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Article #720651

Re: OT-Monitor question

#720651
From: Rin Stowleigh
Date: Wed, 24 Sep 2014 18:26
44 lines
3612 bytes
On Tue, 23 Sep 2014 22:40:56 +1200, Peter Huebner
<no.one@this.address> wrote:

>In article <lvptu6$v10$1...@dont-email.me>, nom...@nodomain.com says...
>> 
>> A friend of mine is getting rid of his gaming stuff and I have a shot at 
>> getting a Samsung UHD monitor for cheap. My graphics card a GeForce 
>> GTX770, so as I look at specs, I don't see the card as an issue. Present 
>> monitor a Sammy 244T that I've been happy with for many years.
>> 
>>   Will a couple of hundred bucks be money well spent? I am not real good 
>> when it comes to fiddling with hardware and settings on graphics cards 
>> and FPS's and things that hardcore shooter gamers worry about, but I 
>> think my question is simple enough. Thanks for anyone who can share 
>> their thoughts.
>> 
>> Diane
>
>Let me put it this way: I am running a 30" monitor at 2560x1600 pixels. 
>My Geforce 570 could drive that monitor without a problem. 


Read this regarding 4K gaming and notice the level of GPU hardware
required to struggle along at a rather pathetic 30-ish frames per
second in games like Crysis 3, Battlefield 4 etc.

http://www.digitaltrends.com/computing/what-hardware-do-you-need-to-run-stuff-at-4k-resolution-on-your-pc/

I know, I know....there will always be folks who insist that 30 frames
per second is "good enough for them", but the difference is when I say
something is "good enough" I mean good enough for EVERYONE, whereas
most people only mean "good enough FOR MY OWN eyes" when they say it.
Good enough for everyone is a frame rate that never drops below 60FPS
minimum, and averages much higher.

I realize this is an RPG newsgroup and most RPGs are not as dependent
on frame rate to have a good time as a pure action shooter, but the
bottom line is that if you plan your hardware purchases with "good
enough" performance as a goal, there is no headroom to keep up with
the next crop of games that will inevitably come out and push the
performance envelope even further.

Even the fastest multi-GPU setups money can buy struggle to get "good
enough for everyone" frame rates in reasonably modern 3D games.
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From: Rin Stowleigh <rstow...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: OT-Monitor question
Date: Wed, 24 Sep 2014 14:26:39 -0400
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