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Article #720329

Re: A New Old-School RPG

#720329
From: Gerry Quinn
Date: Mon, 10 Feb 2014 00:57
17 lines
2138 bytes
In article <52f5af2a$0$52820$742e...@news.sonic.net>, dtr...@sonic.net 
says...
> I played the first game in the series and quickly quit playing it.  My 
> issue wasn't the graphics, it was the design philosophy.  I quickly 
> realized that the whole game was designed such that the player could 
> only keep playing if they followed a _very_ exact set of steps.  If you 
> went even slightly out of sequence and, say, used one too many torches 
> too soon, you were f*cked.  Didn't search for and find _this_ secret 
> door before _that_ secret door, you were f*cked.  Etc.
 
I never got that far - for me the game was just not compelling (and I'm 
a big Spiderweb fan).

Could care less what the resolution is - 1024 x 768 is just fine for me.  
But the gameplay has to be right.

- Gerry Quinn
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From: Gerry Quinn <ger...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: A New Old-School RPG
Date: Mon, 10 Feb 2014 00:57:42 -0000
Organization: A noiseless patient Spider
Lines: 17
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