Article View: comp.sys.ibm.pc.games.rpg
Article #720485Re: Divinity Original Sin was Re: RPGCodex top 70 CRPG's
From: Werner Punz
Date: Wed, 21 May 2014 09:19
Date: Wed, 21 May 2014 09:19
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5666 bytes
Am 18.05.14 23:49, schrieb Werner Punz: > Am 18.05.14 20:46, schrieb MetalGuru: >> On 5/16/2014 4:45 PM, Werner Punz wrote: >>> Am 15.05.14 23:06, schrieb MetalGuru: >>> >>>> There's something about that perspective that doesn't agree with my >>>> brain - it's not really isometric, it looks similar to that but the >>>> angle of vision is different. I think it's called oblique or something. >>>> DD made it even worse because of the horrid color palette - everything >>>> looks brown, green and grey and I couldn't tell what the f was what. >>>> >>>> Aside from that I don't see much in common between the two games, even >>>> though I did not finished either one. I liked the sequel better, >>>> Divinity 2, a very good game that no one played due to a poorly timed >>>> release - the first Dragon Age came out within a very short time IIRC. >>>> >>> Actually I have just started with the beta of Divinity Original Sin and >>> so far I like it a lot. It definitely has nothing to do with Divine >>> Divinity, it feels more like an Ultima with turn based combat and a lot >>> of environmental interaction. >> >> Party with turn based combat, that's interesting - beginning to sound a >> bit like Baldur's Gate which is a very good thing good in my book. >> >> Having to pay $40 to beta test a game however is just not gonna happen - >> not now, not ever. I'm your typical patient gamer, always a few months >> sometimes years behind the curve. So I sit and wait, it'll be $4.99 on >> steam before the end of the year :) >> >> Ditto for the new Jagged Alliance Flashback - no way, no how, no deal. >> >> > Actually Divinity Original Sin will be released on the 20th of June, I > am 5 hours into the game so far, and it is very good, my positive early > impression still stands. Anyway I gotta stop playing now, because since > it is beta there is a chance that the saves still are wiped, and I do > not want to replay to much of the game again. > > > Ok I have played along further despite the possibility that my saves can be wiped in a beta upgrade (currently about 8-10 hours into the game). I simply could not stop, First of all this game is just like the old RPGs it does not hold hands, it instantly opens to areas which you can die for sure at lower levels (1-5). Secondly the environmental interaction and crafting is amazing, just like in the old Ultimas, yes even baking bread is possible, although i have yet to figure out how, so far I made cheese dough though. Thirdly the playtime from what I could gather is between 50-100 hours for the final game (the current preview version is about 20 hours with one map, the final game has four maps and one huge dungeon) The game definitely does not put you on rails and even overloads you with quests in the beginning you cannot do before level 5. Combat, due to the turn based nature and due to the fact that environmental interaction plays also a part in combat the combat is very tactical (for instance if you fire against an oil barrel during the fight, you will get an area with fire which you and your enemies can take damage if you are in, if you ignite a rain spell the fire is extinquished etc...) Also there is no respawn of monsters, once you have defeated them you are done. I personally like this, I hate respawns. Levelling up, this is somewhat different to many other rpgs, because the entire system is classless, you can level up any way you want, but for learning new spells or moves, you have to buy rather expensive guides in conjunction with the levelling up or find those. Puzzles, there are some puzzles which are mostly environmentally related, like for instance triggering traps with environmental interaction before your characters step onto them, finding keys or opening doors by force or lockpicking etc... To sum it up, I have not had such a good time with a game for a long time. (I simply love world simulating RPGs ala Ultima 7 and Gothic) I cannot wait for the June 20th release.
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X-Received: by 10.182.72.196 with SMTP id f4mr988406obv.32.1400664001005; Wed, 21 May 2014 02:20:01 -0700 (PDT) Path: mbox-mo1.pugleaf.net!qf4ni6848igc.0!nntp.google.com!peer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!newsfeed1.swip.net!85.214.130.194.MISMATCH!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Werner Punz <we...@gmx.at> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Divinity Original Sin was Re: RPGCodex top 70 CRPG's Date: Wed, 21 May 2014 11:19:59 +0200 Organization: A noiseless patient Spider Lines: 78 Message-ID: <llhr3v$fbe$1@dont-email.me> References: <lknjj1$ls2$1@dont-email.me> <lkrl7t$3hb$1@dont-email.me> <lkvbv3$6q7$1@rumours.uwaterloo.ca> <lkvhsn$65t$1@dont-email.me> <ll31cm$m4l$1@rumours.uwaterloo.ca> <ll32cr$9gp$1@dont-email.me> <ll3a8p$7uk$1@dont-email.me> <ll5tdq$k11$1@dont-email.me> <llav6j$uul$1@dont-email.me> <llb9sv$be6$1@dont-email.me> Mime-Version: 1.0 Injection-Date: Wed, 21 May 2014 09:19:59 +0000 (UTC) Injection-Info: mx05.eternal-september.org; posting-host="be848534eb6074e187dad0891a47b1fa"; logging-data="15726"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX1+THNTWhhzsc7Xe7at6PZYq" User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:24.0) Gecko/20100101 Thunderbird/24.5.0 In-Reply-To: <llb9sv$be6$1@dont-email.me> Cancel-Lock: sha1:UlqgH/iMtuuDw1zK3K/zSmtqIuw= X-Received-Bytes: 5460 X-Received-Body-CRC: 3778488638 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit