Article View: comp.sys.ibm.pc.games.rpg
Article #720306Re: Diablo 3
From: Gerry Quinn
Date: Sat, 25 Jan 2014 22:27
Date: Sat, 25 Jan 2014 22:27
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4216 bytes
In article <so58e9d4dfd2h11j6...@4ax.com>, Xoc...@gmx.com says... > Gerry Quinn <ger...@gmail.com> looked up from reading the entrails of > the porn spammer to utter "The Augury is good, the signs say: > >I wouldn't expect much of freeware games. Spiderweb still sells their > >old-school games - lots of people buy them. > > Oh I know they do, but as I noted previously, isometric RPGs aren't > particularly immersive and certainly would never be an "Even better" > system then the Elder Scrolls has. > > Their games look like they're from the 80s, and while some people like > that old school look, I don't and I never found that kind of game > immersive. > > How can you, you aren't IN the world, you're looking down on a party > that's in the world. It could be worse - what if you had to decode a set of symbols to work out what characters are doing? I don't understand how people can find those so-called "books" immersive! Seriously, different strokes for different folks, but for me the perspective doesn't make too much difference. I guess I must be more about getting immersed in the story than 'being there'. > >MMX Legacy is out now, granted they seem to have put plenty of art into > >it, but the gameplay is old-school. > > Well screenies make it look fairly advanced graphically, but it's party > based. > > I played some of the early Might and Magic games, and Dungeon Master2 > and the Eye of the Beholder series, they were fun, but they were never > immersive the way Ultima Underworld or Arena was. > > I'm one person, I can role play one character, where I do all the moves > not a party where I click on a key and the character makes an attack of > some kind or picks a lock or defuses a trap or whatever. I agree that having a party tends to push a game towards the strategy side of things. > Maybe if I had MPD I could get immersed in that, but I doubt it, since > it would still be that one step removed from me doing anything in game. > > Party games should be isometric, since placement of the characters > matters when making attacks (or at least it does in the good ones.) > 3d is good for single character games with high immersion, where you ARE > the character. Wizardry 8 had a decent system combining 3D with positioning, but it hasn't caught om as far as I know. Not sure why - the combats tended to be overlong, but that was game design not an intrinsic feature of the system. - Gerry Quinn
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X-Received: by 10.112.63.72 with SMTP id e8mr5967593lbs.2.1391068735298; Wed, 29 Jan 2014 23:58:55 -0800 (PST) Path: mbox-mo1.pugleaf.net!rv1ni718lbb.0!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!194.109.133.86.MISMATCH!newsfeed.xs4all.nl!newsfeed3a.news.xs4all.nl!xs4all!newspeer1.nac.net!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.bbs-scene.org!eternal-september.org!feeder.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Gerry Quinn <ger...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Diablo 3 Date: Sat, 25 Jan 2014 22:27:46 -0000 Organization: A noiseless patient Spider Lines: 60 Message-ID: <MPG.2d4e4ab9f8f746d77c@news.eternal-september.org> References: <1d0ae5f1-20f3-415d-b9fa-2e2483a713a9@googlegroups.com> <lrkjd99etflqgbo1438mr98nr0ahg60s67@4ax.com> <80e46ef0-f4c4-4ecf-828b-4974e6c6e179@googlegroups.com> <8tstd95obongbk8vllffea1htmurdas2ip@4ax.com> <XnsA2BDA3491A45Cwarewolfshawca@69.16.179.20> <0ic2e9ds94q5kg7sck9t4r9svvv34j9aru@4ax.com> <MPG.2d4ca75a58ca954b7a@news.eternal-september.org> <8vj5e9dfnggcd1bqfit5h4tjgi8u9t31da@4ax.com> <MPG.2d4df47386215ccd7b@news.eternal-september.org> <so58e9d4dfd2h11j6a3jcfu7la7cu10nhm@4ax.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="e3b157490d7d77ada414a668d60f0aae"; logging-data="23348"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX197m1kuJ3KsjGhb21zf5njm" User-Agent: MicroPlanet-Gravity/2.70.2067 Cancel-Lock: sha1:xSu2K016yYu1dHNp2VZ6E/Cetkw= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit