Article View: comp.sys.ibm.pc.games.rpg
Article #720384Re: Elder Scrolls Online - Another Beta Weekend
From: Trimble Bracegirdle
Date: Mon, 03 Mar 2014 15:30
Date: Mon, 03 Mar 2014 15:30
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I think Xocyll (below) covers ESO woes pretty thoroughly . The Item valuing is ridiculous . A Sword might be shown in Players inventory at 9 Gold - the price its sells to a trader for. But Trader shows similar items around 400 + Gold. Something I really dislike & think wrong is the way opponents - particularly Monsters - once they attack Hero are almost impossible to run away from - they just keep on coming at high speed. Hiding around some corner out of there sight seems to do it, but takes to long for them to lose interest. I thought the Graphics this Beta look better & are good - but as with all ES games - very repetitive. If 'They' sold it as a initial purchase plus "Pay a Dollar For Each Play Session Day" then I would buy to dip into occasionally - having (as usual with me) worn out most interest in the 1st month or so of Play. But I'm not doing $15 per. every month @@@@ "Xocyll" <Xoc...@gmx.com> wrote in message news:i339h9l4gqumop8lrk8ofcrlqekimo2p7r@4ax.com... > T987654321 <qwrt...@gmail.com> looked up from reading the entrails of > the porn spammer to utter "The Augury is good, the signs say: > >>Gopher posted several play vids on YouTube. Game looks lame. > > It is, or well, it depends what you're looking for I guess. > > If you want an extremely shallow RPG MMO, with: > > A 5 slot skill bar (like guild wars but smaller) and only skills that > are slotted can be improved, but they improve whether you used them or > not. > > Pre defined skills based on which class you are, and pretty unexciting > skills at that. IE you can become invisible for 2.5 seconds. > > Teaming limited to 4 with no voice comms and a char window that you > can't change the colors of, can't change the opacity of and that erases > itself after a short time so you can scroll up and check messages you > got while in combat. > > PVP based around max level (50) with scaling for lower levels, but > scaling doesn't scale your skills or give you skills, so a real level 50 > would be massively more powerful than a scaled up level 10 > > Quest story lines that are explicitly written as single player that > suddenly end with a group difficulty boss that some classes can't > possibly solo since it has 15-20 TIMES their hit points. > > No using the environment in combat: You're a weakish class fighting > something with a big sword - you want to stay out of range - you're > allowed to run, but you're not allowed to climb up on a rock where he > can't reach you. If you do: > Climb up and attack, first shot hits, second shot hits, 3rd shot hits, > the game determines that it has no path to you and the enemy you're > shooting is back at full hitpoints and SLIDES back to it's starting > point. Everything resets because it wasn't a "fair fight" or some > nonsense like that (no mention of course in that fair fight mechanic > about how the enemy is a console style boss with 15x your hit points (or > more) and summons extra enemies every 30 seconds. > This of course gives the game immersion quality of negative infinity. > > Made worse by the absurdly short ranges. > Longbows have a range of (claimed) 28 meters - but it's more like 28 > feet (unless my Bosmer (the shortest race) stands 3+ meters tall) > Spells are similarly short ranged. > As soon as max range is reached, the projectile just vanishes. > > Little history note here: In 1542, Henry VIII set a minimum practice > range for adults using flight arrows of 220 yd (200 m) > http://en.wikipedia.org/wiki/English_longbow > > In TESO you're only allowed to attack with ranged attacks from ranges > where a melee attacker can reach you within a couple seconds and you > can't get up where he can't reach you. > I'm assuming this is because of the pvp system, or else melee oriented > characters would be totally fucked in combat vs ranged users. > The problem is - that's reality, a longbow user would fill a sword > wielding enemy full of arrows long before he got in range to hit back, > we've got CENTURIES of real life examples of that. > > That or once again it's this bastardized solo/group dynamic - short > range ranged attacks aren't completely stupid IF you're part of a group > with a melee attack member holding the attention of the enemy - BUT of > course the actual quest is written as a SOLO adventure. > Not just given to you solo, not just not recommending you take friends > with you, but written explicitly that you are supposed to do this solo. > > Crappy loot - kill an armor wearing enemy, get random loot that doesn't > include that armor. > > A map system that as soon as you are within city limits will only show > the city -that's right, get a quest to go somewhere and you have to > actually leave the city completely in order to see the countryside map. > > All very generic, very stripped down MMO feel, with all the worst MMO > attributes - like showing up to rescue someone, or kill someone and > finding 72 other people there to do the same thing - it really needs way > more instancing for immersion for kill/rescue mission. > > Zenimax is really showing that they don't understand MMOs and they > really don't understand what Elder Scrolls fans want, since they removed > every trace of Elder Scrolls from the game except for some names and > they've included pretty much every bad MMO trait. > > Oh and following the WOW meme, mounts are super expensive meme - IE a > horse will cost you THOUSANDS of gold, while you're busy looting 1-3 > gold off corpses and selling items for less than 10 gold. > Not some epic flying whatever, just a horse. > The cheapest one I saw was 7k for a basic farm horse. > > Ever had those Vegan meat substitutes - "meat" made of tofu and such? > > TESO is to actual Elder Scrolls as Tofurky is to a New York cut steak of > Kobe beef. > > And for this mess they want $60 + another $15/month. > > I really hope they don't have a lot of preorders, because this thing > deserves to die a quick death at a huge financial loss so they'll > actually LISTEN to what gamers actually want in the future. > > Xocyll
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X-Received: by 10.180.149.141 with SMTP id ua13mr5733101wib.5.1394407223933; Sun, 09 Mar 2014 16:20:23 -0700 (PDT) Path: mbox-mo1.pugleaf.net!vq6ni6661lbb.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!193.141.40.65.MISMATCH!npeer.de.kpn-eurorings.net!npeer-ng0.de.kpn-eurorings.net!news.n-ix.net!news.hufnagl.info!fu-berlin.de!news.swapon.de!aioe.org!.POSTED!not-for-mail From: "Trimble Bracegirdle" <no-spam@never.spam> Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action Subject: Re: Elder Scrolls Online - Another Beta Weekend Date: Mon, 3 Mar 2014 15:30:17 -0000 Organization: Aioe.org NNTP Server Lines: 132 Message-ID: <lf276c$6tq$1@speranza.aioe.org> References: <leioju$ugb$1@speranza.aioe.org> <641aac69-96aa-485d-949f-65dc4c7b0ad4@googlegroups.com> <i339h9l4gqumop8lrk8ofcrlqekimo2p7r@4ax.com> NNTP-Posting-Host: iwGgDPcAc3nixpAo9KlbQQ.user.speranza.aioe.org Mime-Version: 1.0 X-Complaints-To: ab...@aioe.org X-MimeOLE: Produced By Microsoft MimeOLE V14.0.8117.416 X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: Microsoft Windows Live Mail 14.0.8117.416 Importance: Normal X-Priority: 3 X-MSMail-Priority: Normal Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit