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Article #720328

Re: A New Old-School RPG

#720328
From: Xocyll
Date: Sun, 09 Feb 2014 14:05
56 lines
4385 bytes
Dimensional Traveler <dtr...@sonic.net> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>On 2/8/2014 4:13 AM, Xocyll wrote:
>> Dimensional Traveler <dtr...@sonic.net> looked up from reading the
>> entrails of the porn spammer to utter  "The Augury is good, the signs
>> say:
>>
>>> I played the first game in the series and quickly quit playing it.  My
>>> issue wasn't the graphics, it was the design philosophy.  I quickly
>>> realized that the whole game was designed such that the player could
>>> only keep playing if they followed a _very_ exact set of steps.  If you
>>> went even slightly out of sequence and, say, used one too many torches
>>> too soon, you were f*cked.  Didn't search for and find _this_ secret
>>> door before _that_ secret door, you were f*cked.  Etc.
>>>
>>> I brought this up on the developer's forum and got massively flamed BY
>>> THE DEVELOPER for "not understanding what a real old school RPG really
>>> was" and the like.  He clearly had far too much of his ego tied up in
>>> the project in all the wrong ways and I've never looked at their stuff
>>> since.
>>
>> Wow, so he studied in the Derek Smart school of game design.
>> Did he happen to mention being a member of Mensa?
>>
>I don't remember.  It was years ago and I didn't have any incentive to 
>remember anything beyond "He's an ass" and "Don't buy his games."

Funny how guys like that don't seem to get that.
Flaming people who bought your product doesn't make them buy more, and
people seeing you act like that, are disinclined to give you money.

Worse yet, that's not Old School, it's a subset of old school - the hard
core games which were almost impossible to finish because every choice
mattered, and you could fuck yourself with the wrong choice, or walk
into something you could not get out of.

That's not all old school games though, even if he likes to think it is.

Rationally explaining that to people like you might even have gotten him
more sales, once you know to expect that you may never finish the game
and accept that, but flaming just guarantees he'll never see another
dime.

That's why I asked about the Mensa thing - there have been a bunch of
developers in the past that went ballistic if you questioned any of
their design decisions and would then claim they were super smart, a
member of Mensa, and anyone who didn't agree with them was obviously too
stupid to understand their game design.
None of them made friends or got customers with this attitude, but I
guess if your target customer audience is "people who think like I do
and agree with everything I say" and no one else, and you're good with
only selling enough copies to make pocket change, that's a valid choice.

Xocyll
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: A New Old-School RPG
Date: Sun, 09 Feb 2014 09:05:07 -0500
Organization: A noiseless patient Spider
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