Article View: comp.sys.ibm.pc.games.rpg
Article #721012Re: Fallout 4 - Nobody's discussing it here yet?
From: Rin Stowleigh
Date: Wed, 24 Jun 2015 04:35
Date: Wed, 24 Jun 2015 04:35
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6735 bytes
On Tue, 23 Jun 2015 09:14:00 -0700 (PDT), Justisaur <just...@gmail.com> wrote: >On Thursday, June 18, 2015 at 10:15:50 PM UTC-7, Rin Stowleigh wrote: >> Surprised nobody has brought this up before now. Looks like some of >> you old farts are getting rusty :) >> >> https://www.youtube.com/watch?v=i7QK_yEgsV0 >> >> Definitely a more colorful look than FO:3 or FO:NV. I kind of liked >> the gritty color palette of those games, shouldn't feel like >> Disneyland IMO. But this looks like fun too. > >I'd heard about it, haven't bothered looking into it yet though, I'd rather just wait until it's out. Preferably until after all the DLCs and I can buy them on sale all at once. > >I re-bought Fallout 3 awhile ago with all the DLCs as it was cheaper than buying just the DLCs... go figure. I then got tired of the game before even getting to any of the DLCs. Might have something to do with some of the mods I'd installed though, one added a ton areas to explore in the city, and a ton of crap to pick up. > >I also did the same with Borderlands 2, though I got slightly into the first DLC, but found it way too hard, and technically did get more use out of it as I played the Psycho up to about 55. > >I'm getting really tired of all the DLC business, I just want to buy a game that's got everything in it already. I have no real use for DLC in single player titles, which is why I pretty much never buy it unless it is included in an on-sale late purchase. A good example is Dying Light. I enjoyed the SP game thoroughly, but when I finished the campaign I was finished. No desire to spend more for add-on missions. I needed a break from the long campaign by the time I was done, was not looking for encore performances. Even if they release an all-inclusive version with all DLC for a fraction of the cost of the DLC itself, I'll still probably never play it again. I see single-player DLC as mostly the waste product of the gaming process. Someone has taken all the content that didn't seem good enough to be judged in release ratings, or the crap that seemed oddly disconnected from the main game, and found a way to repackage it. Kind of like these mystery-meat spam-like food products. It's like "ok, here's all the shit that came flying off the animal while the prime cuts were being butchered, so lets grind it up and shape it into something that looks fit for human consumption and sell it at a higher profit margin than the primary product". The exception for me is in multiplayer games where DLC equates to more maps to play. Number of quality maps is everything. DICE is one example where the DLC model has replaced what was previously "expansion packs", and done so successfully. They are one of the few companies that live up to the promises they make by extending the life of their games through expansion pack updates (although admittedly their premium editions which include all DLC are pricey by most folk's standards). One of those "in-between" cases that comes to mind is FarCry4. I bought the season pass mostly for the promised multiplayer additions, most of which turned out to not be worth the extra cost. Most of the single player DLC I haven't even loaded up. On the other hand, the fact that this franchise has mechanisms that allow users to create their own levels (co-op only unfortunately) and easily publish them for others to play makes me want to support them with my dollars. I really wish they would open the user created maps to competitive play, but the fact that they basically offer "infinite DLC" with the community-maps model is something to be commended in this day of gaming. Reminds me of the old days of community mods. Yes, sometimes DLC multiplayer content is actually worth the asking price. Sometimes the maps themselves are well designed, and while I doubt many in these 2 newsgroups will be able to relate, the multiplayer community knows that sometimes there is actually a benefit to not releasing too many maps at once. If you release a game with 20 maps, the folks that buy it on release tend to focus on the 4 or 5 best ones and ignore the rest and the game kind of carves out it's niche around them. The other 15 get ignored and just fall out of the loop. However, if you release them incrementally, like four at a time right around the time the community has tired of the first four, you can provide an experience that results in hundreds of hours of playtime, ongoing friends made, and so forth. Only problem is, all maps must be of decent quality of course level design and testing is different with today's detailed environments. This incremental map release cycle is what DICE really shines at. Valve has also been great with their ongoing success of Team Fortress 2. That game is now 8 years old, free to play, yet has an un-ending supply of people playing it. You can't get much more bang for your buck than that in gaming.
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X-Received: by 10.180.182.110 with SMTP id ed14mr455308wic.5.1435120541147; Tue, 23 Jun 2015 21:35:41 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.152.5.129 with SMTP id s1ls161476las.89.gmail; Tue, 23 Jun 2015 21:35:39 -0700 (PDT) X-Received: by 10.112.9.100 with SMTP id y4mr34547249lba.20.1435120539101; Tue, 23 Jun 2015 21:35:39 -0700 (PDT) Path: mbox-mo1.pugleaf.net!rq4ni97631lbb.1!nntp.google.com!proxad.net!feeder1-2.proxad.net!news.glorb.com!Xl.tags.giganews.com!border1.nntp.dca1.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 23 Jun 2015 23:35:38 -0500 From: Rin Stowleigh <rstow...@nevrhadgmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: Fallout 4 - Nobody's discussing it here yet? Date: Wed, 24 Jun 2015 00:35:41 -0400 Message-ID: <ubbkoapf4d0pajbngnfluek7a0s1dnev1a@4ax.com> References: <u697oap5hq796itcfts6oobesn3vbkcqv7@4ax.com> <46e520f5-383b-4f2c-aed5-328cd7893e47@googlegroups.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 84 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-TRsBTKJ37fjqg1jHCPWoMXLU6LffwnzcWIsvEQw8+G/K5OwWAHcCZvcSSlwT2pqq49eRJp9X52ql31/!FJxYMHK7d4F+OyumjMaueDlj2CQM6XWCFryXcY0gzXRvehfZW8rf8cfQt+CqK7FMBOGfpOhW X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 6167 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit