Article View: comp.sys.ibm.pc.games.rpg
Article #720871Re: South Park Stick of Truth finished
From: Insane Ranter
Date: Wed, 22 Apr 2015 12:34
Date: Wed, 22 Apr 2015 12:34
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8647 bytes
On Monday, April 13, 2015 at 7:07:52 AM UTC-4, Xocyll wrote: > Werner Punz <we...@gmx.at> looked up from reading the entrails of the > porn spammer to utter "The Augury is good, the signs say: > > >Am 12.04.15 um 14:02 schrieb Xocyll: > >> Werner Punz <we...@gmx.at> looked up from reading the entrails of the > >> porn spammer to utter "The Augury is good, the signs say: > >> > >>> Am 11.04.15 um 15:05 schrieb Xocyll: > >>>> Werner Punz <we...@gmx.at> looked up from reading the entrails of the > >>>> porn spammer to utter "The Augury is good, the signs say: > >>>> > >>>>> Am 10.04.15 um 19:53 schrieb T987654321: > >>>>>> It was finished for me when I realized I couldn't remap the horrid keys even by editing the .ini files. > >>>>>> > >>>>> Actually I was playing it with a controller ;-) > >>>>> The control scheme for the controller was fine, not perfect though. > >>>> > >>>> For some of us though, "best played with a controller" means the same as > >>>> "best not played at all". > >>>> > >>>> If I'm playing on a computer, I want computer controls and that includes > >>>> being able to map my own keys, a "feature" that's only been standard on > >>>> PCs now for what, at least 22 years since Doom? > >>>> > >>>> Xocyll > >>>> > >>> Actually it depends whether I play with a controller or keyboard, most > >>> first person games for me are keyboard mouse, most third person games > >>> are controller only for me because they simply play better with a > >>> controller. > >> > >> Ah, but is that actually true of a properly implemented PC game, or just > >> true of a bad console port that was designed with controllers in mind > >> and had no real keyboard/mouse system implemented. > >> > >> IE Hellgate London, a definite PC game which could be played in first or > >> third person, I usually played in 3rd person, since you could see more > >> of the surroundings that way and the only time I used 1st person was if > >> I played a marksman and was sniping. > >> I mostly played engineers, and I did use sniper rifles, easily and > >> accurately sniping with then in 3rd person with the precision that a > >> mouse gives. > >> > >> Defiance is another one, arguably designed for controllers, since it's > >> both PC and console, but no console player will ever have the control > >> that a PC player will. Mostly the console types used the self-aiming > >> weapons, and/or the LMGs that spray a lot of bullets into the general > >> area of the target. > >> They can't snipe in real time with a controller, whereas when I was > >> working up my sniping skill I routinely headshotted enemies and > >> sometimes had 3 corpses standing headless before the first could fall > >> down. Since auto-aim does not aim for the head, but the torso, that's > >> something a controller will never be able to equal. > >> > >>> Since I play most games lying in bed using Steam streaming > >>> onto a notebook computer, my preferred input nowadays is controller > >>> anyway, it simply plays better than a touchpad on a notebook. > >> > >> Never though of playing a shooter in bed on a laptop. > >> Still though "better then a touchpad" doesn't mean it's anywhere near as > >> good or precise as a mouse on a desk. > >> > >>> So in case of southpark I never even gave it a second thought playing > >>> with a keyboard. I imagine the quicktime events during some of the > >>> attacks you can make or have to defend can be quite cumbersome on a > >>> keyboard. > >> > >> QTE = cumbersome, and is a non-starter for me. > >> Game has QTEs, I don't buy it. > >> > >> I want content and gameplay in my games, not mini-movies that prompt me > >> to hit a key. > >Actually it is less a mini movie, it is more a trigger within an action > >to perform the action right. > >For instance if you attack you have a certain timeframe to hit a key or > >certan key combos, and if you hit within that timeframe the attack is > >performed well if not > >then it fails or has less impact. > >Same goes for defense. This is a mechanism which can be found in many > >JRPGs and adds an action element to the turn based battle. > > And it was found in the latter Tomb Raider games, which is why I stopped > playing them. > > It IS basically a mini movie with prompts for actions from you. > Cutscene-> flash on screen->you hit key or don't-> cutscene (success > action or fail action.) > So in TR anyway, I'm walking the character down a hallway, when suddenly > I have no control because it's in a QTE cutscene sequence and I'm no > longer playing the game, I'm WATCHING it and waiting to do actions > prompted by the game in the allotted amount of time and then watching > another cutscene based on whether I hit the key I was told to hit at the > right moment I was told to hit it. > > That's not a game, that's an interactive movie. > > If I want to watch I'll watch a movie or TV show, when I fire up a game > I want to PLAY. > > It's the difference between a great novel with fantastic storytelling > and one of those choose your own adventure books, which usually barely > get above adequate for 8 year olds. > > >Here is an example of one of the boss battles (against Eric Cartman so > >be aware of spoilers) > > > >https://www.youtube.com/watch?v=20ZDt1cJAZ8 > > >> That's not me playing a game, that's the game playing me. > >> > >> I wouldn't put up with that shit in the arcades back in the Dragon's > >> Lair/Space Ace days and I sure as hell won't now. > >> > >Well it is not the usual you have to go through QTEs to progress the > >story problem which has been crawling up in so many games lately > >(Telltale I am talking to you) > > What I'm saying is simply this; Put QTEs in your game and I will not > buy it, because it's not a game any longer, it's an interactive movie. > > It's easier to do pre-rendered cutscenes, to force the "player" to do > exactly what you want him to do. Do the action as prompted and get > through, don't and die, no alternatives, no freedom of movement, no > exploration, no choice. > It's actually worse than merely on-rails, it's on rails as an automaton > that presses a button. > > I want to walk through the maze and explore, not get in the ride-car and > press 1 to duck under the obstacle, press 1 to lean into the curve, > press 1 to ... as I ride into new "events". > > That's NOT a game, that's an amusement park ride that doesn't even let > you scream or yell unless you're prompted to. > > Xocyll > -- > I don't particularly want you to FOAD, myself. You'll be more of > a cautionary example if you'll FO And Get Chronically, Incurably, > Painfully, Progressively, Expensively, Debilitatingly Ill. So > FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr If you really look into the barebones of computer programming... everything is more or less the same just a different picture slapped on it.
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X-Received: by 10.66.142.196 with SMTP id ry4mr36296406pab.12.1429706082363; Wed, 22 Apr 2015 05:34:42 -0700 (PDT) X-BeenThere: comp.sys.ibm.pc.games.rpg@googlegroups.com Received: by 10.51.17.3 with SMTP id ga3ls576913igd.20.canary; Wed, 22 Apr 2015 05:34:41 -0700 (PDT) X-Received: by 10.66.148.40 with SMTP id tp8mr30510212pab.35.1429706081007; Wed, 22 Apr 2015 05:34:41 -0700 (PDT) X-Received: by 10.140.31.196 with SMTP id f62mr371916qgf.30.1429706080957; Wed, 22 Apr 2015 05:34:40 -0700 (PDT) Path: mbox-mo1.pugleaf.net!k20ni1013qgd.0!nntp.google.com!j5no3139182qga.1!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.rpg Date: Wed, 22 Apr 2015 05:34:40 -0700 (PDT) In-Reply-To: <5r7niata8kma6c7m5b9ocr69b0nhdamq25@4ax.com> Complaints-To: groups...@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=97.81.126.12; posting-account=4allDgoAAACNkQ-wl264ES11yuHhom97 NNTP-Posting-Host: 97.81.126.12 References: <mg57d4$s9r$1@dont-email.me> <584f4502-19b3-4769-aa0e-004ac9810c1a@googlegroups.com> <mg94tu$k42$1@dont-email.me> <us6iialku233plleh10lsiviiu983et6pi@4ax.com> <mgbmr0$f94$1@dont-email.me> <6nmkiahe16drvjvctdfbghl53f6d1293p8@4ax.com> <mge740$ofj$1@dont-email.me> <5r7niata8kma6c7m5b9ocr69b0nhdamq25@4ax.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <2b5e790f-fb5a-43ff-b3c2-901381e8191d@googlegroups.com> Subject: Re: South Park Stick of Truth finished From: Insane Ranter <log...@gmail.com> Injection-Date: Wed, 22 Apr 2015 12:34:40 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit