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Article #719843

Re: Skyrim : No Further DLC Planned, Team "Moving On"

#719843
From: Gerry Quinn
Date: Sat, 20 Apr 2013 11:32
29 lines
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In article <6ti2n8psd9536tm4t...@4ax.com>, 
Xoc...@kingston.net says...
> David Lamb <dal...@cs.queensu.ca> looked up from reading the entrails of
> the porn spammer to utter  "The Augury is good, the signs say:
> 
> >On 18/04/2013 12:30 PM, Trimble Bracegirdle wrote:
> >> Report here:
> >> http://uk.ign.com/articles/2013/04/15/no-further-skyrim-dlc-planned-team-moving-on
> >
> >I guess that means Xoccyl's list of annoyances will never get fixed.
> 
> I never thought Bethesda would fix them.
> Since Morrowind they seem to be getting lazier and lazier in this
> regard, not just expecting the mod community to step up and fix bugs,
> but relying on it.

I'm not sure they would consider these true bugs, though.  They are 
mostly system failures owing to AI/scripting limitations.  Changing some 
things would likely unravel others.

It's not a problem that comes up when you have to kill ten rats for an 
otherwise non-interactive NPC.  Go beyond that, and things get 
difficult, and the tech is not fully there to solve it in any game IMO.

PS: it seems Bethesda's new project is some kind of genetically 
engineered zombie horror game, not the next ES or Fallout.

- Gerry Quinn
 
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From: Gerry Quinn <ger...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.action
Subject: Re: Skyrim : No Further DLC Planned, Team "Moving On"
Date: Sat, 20 Apr 2013 12:32:38 +0100
Organization: A noiseless patient Spider
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