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Article #720306

Re: Diablo 3

#720306
From: Gerry Quinn
Date: Sat, 25 Jan 2014 22:27
59 lines
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In article <so58e9d4dfd2h11j6...@4ax.com>, Xoc...@gmx.com 
says...
> Gerry Quinn <ger...@gmail.com> looked up from reading the entrails of
> the porn spammer to utter  "The Augury is good, the signs say:

> >I wouldn't expect much of freeware games.  Spiderweb still sells their 
> >old-school games - lots of people buy them.
> 
> Oh I know they do, but as I noted previously, isometric RPGs aren't
> particularly immersive and certainly would never be an "Even better"
> system then the Elder Scrolls has.
> 
> Their games look like they're from the 80s, and while some people like
> that old school look, I don't and I never found that kind of game
> immersive.
> 
> How can you, you aren't IN the world, you're looking down on a party
> that's in the world.

It could be worse - what if you had to decode a set of symbols to work 
out what characters are doing?  I don't understand how people can find 
those so-called "books" immersive!

Seriously, different strokes for different folks, but for me the 
perspective doesn't make too much difference. I guess I must be more 
about getting immersed in the story than 'being there'.


> >MMX Legacy is out now, granted they seem to have put plenty of art into 
> >it, but the gameplay is old-school.
> 
> Well screenies make it look fairly advanced graphically, but it's party
> based.
> 
> I played some of the early Might and Magic games, and Dungeon Master2
> and the Eye of the Beholder series, they were fun, but they were never
> immersive the way Ultima Underworld or Arena was.
> 
> I'm one person, I can role play one character, where I do all the moves
> not a party where I click on a key and the character makes an attack of
> some kind or picks a lock or defuses a trap or whatever.

I agree that having a party tends to push a game towards the strategy 
side of things.

> Maybe if I had MPD I could get immersed in that, but I doubt it, since
> it would still be that one step removed from me doing anything in game.
> 
> Party games should be isometric, since placement of the characters
> matters when making attacks (or at least it does in the good ones.)
> 3d is good for single character games with high immersion, where you ARE
> the character.

Wizardry 8 had a decent system combining 3D with positioning, but it 
hasn't caught om as far as I know.  Not sure why - the combats tended to 
be overlong, but that was game design not an intrinsic feature of the 
system.

- Gerry Quinn
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From: Gerry Quinn <ger...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Diablo 3
Date: Sat, 25 Jan 2014 22:27:46 -0000
Organization: A noiseless patient Spider
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