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Article #720384

Re: Elder Scrolls Online - Another Beta Weekend

#720384
From: Trimble Bracegirdle
Date: Mon, 03 Mar 2014 15:30
131 lines
7492 bytes
I think Xocyll (below) covers ESO woes pretty thoroughly .

The Item valuing is ridiculous .
A Sword might be shown in Players inventory at 9 Gold  - the price its sells 
to a trader for.
But Trader shows similar items around 400 + Gold.

Something I really dislike & think wrong is the way opponents - particularly 
Monsters -
once they attack Hero are almost impossible to run away from - they just 
keep on coming
at high speed.
Hiding around some corner out of there sight seems to do it, but takes to 
long for them to lose interest.

I thought the Graphics this Beta look better & are good - but as with all ES 
games - very repetitive.

If 'They' sold it as a initial purchase plus "Pay a Dollar For Each Play 
Session Day"
then I would buy to dip into occasionally - having (as usual with me) worn 
out most interest
in the 1st month or so of Play.
But I'm not doing $15 per. every month
@@@@

"Xocyll" <Xoc...@gmx.com> wrote in message 
news:i339h9l4gqumop8lrk8ofcrlqekimo2p7r@4ax.com...
> T987654321 <qwrt...@gmail.com> looked up from reading the entrails of
> the porn spammer to utter  "The Augury is good, the signs say:
>
>>Gopher posted several play vids on YouTube.  Game looks lame.
>
> It is, or well, it depends what you're looking for I guess.
>
> If you want an extremely shallow RPG MMO, with:
>
> A 5 slot skill bar (like guild wars but smaller) and only skills that
> are slotted can be improved, but they improve whether you used them or
> not.
>
> Pre defined skills based on which class you are, and pretty unexciting
> skills at that.   IE you can become invisible for 2.5 seconds.
>
> Teaming limited to 4 with no voice comms and a char window that you
> can't change the colors of, can't change the opacity of and that erases
> itself after a short time so you can scroll up and check messages you
> got while in combat.
>
> PVP based around max level (50) with scaling for lower levels, but
> scaling doesn't scale your skills or give you skills, so a real level 50
> would be massively more powerful than a scaled up level 10
>
> Quest story lines that are explicitly written as single player that
> suddenly end with a group difficulty boss that some classes can't
> possibly solo since it has 15-20 TIMES their hit points.
>
> No using the environment in combat:  You're a weakish class fighting
> something with a big sword - you want to stay out of range - you're
> allowed to run, but you're not allowed to climb up on a rock where he
> can't reach you.  If you do:
> Climb up and attack, first shot hits, second shot hits, 3rd shot hits,
> the game determines that it has no path to you and the enemy you're
> shooting is back at full hitpoints and SLIDES back to it's starting
> point.  Everything resets because it wasn't a "fair fight" or some
> nonsense like that (no mention of course in that fair fight mechanic
> about how the enemy is a console style boss with 15x your hit points (or
> more) and summons extra enemies every 30 seconds.
> This of course gives the game immersion quality of negative infinity.
>
> Made worse by the absurdly short ranges.
> Longbows have a range of (claimed) 28 meters - but it's more like 28
> feet (unless my Bosmer (the shortest race) stands 3+ meters tall)
> Spells are similarly short ranged.
> As soon as max range is reached, the projectile just vanishes.
>
> Little history note here:  In 1542, Henry VIII set a minimum practice
> range for adults using flight arrows of 220 yd (200 m)
> http://en.wikipedia.org/wiki/English_longbow
>
> In TESO you're only allowed to attack with ranged attacks from ranges
> where a melee attacker can reach you within a couple seconds and you
> can't get up where he can't reach you.
> I'm assuming this is because of the pvp system, or else melee oriented
> characters would be totally fucked in combat vs ranged users.
> The problem is - that's reality, a longbow user would fill a sword
> wielding enemy full of arrows long before he got in range to hit back,
> we've got CENTURIES of real life examples of that.
>
> That or once again it's this bastardized solo/group dynamic - short
> range ranged attacks aren't completely stupid IF you're part of a group
> with a melee attack member holding the attention of the enemy - BUT of
> course the actual quest is written as a SOLO adventure.
> Not just given to you solo, not just not recommending you take friends
> with you, but written explicitly that you are supposed to do this solo.
>
> Crappy loot - kill an armor wearing enemy, get random loot that doesn't
> include that armor.
>
> A map system that as soon as you are within city limits will only show
> the city -that's right, get a quest to go somewhere and you have to
> actually leave the city completely in order to see the countryside map.
>
> All very generic, very stripped down MMO feel, with all the worst MMO
> attributes - like showing up to rescue someone, or kill someone and
> finding 72 other people there to do the same thing - it really needs way
> more instancing for immersion for kill/rescue mission.
>
> Zenimax is really showing that they don't understand MMOs and they
> really don't understand what Elder Scrolls fans want, since they removed
> every trace of Elder Scrolls from the game except for some names and
> they've included pretty much every bad MMO trait.
>
> Oh and following the WOW meme, mounts are super expensive meme - IE a
> horse will cost you THOUSANDS of gold, while you're busy looting 1-3
> gold off corpses and selling items for less than 10 gold.
> Not some epic flying whatever, just a horse.
> The cheapest one I saw was 7k for a basic farm horse.
>
> Ever had those Vegan meat substitutes - "meat" made of tofu and such?
>
> TESO is to actual Elder Scrolls as Tofurky is to a New York cut steak of
> Kobe beef.
>
> And for this mess they want $60 + another $15/month.
>
> I really hope they don't have a lot of preorders, because this thing
> deserves to die a quick death at a huge financial loss so they'll
> actually LISTEN to what gamers actually want in the future.
>
> Xocyll 
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From: "Trimble Bracegirdle" <no-spam@never.spam>
Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
Subject: Re: Elder Scrolls Online - Another Beta Weekend
Date: Mon, 3 Mar 2014 15:30:17 -0000
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