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Article #720383

Re: Elder Scrolls Online - Another Beta This Coming Weekend

#720383
From: Xocyll
Date: Mon, 03 Mar 2014 14:58
103 lines
6320 bytes
T987654321 <qwrt...@gmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

>Gopher posted several play vids on YouTube.  Game looks lame.

It is, or well, it depends what you're looking for I guess.

If you want an extremely shallow RPG MMO, with:

A 5 slot skill bar (like guild wars but smaller) and only skills that
are slotted can be improved, but they improve whether you used them or
not.

Pre defined skills based on which class you are, and pretty unexciting
skills at that.   IE you can become invisible for 2.5 seconds.

Teaming limited to 4 with no voice comms and a char window that you
can't change the colors of, can't change the opacity of and that erases
itself after a short time so you can scroll up and check messages you
got while in combat.

PVP based around max level (50) with scaling for lower levels, but
scaling doesn't scale your skills or give you skills, so a real level 50
would be massively more powerful than a scaled up level 10

Quest story lines that are explicitly written as single player that
suddenly end with a group difficulty boss that some classes can't
possibly solo since it has 15-20 TIMES their hit points.

No using the environment in combat:  You're a weakish class fighting
something with a big sword - you want to stay out of range - you're
allowed to run, but you're not allowed to climb up on a rock where he
can't reach you.  If you do:
Climb up and attack, first shot hits, second shot hits, 3rd shot hits,
the game determines that it has no path to you and the enemy you're
shooting is back at full hitpoints and SLIDES back to it's starting
point.  Everything resets because it wasn't a "fair fight" or some
nonsense like that (no mention of course in that fair fight mechanic
about how the enemy is a console style boss with 15x your hit points (or
more) and summons extra enemies every 30 seconds.
This of course gives the game immersion quality of negative infinity.

Made worse by the absurdly short ranges.
Longbows have a range of (claimed) 28 meters - but it's more like 28
feet (unless my Bosmer (the shortest race) stands 3+ meters tall)
Spells are similarly short ranged.
As soon as max range is reached, the projectile just vanishes.

Little history note here:  In 1542, Henry VIII set a minimum practice
range for adults using flight arrows of 220 yd (200 m)
http://en.wikipedia.org/wiki/English_longbow

In TESO you're only allowed to attack with ranged attacks from ranges
where a melee attacker can reach you within a couple seconds and you
can't get up where he can't reach you.
I'm assuming this is because of the pvp system, or else melee oriented
characters would be totally fucked in combat vs ranged users.
The problem is - that's reality, a longbow user would fill a sword
wielding enemy full of arrows long before he got in range to hit back,
we've got CENTURIES of real life examples of that.

That or once again it's this bastardized solo/group dynamic - short
range ranged attacks aren't completely stupid IF you're part of a group
with a melee attack member holding the attention of the enemy - BUT of
course the actual quest is written as a SOLO adventure.
Not just given to you solo, not just not recommending you take friends
with you, but written explicitly that you are supposed to do this solo.

Crappy loot - kill an armor wearing enemy, get random loot that doesn't
include that armor.

A map system that as soon as you are within city limits will only show
the city -that's right, get a quest to go somewhere and you have to
actually leave the city completely in order to see the countryside map.

All very generic, very stripped down MMO feel, with all the worst MMO
attributes - like showing up to rescue someone, or kill someone and
finding 72 other people there to do the same thing - it really needs way
more instancing for immersion for kill/rescue mission.

Zenimax is really showing that they don't understand MMOs and they
really don't understand what Elder Scrolls fans want, since they removed
every trace of Elder Scrolls from the game except for some names and
they've included pretty much every bad MMO trait.

Oh and following the WOW meme, mounts are super expensive meme - IE a
horse will cost you THOUSANDS of gold, while you're busy looting 1-3
gold off corpses and selling items for less than 10 gold.
Not some epic flying whatever, just a horse.
The cheapest one I saw was 7k for a basic farm horse.

Ever had those Vegan meat substitutes - "meat" made of tofu and such?

TESO is to actual Elder Scrolls as Tofurky is to a New York cut steak of
Kobe beef.

And for this mess they want $60 + another $15/month.

I really hope they don't have a lot of preorders, because this thing
deserves to die a quick death at a huge financial loss so they'll
actually LISTEN to what gamers actually want in the future.

Xocyll
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Elder Scrolls Online - Another Beta This Coming Weekend
Date: Mon, 03 Mar 2014 09:58:24 -0500
Organization: A noiseless patient Spider
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