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Article View: comp.sys.ibm.pc.games.rpg
Article #720486

Re: Divinity Original Sin was Re: RPGCodex top 70 CRPG's

#720486
From: Chuck
Date: Wed, 21 May 2014 12:05
42 lines
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>"Werner Punz"  wrote in message news:llhr3v$fbe$1@dont-email.me... >
>Ok I have played along further despite the possibility that my saves can 
>be wiped in a beta upgrade (currently about 8-10 hours into the game). I 
>simply could not stop, First of all this game is just like the old RPGs 
>it does not hold hands, it instantly opens to areas which you can die 
>for sure at lower levels (1-5). Secondly the environmental interaction 
>and crafting is amazing, just like in the old Ultimas, yes even baking 
>bread is possible, although i have yet to figure out how, so far I made 
>cheese dough though.
>
>Thirdly the playtime from what I could gather is between 50-100 hours 
.for the final game (the current preview version is about 20 hours with 
>one map, the final game has four maps and one huge dungeon)
>The game definitely does not put you on rails and even overloads you 
>with quests in the beginning you cannot do before level 5.
>Combat, due to the turn based nature and due to the fact that 
>environmental interaction plays also a part in combat  the combat is 
>very tactical (for instance if you fire against an oil barrel during the 
>fight, you will get an area with fire which you and your enemies can 
>take damage if you are in, if you ignite a rain spell the fire is 
>extinquished etc...)
>Also there is no respawn of monsters, once you have defeated them you 
>are done. I personally like this, I hate respawns.
>
>Levelling up, this is somewhat different to many other rpgs, because the 
>entire system is classless, you can level up any way you want, but for 
>learning new spells or moves, you have to buy rather expensive guides in 
>conjunction with the levelling up or find those.
>
>Puzzles, there are some puzzles which are mostly environmentally 
>related, like for instance triggering traps with environmental 
>>interaction before your characters step onto them, finding keys or 
opening doors by force or lockpicking etc...
>
>
>To sum it up, I have not had such a good time with a game for a long 
>time. (I simply love world simulating RPGs ala Ultima 7 and Gothic) I 
>cannot wait for the June 20th release.

Sounds like a 'must buy' for me.

Chuck
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From: "Chuck" <chuck....@comcast.net>
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Subject: Re: Divinity Original Sin was Re: RPGCodex top 70 CRPG's
Date: Wed, 21 May 2014 08:05:52 -0400
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