better than the original one. Of course I can't really comment on the Fallout 3 ones as I never actually got to them. Part of the problem with what I did was probably playing new characters through the whole game again with both FO3 and BL2 instead of taking my favorites through the DLCs as I did with Borderlands 1. Of course I found the DLCs insanely hard with my old Gunzerker for BL2, which is why I started a new character there. FO3 I don't think I had any of my old saves. The ones that really irritate me are the ones that are like 'get a new gun that's 10x better than anything else in the game for $9' That's more like micro-transactions than DLCs. Especially annoying in multiplayer games. - Justisaur
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X-Received: by 10.182.52.199 with SMTP id v7mr55100086obo.36.1435160752945; Wed, 24 Jun 2015 08:45:52 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.182.111.199 with SMTP id ik7ls341134obb.34.gmail; Wed, 24 Jun 2015 08:45:52 -0700 (PDT) X-Received: by 10.182.46.227 with SMTP id y3mr54643399obm.7.1435160752089; Wed, 24 Jun 2015 08:45:52 -0700 (PDT) X-Received: by 10.50.142.99 with SMTP id rv3mr93109igb.3.1435160752043; Wed, 24 Jun 2015 08:45:52 -0700 (PDT) Path: mbox-mo1.pugleaf.net!a16ni3486ign.0!nntp.google.com!j8no790572igd.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.rpg Date: Wed, 24 Jun 2015 08:45:51 -0700 (PDT) In-Reply-To: <ubbkoapf4d0pajbngnfluek7a0s1dnev1a@4ax.com> Complaints-To: groups...@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=4.31.197.2; posting-account=pMQ1_AoAAAAnPWeFKkJSWouWHRfaI1a4 NNTP-Posting-Host: 4.31.197.2 References: <u697oap5hq796itcfts6oobesn3vbkcqv7@4ax.com> <46e520f5-383b-4f2c-aed5-328cd7893e47@googlegroups.com> <ubbkoapf4d0pajbngnfluek7a0s1dnev1a@4ax.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <e0ca9609-a427-4d1b-82fb-e1bb4c4acdbc@googlegroups.com> Subject: Re: Fallout 4 - Nobody's discussing it here yet? From: Justisaur <just...@gmail.com> Injection-Date: Wed, 24 Jun 2015 15:45:52 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit