Article View: comp.sys.ibm.pc.games.rpg
Article #719768Re: A GOG DRM-free release is announced on Steam :-) :-)
From: Rin Stowleigh
Date: Tue, 26 Mar 2013 03:56
Date: Tue, 26 Mar 2013 03:56
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7105 bytes
On Mon, 25 Mar 2013 23:42:47 -0400, Rin Stowleigh <rstow...@gmail.com> wrote: >On Mon, 25 Mar 2013 22:19:53 -0400, David Lamb <dal...@cs.queensu.ca> >wrote: > >>On 25/03/2013 6:40 PM, Rin Stowleigh wrote: >>> On Mon, 25 Mar 2013 22:01:56 GMT, john...@frontier.com (John Lewis) >>> wrote: >>>> On Mon, 25 Mar 2013 01:06:38 -0400, Rin Stowleigh >>>> <rstow...@gmail.com> wrote: >>>>> Simple authentication and not DRM. >>>> Simple authentication used to mean a CD-Key, locking the game to its >>>> purchased CD or DVD. >>> >>> No, you're just confusing matters. That is a form of copy protection, >>> not authentication. Please research these things before discussing, >>> because a mistake like this so early in the post nulllifies pretty >>> much everything that follows it. >> >>When I first read your post, Rin, I thought, yeah, copy protection and >>authentication are different things, and then I started wondering >>whether the difference makes any difference and which one CD keys really >>were. Do you have technical definitions of both terms that would make it >>clear that the difference matters? >> >>It has been many moons since I used a CD-key game so I have forgotten >>most details. If I recall correctly you'd install the game, but it >>wouldn't work until you typed in the CD key; the installed game only >>enabled itself for use if it decided the long string of characters was a >>valid key. What was it that prevented someone from using the same key on >>different machines? Online registration? CD key had to match something >>in the data burned into the CD itself and CD had to be in the drive? >>something else? If you required online registration of a CD key, then >>surely that was authentication. If not -- what was it that prevented >>somebody from using the same key on different machines? > >Lately, definitions seem to be a can of worms around here. We could >analyze what the word "authorize" means (outside of >technical/computing terminology). Then we could go down the road of >"well here's what it means to _________" (fill in the blank with any >one person, group of people in a given industry, etc. > >I think what matters for purpose of this thread is the context I was >using for the term when I talked about Steam using *authentication* >rather than DRM, because that was the meaning that John was attempting >to counterargue. > >That context was the generally accepted meaning in computing, which is >basically "verifying a user is who they say they are". That does not >mean necessarily that the user has given a real name or true >identifying information, it just means that if I have registered with >a service under the name John Doe, then that service *authenticates* me >when I log on using some unique password that proves I am John Doe >(even if I'm not really John Doe). The term is usually used to >identify the "credential identification" portion of a login sequence >or other type of check, and to differentiate it from "authorization" >(the two terms are often confused or used incorrectly). > >In other words, authentication is "Who's there? Lets see some ID.." >and authorization is "Ok John Doe, we've confirmed you're who you say >you are, here's what you have access to based on your permission set". > >When you enter a serial key into an application to "unlock it", >"activate it" (i.e. allow the player to play it), that process is >really authorization (and usually called serial key authorization), >because it is not about identifying a users credentials or logging >them into to a session for some entity (although admittedly it could >be combined with that, as it is for some Steam games with serial >keys), because it is basically authorizing that computer (not person) >to play the game. > >I believe Steam is a somewhat pure example of authentication, because >it's really all about identifying the account holder. The company >that sells/produces the games sold on Steam are who decides how it is >authorized, whether DRM is involved, etc. Steam is just verifying you >are who you say you are (arguably you could still be anonymous >although that typically changes the moment you give them a credit >card, a somewhat "more accurate" form of authentication). A game >company can release a completely free to play game on Steam; in that >case, anyone can play from any account and any PC, thus there is >really no authorization in that case. A company can also sell a game >that is restricted to one paid copy per account (Steam has handled the >authentication, but the seller of the game is handling authorization). >They could also go one step further and add DRM, which can do things >like restrict how many PC's total the app can be installed on. > >Some folks think Steam itself *is* the DRM mechanism but it's not. Can >it be utilized if the game publisher chooses to help enforce DRM? >Surely, but by itself Steam only authenticates. Wow, it's been a long day, and I just did a great job of confusing matters further by saying authorization when I meant authentication. Great example of why they so often get mixed up :) I've gone through and corrected the above in the places where I screwed it up (look for the word in asterisks above).
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X-Received: by 10.66.121.66 with SMTP id li2mr1797601pab.37.1364270208510; Mon, 25 Mar 2013 20:56:48 -0700 (PDT) Path: mbox-mo1.pugleaf.net!q9ni25767pba.1!nntp.google.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 25 Mar 2013 22:56:48 -0500 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic Subject: Re: A GOG DRM-free release is announced on Steam :-) :-) Date: Mon, 25 Mar 2013 23:56:38 -0400 Message-ID: <fs62l8d2ivtak5j44lln623ldkk3u0q7rq@4ax.com> References: <514ca15c.9732859@news.giganews.com> <T_ednY8rMZdnXdLMnZ2dnUVZ_uqdnZ2d@giganews.com> <dnmvk8dumo4bjpqc75bkm4q7ll6nhmlf35@4ax.com> <5150bf57.8106093@news.giganews.com> <8fk1l8ho8v26dfseeff0765b2nn60hs9nb@4ax.com> <kir0gb$95d$1@dont-email.me> <t652l898kbto40lkfejpfqo5hv5b90ssh5@4ax.com> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 97 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-K7p+F3BFFqNNpclbByHc0aB0DLq/ftJ00W6TOWAWu27KOBkQMFBaaMkRlJPqu73jy/BjRy7nmOpsAe8!64OVUQ188o/aQSh9hHqjNYleWb0/mNZp4PEZtISUM1/zllHrAZRAbogOQpFfC2+22zlEsw== X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 6777 X-Original-Bytes: 6716 X-Received-Bytes: 6857 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit