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Article #720870

Re: South Park Stick of Truth finished

#720870
From: Xocyll
Date: Mon, 13 Apr 2015 11:07
140 lines
8129 bytes
Werner Punz <we...@gmx.at> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>Am 12.04.15 um 14:02 schrieb Xocyll:
>> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
>> porn spammer to utter  "The Augury is good, the signs say:
>>
>>> Am 11.04.15 um 15:05 schrieb Xocyll:
>>>> Werner Punz <we...@gmx.at> looked up from reading the entrails of the
>>>> porn spammer to utter  "The Augury is good, the signs say:
>>>>
>>>>> Am 10.04.15 um 19:53 schrieb T987654321:
>>>>>> It was finished for me when I realized I couldn't remap the horrid keys even by editing the .ini files.
>>>>>>
>>>>> Actually I was playing it with a controller ;-)
>>>>> The control scheme for the controller was fine, not perfect though.
>>>>
>>>> For some of us though, "best played with a controller" means the same as
>>>> "best not played at all".
>>>>
>>>> If I'm playing on a computer, I want computer controls and that includes
>>>> being able to map my own keys, a "feature" that's only been standard on
>>>> PCs now for what, at least 22 years since Doom?
>>>>
>>>> Xocyll
>>>>
>>> Actually it depends whether I play with a controller or keyboard, most
>>> first person games for me are keyboard mouse, most third person games
>>> are controller only for me because they simply play better with a
>>> controller.
>>
>> Ah, but is that actually true of a properly implemented PC game, or just
>> true of a bad console port that was designed with controllers in mind
>> and had no real keyboard/mouse system implemented.
>>
>> IE Hellgate London, a definite PC game which could be played in first or
>> third person, I usually played in 3rd person, since you could see more
>> of the surroundings that way and the only time I used 1st person was if
>> I played a marksman and was sniping.
>> I mostly played engineers, and I did use sniper rifles, easily and
>> accurately sniping with then in 3rd person with the precision that a
>> mouse gives.
>>
>> Defiance is another one, arguably designed for controllers, since it's
>> both PC and console, but no console player will ever have the control
>> that a PC player will.   Mostly the console types used the self-aiming
>> weapons, and/or the LMGs that spray a lot of bullets into the general
>> area of the target.
>> They can't snipe in real time with a controller, whereas when I was
>> working up my sniping skill I routinely headshotted enemies and
>> sometimes had 3 corpses standing headless before the first could fall
>> down.   Since auto-aim does not aim for the head, but the torso, that's
>> something a controller will never be able to equal.
>>
>>> Since I  play most games lying in bed using Steam streaming
>>> onto a notebook computer, my preferred input nowadays is controller
>>> anyway, it simply plays better than a touchpad on a notebook.
>>
>> Never though of playing a shooter in bed on a laptop.
>> Still though "better then a touchpad" doesn't mean it's anywhere near as
>> good or precise as a mouse on a desk.
>>
>>> So in case of southpark I never even gave it a second thought playing
>>> with a keyboard. I imagine the quicktime events during some of the
>>> attacks you can make or have to defend can be quite cumbersome on a
>>> keyboard.
>>
>> QTE = cumbersome, and is a non-starter for me.
>> Game has QTEs, I don't buy it.
>>
>> I want content and gameplay in my games, not mini-movies that prompt me
>> to hit a key.
>Actually it is less a mini movie, it is more a trigger within an action 
>to perform the action right.
>For instance if you attack you have a certain timeframe to hit a key or 
>certan key combos, and if you hit within that timeframe the attack is 
>performed well if not
>then it fails or has less impact.
>Same goes for defense. This is a mechanism which can be found in many 
>JRPGs and adds an action element to the turn based battle.

And it was found in the latter Tomb Raider games, which is why I stopped
playing them.

It IS basically a mini movie with prompts for actions from you.
Cutscene-> flash on screen->you hit key or don't-> cutscene (success
action or fail action.)
So in TR anyway, I'm walking the character down a hallway, when suddenly
I have no control because it's in a QTE cutscene sequence and I'm no
longer playing the game, I'm WATCHING it and waiting to do actions
prompted by the game in the allotted amount of time and then watching
another cutscene based on whether I hit the key I was told to hit at the
right moment I was told to hit it.

That's not a game, that's an interactive movie.

If I want to watch I'll watch a movie or TV show, when I fire up a game
I want to PLAY.

It's the difference between a great novel with fantastic storytelling
and one of those choose your own adventure books, which usually barely
get above adequate for 8 year olds.

>Here is an example of one of the boss battles (against Eric Cartman so 
>be aware of spoilers)
>
>https://www.youtube.com/watch?v=20ZDt1cJAZ8

>> That's not me playing a game, that's the game playing me.
>>
>> I wouldn't put up with that shit in the arcades back in the Dragon's
>> Lair/Space Ace days and I sure as hell won't now.
>>
>Well it is not the usual you have to go through QTEs to progress the 
>story problem which has been crawling up in so many games lately 
>(Telltale I am talking to you)

What I'm saying is simply this;  Put QTEs in your game and I will not
buy it, because it's not a game any longer, it's an interactive movie.

It's easier to do pre-rendered cutscenes, to force the "player" to do
exactly what you want him to do.   Do the action as prompted and get
through, don't and die, no alternatives, no freedom of movement, no
exploration, no choice.
It's actually worse than merely on-rails, it's on rails as an automaton
that presses a button.

I want to walk through the maze and explore, not get in the ride-car and
press 1 to duck under the obstacle, press 1 to lean into the curve,
press 1 to ... as I ride into new "events".

That's NOT a game, that's an amusement park ride that doesn't even let
you scream or yell unless you're prompted to.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: South Park Stick of Truth finished
Date: Mon, 13 Apr 2015 07:07:53 -0400
Organization: A noiseless patient Spider
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