🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.rpg
Article #720871

Re: South Park Stick of Truth finished

#720871
From: Insane Ranter
Date: Wed, 22 Apr 2015 12:34
143 lines
8647 bytes
On Monday, April 13, 2015 at 7:07:52 AM UTC-4, Xocyll wrote:
> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
> porn spammer to utter  "The Augury is good, the signs say:
> 
> >Am 12.04.15 um 14:02 schrieb Xocyll:
> >> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
> >> porn spammer to utter  "The Augury is good, the signs say:
> >>
> >>> Am 11.04.15 um 15:05 schrieb Xocyll:
> >>>> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
> >>>> porn spammer to utter  "The Augury is good, the signs say:
> >>>>
> >>>>> Am 10.04.15 um 19:53 schrieb T987654321:
> >>>>>> It was finished for me when I realized I couldn't remap the horrid keys even by editing the .ini files.
> >>>>>>
> >>>>> Actually I was playing it with a controller ;-)
> >>>>> The control scheme for the controller was fine, not perfect though.
> >>>>
> >>>> For some of us though, "best played with a controller" means the same as
> >>>> "best not played at all".
> >>>>
> >>>> If I'm playing on a computer, I want computer controls and that includes
> >>>> being able to map my own keys, a "feature" that's only been standard on
> >>>> PCs now for what, at least 22 years since Doom?
> >>>>
> >>>> Xocyll
> >>>>
> >>> Actually it depends whether I play with a controller or keyboard, most
> >>> first person games for me are keyboard mouse, most third person games
> >>> are controller only for me because they simply play better with a
> >>> controller.
> >>
> >> Ah, but is that actually true of a properly implemented PC game, or just
> >> true of a bad console port that was designed with controllers in mind
> >> and had no real keyboard/mouse system implemented.
> >>
> >> IE Hellgate London, a definite PC game which could be played in first or
> >> third person, I usually played in 3rd person, since you could see more
> >> of the surroundings that way and the only time I used 1st person was if
> >> I played a marksman and was sniping.
> >> I mostly played engineers, and I did use sniper rifles, easily and
> >> accurately sniping with then in 3rd person with the precision that a
> >> mouse gives.
> >>
> >> Defiance is another one, arguably designed for controllers, since it's
> >> both PC and console, but no console player will ever have the control
> >> that a PC player will.   Mostly the console types used the self-aiming
> >> weapons, and/or the LMGs that spray a lot of bullets into the general
> >> area of the target.
> >> They can't snipe in real time with a controller, whereas when I was
> >> working up my sniping skill I routinely headshotted enemies and
> >> sometimes had 3 corpses standing headless before the first could fall
> >> down.   Since auto-aim does not aim for the head, but the torso, that's
> >> something a controller will never be able to equal.
> >>
> >>> Since I  play most games lying in bed using Steam streaming
> >>> onto a notebook computer, my preferred input nowadays is controller
> >>> anyway, it simply plays better than a touchpad on a notebook.
> >>
> >> Never though of playing a shooter in bed on a laptop.
> >> Still though "better then a touchpad" doesn't mean it's anywhere near as
> >> good or precise as a mouse on a desk.
> >>
> >>> So in case of southpark I never even gave it a second thought playing
> >>> with a keyboard. I imagine the quicktime events during some of the
> >>> attacks you can make or have to defend can be quite cumbersome on a
> >>> keyboard.
> >>
> >> QTE = cumbersome, and is a non-starter for me.
> >> Game has QTEs, I don't buy it.
> >>
> >> I want content and gameplay in my games, not mini-movies that prompt me
> >> to hit a key.
> >Actually it is less a mini movie, it is more a trigger within an action 
> >to perform the action right.
> >For instance if you attack you have a certain timeframe to hit a key or 
> >certan key combos, and if you hit within that timeframe the attack is 
> >performed well if not
> >then it fails or has less impact.
> >Same goes for defense. This is a mechanism which can be found in many 
> >JRPGs and adds an action element to the turn based battle.
> 
> And it was found in the latter Tomb Raider games, which is why I stopped
> playing them.
> 
> It IS basically a mini movie with prompts for actions from you.
> Cutscene-> flash on screen->you hit key or don't-> cutscene (success
> action or fail action.)
> So in TR anyway, I'm walking the character down a hallway, when suddenly
> I have no control because it's in a QTE cutscene sequence and I'm no
> longer playing the game, I'm WATCHING it and waiting to do actions
> prompted by the game in the allotted amount of time and then watching
> another cutscene based on whether I hit the key I was told to hit at the
> right moment I was told to hit it.
> 
> That's not a game, that's an interactive movie.
> 
> If I want to watch I'll watch a movie or TV show, when I fire up a game
> I want to PLAY.
> 
> It's the difference between a great novel with fantastic storytelling
> and one of those choose your own adventure books, which usually barely
> get above adequate for 8 year olds.
> 
> >Here is an example of one of the boss battles (against Eric Cartman so 
> >be aware of spoilers)
> >
> >https://www.youtube.com/watch?v=20ZDt1cJAZ8
> 
> >> That's not me playing a game, that's the game playing me.
> >>
> >> I wouldn't put up with that shit in the arcades back in the Dragon's
> >> Lair/Space Ace days and I sure as hell won't now.
> >>
> >Well it is not the usual you have to go through QTEs to progress the 
> >story problem which has been crawling up in so many games lately 
> >(Telltale I am talking to you)
> 
> What I'm saying is simply this;  Put QTEs in your game and I will not
> buy it, because it's not a game any longer, it's an interactive movie.
> 
> It's easier to do pre-rendered cutscenes, to force the "player" to do
> exactly what you want him to do.   Do the action as prompted and get
> through, don't and die, no alternatives, no freedom of movement, no
> exploration, no choice.
> It's actually worse than merely on-rails, it's on rails as an automaton
> that presses a button.
> 
> I want to walk through the maze and explore, not get in the ride-car and
> press 1 to duck under the obstacle, press 1 to lean into the curve,
> press 1 to ... as I ride into new "events".
> 
> That's NOT a game, that's an amusement park ride that doesn't even let
> you scream or yell unless you're prompted to.
> 
> Xocyll
> -- 
> I don't particularly want you to FOAD, myself. You'll be more of 
> a cautionary example if you'll FO And Get Chronically, Incurably, 
> Painfully, Progressively, Expensively, Debilitatingly Ill. So 
> FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

If you really look into the barebones of computer programming... everything is more or less the same just a different picture slapped on it. 
Technical Details
Message-ID: <2b5e790f-fb5a-43ff-b3c2-901381e8191d@googlegroups.com>
Path: mbox-mo1.pugleaf.net!k20ni1013qgd.0!nntp.google.com!j5no3139182qga.1!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail
References: <mg57d4$s9r$1@dont-email.me> <584f4502-19b3-4769-aa0e-004ac9810c1a@googlegroups.com> <mg94tu$k42$1@dont-email.me> <us6iialku233plleh10lsiviiu983et6pi@4ax.com> <mgbmr0$f94$1@dont-email.me> <6nmkiahe16drvjvctdfbghl53f6d1293p8@4ax.com> <mge740$ofj$1@dont-email.me> <5r7niata8kma6c7m5b9ocr69b0nhdamq25@4ax.com>

Show Full Headers
Complete Article Headers
X-Received: by 10.66.142.196 with SMTP id ry4mr36296406pab.12.1429706082363;        Wed, 22 Apr 2015 05:34:42 -0700 (PDT)
X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com
Received: by 10.51.17.3 with SMTP id ga3ls576913igd.20.canary; Wed, 22 Apr 2015 05:34:41 -0700 (PDT)
X-Received: by 10.66.148.40 with SMTP id tp8mr30510212pab.35.1429706081007;        Wed, 22 Apr 2015 05:34:41 -0700 (PDT)
X-Received: by 10.140.31.196 with SMTP id f62mr371916qgf.30.1429706080957; Wed, 22 Apr 2015 05:34:40 -0700 (PDT)
Path: mbox-mo1.pugleaf.net!k20ni1013qgd.0!nntp.google.com!j5no3139182qga.1!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: Wed, 22 Apr 2015 05:34:40 -0700 (PDT)
In-Reply-To: <5r7niata8kma6c7m5b9ocr69b0nhdamq25@4ax.com>
Complaints-To: groups...@google.com
Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=97.81.126.12; posting-account=4allDgoAAACNkQ-wl264ES11yuHhom97
NNTP-Posting-Host: 97.81.126.12
References: <mg57d4$s9r$1@dont-email.me> <584f4502-19b3-4769-aa0e-004ac9810c1a@googlegroups.com> <mg94tu$k42$1@dont-email.me> <us6iialku233plleh10lsiviiu983et6pi@4ax.com> <mgbmr0$f94$1@dont-email.me> <6nmkiahe16drvjvctdfbghl53f6d1293p8@4ax.com> <mge740$ofj$1@dont-email.me> <5r7niata8kma6c7m5b9ocr69b0nhdamq25@4ax.com>
User-Agent: G2/1.0
MIME-Version: 1.0
Message-ID: <2b5e790f-fb5a-43ff-b3c2-901381e8191d@googlegroups.com>
Subject: Re: South Park Stick of Truth finished
From: Insane Ranter <log...@gmail.com>
Injection-Date: Wed, 22 Apr 2015 12:34:40 +0000
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit